diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/vguiscreen.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/vguiscreen.cpp')
| -rw-r--r-- | mp/src/game/server/vguiscreen.cpp | 838 |
1 files changed, 419 insertions, 419 deletions
diff --git a/mp/src/game/server/vguiscreen.cpp b/mp/src/game/server/vguiscreen.cpp index e42ed179..e049da22 100644 --- a/mp/src/game/server/vguiscreen.cpp +++ b/mp/src/game/server/vguiscreen.cpp @@ -1,419 +1,419 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is an entity that represents a vgui screen
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#include "cbase.h"
-#include "vguiscreen.h"
-#include "networkstringtable_gamedll.h"
-#include "saverestore_stringtable.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// This is an entity that represents a vgui screen
-//-----------------------------------------------------------------------------
-
-IMPLEMENT_SERVERCLASS_ST(CVGuiScreen, DT_VGuiScreen)
- SendPropFloat(SENDINFO(m_flWidth), 0, SPROP_NOSCALE ),
- SendPropFloat(SENDINFO(m_flHeight), 0, SPROP_NOSCALE ),
- SendPropInt(SENDINFO(m_nAttachmentIndex), 5, SPROP_UNSIGNED ),
- SendPropInt(SENDINFO(m_nPanelName), MAX_VGUI_SCREEN_STRING_BITS, SPROP_UNSIGNED ),
- SendPropInt(SENDINFO(m_fScreenFlags), VGUI_SCREEN_MAX_BITS, SPROP_UNSIGNED ),
- SendPropInt(SENDINFO(m_nOverlayMaterial), MAX_MATERIAL_STRING_BITS, SPROP_UNSIGNED ),
- SendPropEHandle(SENDINFO(m_hPlayerOwner)),
-END_SEND_TABLE();
-
-LINK_ENTITY_TO_CLASS( vgui_screen, CVGuiScreen );
-LINK_ENTITY_TO_CLASS( vgui_screen_team, CVGuiScreen );
-PRECACHE_REGISTER( vgui_screen );
-
-
-//-----------------------------------------------------------------------------
-// Save/load
-//-----------------------------------------------------------------------------
-BEGIN_DATADESC( CVGuiScreen )
-
- DEFINE_CUSTOM_FIELD( m_nPanelName, &g_VguiScreenStringOps ),
- DEFINE_FIELD( m_nAttachmentIndex, FIELD_INTEGER ),
-// DEFINE_FIELD( m_nOverlayMaterial, FIELD_INTEGER ),
- DEFINE_FIELD( m_fScreenFlags, FIELD_INTEGER ),
- DEFINE_KEYFIELD( m_flWidth, FIELD_FLOAT, "width" ),
- DEFINE_KEYFIELD( m_flHeight, FIELD_FLOAT, "height" ),
- DEFINE_KEYFIELD( m_strOverlayMaterial, FIELD_STRING, "overlaymaterial" ),
- DEFINE_FIELD( m_hPlayerOwner, FIELD_EHANDLE ),
-
- DEFINE_INPUTFUNC( FIELD_VOID, "SetActive", InputSetActive ),
- DEFINE_INPUTFUNC( FIELD_VOID, "SetInactive", InputSetInactive ),
-
-END_DATADESC()
-
-
-//-----------------------------------------------------------------------------
-// Constructor
-//-----------------------------------------------------------------------------
-CVGuiScreen::CVGuiScreen()
-{
- m_nOverlayMaterial = OVERLAY_MATERIAL_INVALID_STRING;
- m_hPlayerOwner = NULL;
-}
-
-
-//-----------------------------------------------------------------------------
-// Read in worldcraft data...
-//-----------------------------------------------------------------------------
-bool CVGuiScreen::KeyValue( const char *szKeyName, const char *szValue )
-{
- //!! temp hack, until worldcraft is fixed
- // strip the # tokens from (duplicate) key names
- char *s = (char *)strchr( szKeyName, '#' );
- if ( s )
- {
- *s = '\0';
- }
-
- if ( FStrEq( szKeyName, "panelname" ))
- {
- SetPanelName( szValue );
- return true;
- }
-
- // NOTE: Have to do these separate because they set two values instead of one
- if( FStrEq( szKeyName, "angles" ) )
- {
- Assert( GetMoveParent() == NULL );
- QAngle angles;
- UTIL_StringToVector( angles.Base(), szValue );
-
- // Because the vgui screen basis is strange (z is front, y is up, x is right)
- // we need to rotate the typical basis before applying it
- VMatrix mat, rotation, tmp;
- MatrixFromAngles( angles, mat );
- MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
- MatrixMultiply( mat, rotation, tmp );
- MatrixBuildRotateZ( rotation, 90 );
- MatrixMultiply( tmp, rotation, mat );
- MatrixToAngles( mat, angles );
- SetAbsAngles( angles );
-
- return true;
- }
-
- return BaseClass::KeyValue( szKeyName, szValue );
-}
-
-
-//-----------------------------------------------------------------------------
-// Precache...
-//-----------------------------------------------------------------------------
-void CVGuiScreen::Precache()
-{
- BaseClass::Precache();
- if ( m_strOverlayMaterial != NULL_STRING )
- {
- PrecacheMaterial( STRING(m_strOverlayMaterial) );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Spawn...
-//-----------------------------------------------------------------------------
-void CVGuiScreen::Spawn()
-{
- Precache();
-
- // This has no model, but we want it to transmit if it's in the PVS anyways
- AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
- m_nAttachmentIndex = 0;
- SetSolid( SOLID_OBB );
- AddSolidFlags( FSOLID_NOT_SOLID );
- SetActualSize( m_flWidth, m_flHeight );
- m_fScreenFlags.Set( VGUI_SCREEN_ACTIVE );
-
- m_takedamage = DAMAGE_NO;
- AddFlag( FL_NOTARGET );
-}
-
-//-----------------------------------------------------------------------------
-// Spawn...
-//-----------------------------------------------------------------------------
-void CVGuiScreen::Activate()
-{
- BaseClass::Activate();
-
- if ( m_nOverlayMaterial == OVERLAY_MATERIAL_INVALID_STRING && m_strOverlayMaterial != NULL_STRING )
- {
- SetOverlayMaterial( STRING(m_strOverlayMaterial) );
- }
-}
-
-void CVGuiScreen::OnRestore()
-{
- UpdateTransmitState();
-
- BaseClass::OnRestore();
-}
-
-void CVGuiScreen::SetAttachmentIndex( int nIndex )
-{
- m_nAttachmentIndex = nIndex;
-}
-
-void CVGuiScreen::SetOverlayMaterial( const char *pMaterial )
-{
- int iMaterial = GetMaterialIndex( pMaterial );
-
- if ( iMaterial == 0 )
- {
- m_nOverlayMaterial = OVERLAY_MATERIAL_INVALID_STRING;
- }
- else
- {
- m_nOverlayMaterial = iMaterial;
- }
-}
-
-bool CVGuiScreen::IsActive() const
-{
- return (m_fScreenFlags & VGUI_SCREEN_ACTIVE) != 0;
-}
-
-void CVGuiScreen::SetActive( bool bActive )
-{
- if (bActive != IsActive())
- {
- if (!bActive)
- {
- m_fScreenFlags &= ~VGUI_SCREEN_ACTIVE;
- }
- else
- {
- m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_ACTIVE );
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-bool CVGuiScreen::IsAttachedToViewModel() const
-{
- return (m_fScreenFlags & VGUI_SCREEN_ATTACHED_TO_VIEWMODEL) != 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : bAttached -
-//-----------------------------------------------------------------------------
-void CVGuiScreen::SetAttachedToViewModel( bool bAttached )
-{
- if (bAttached != IsActive())
- {
- if (!bAttached)
- {
- m_fScreenFlags &= ~VGUI_SCREEN_ATTACHED_TO_VIEWMODEL;
- }
- else
- {
- m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_ATTACHED_TO_VIEWMODEL );
-
- // attached screens have different transmit rules
- DispatchUpdateTransmitState();
- }
-
- // attached screens have different transmit rules
- DispatchUpdateTransmitState();
- }
-}
-
-void CVGuiScreen::SetTransparency( bool bTransparent )
-{
- if (!bTransparent)
- {
- m_fScreenFlags &= ~VGUI_SCREEN_TRANSPARENT;
- }
- else
- {
- m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_TRANSPARENT );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CVGuiScreen::InputSetActive( inputdata_t &inputdata )
-{
- SetActive( true );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CVGuiScreen::InputSetInactive( inputdata_t &inputdata )
-{
- SetActive( false );
-}
-
-bool CVGuiScreen::IsVisibleOnlyToTeammates() const
-{
- return (m_fScreenFlags & VGUI_SCREEN_VISIBLE_TO_TEAMMATES) != 0;
-}
-
-void CVGuiScreen::MakeVisibleOnlyToTeammates( bool bActive )
-{
- if (bActive != IsVisibleOnlyToTeammates())
- {
- if (!bActive)
- {
- m_fScreenFlags &= ~VGUI_SCREEN_VISIBLE_TO_TEAMMATES;
- }
- else
- {
- m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_VISIBLE_TO_TEAMMATES );
- }
- }
-}
-
-bool CVGuiScreen::IsVisibleToTeam( int nTeam )
-{
- // FIXME: Should this maybe go into a derived class of some sort?
- // Don't bother with screens on the wrong team
- if ( IsVisibleOnlyToTeammates() && (nTeam > 0) )
- {
- // Hmmm... sort of a hack...
- CBaseEntity *pOwner = GetOwnerEntity();
- if ( pOwner && (nTeam != pOwner->GetTeamNumber()) )
- return false;
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Screens attached to view models only go to client if viewmodel is being sent, too.
-// Input : *recipient -
-// *pvs -
-// clientArea -
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-int CVGuiScreen::UpdateTransmitState()
-{
- if ( IsAttachedToViewModel() )
- {
- // only send to the owner, or someone spectating the owner.
- return SetTransmitState( FL_EDICT_FULLCHECK );
- }
- else if ( GetMoveParent() )
- {
- // Let the parent object trigger the send. This is more efficient than having it call CBaseEntity::ShouldTransmit
- // for all the vgui screens in the map.
- return SetTransmitState( FL_EDICT_PVSCHECK );
- }
- else
- {
- return BaseClass::UpdateTransmitState();
- }
-}
-
-int CVGuiScreen::ShouldTransmit( const CCheckTransmitInfo *pInfo )
-{
- Assert( IsAttachedToViewModel() );
-
- CBaseEntity *pViewModel = GetOwnerEntity();
-
- if ( pViewModel )
- {
- return pViewModel->ShouldTransmit( pInfo );
- }
-
- return BaseClass::ShouldTransmit( pInfo );
-}
-
-//-----------------------------------------------------------------------------
-// Convert the panel name into an integer
-//-----------------------------------------------------------------------------
-void CVGuiScreen::SetPanelName( const char *pPanelName )
-{
- m_nPanelName = g_pStringTableVguiScreen->AddString( CBaseEntity::IsServer(), pPanelName );
-}
-
-const char *CVGuiScreen::GetPanelName() const
-{
- return g_pStringTableVguiScreen->GetString( m_nPanelName );
-}
-
-
-//-----------------------------------------------------------------------------
-// Sets the screen size + resolution
-//-----------------------------------------------------------------------------
-void CVGuiScreen::SetActualSize( float flWidth, float flHeight )
-{
- m_flWidth = flWidth;
- m_flHeight = flHeight;
-
- Vector mins, maxs;
- mins.Init( 0.0f, 0.0f, -0.1f );
- maxs.Init( 0.0f, 0.0f, 0.1f );
- if (flWidth > 0)
- maxs.x = flWidth;
- else
- mins.x = flWidth;
- if (flHeight > 0)
- maxs.y = flHeight;
- else
- mins.y = flHeight;
-
- UTIL_SetSize( this, mins, maxs );
-}
-
-//-----------------------------------------------------------------------------
-//
-//-----------------------------------------------------------------------------
-void CVGuiScreen::SetPlayerOwner( CBasePlayer *pPlayer, bool bOwnerOnlyInput /* = false */ )
-{
- m_hPlayerOwner = pPlayer;
-
- if ( bOwnerOnlyInput )
- {
- m_fScreenFlags.Set( VGUI_SCREEN_ONLY_USABLE_BY_OWNER );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Precaches a vgui screen
-//-----------------------------------------------------------------------------
-void PrecacheVGuiScreen( const char *pScreenType )
-{
- g_pStringTableVguiScreen->AddString( CBaseEntity::IsServer(), pScreenType );
-}
-
-
-//-----------------------------------------------------------------------------
-// Creates a vgui screen, attaches it to another player
-//-----------------------------------------------------------------------------
-CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex )
-{
- Assert( pAttachedTo );
- CVGuiScreen *pScreen = (CVGuiScreen *)CBaseEntity::Create( pScreenClassname, vec3_origin, vec3_angle, pAttachedTo );
-
- pScreen->SetPanelName( pScreenType );
- pScreen->FollowEntity( pAttachedTo );
- pScreen->SetOwnerEntity( pOwner );
- pScreen->SetAttachmentIndex( nAttachmentIndex );
-
- return pScreen;
-}
-
-void DestroyVGuiScreen( CVGuiScreen *pVGuiScreen )
-{
- if (pVGuiScreen)
- {
- UTIL_Remove( pVGuiScreen );
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is an entity that represents a vgui screen +// +// $NoKeywords: $ +//===========================================================================// + +#include "cbase.h" +#include "vguiscreen.h" +#include "networkstringtable_gamedll.h" +#include "saverestore_stringtable.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// This is an entity that represents a vgui screen +//----------------------------------------------------------------------------- + +IMPLEMENT_SERVERCLASS_ST(CVGuiScreen, DT_VGuiScreen) + SendPropFloat(SENDINFO(m_flWidth), 0, SPROP_NOSCALE ), + SendPropFloat(SENDINFO(m_flHeight), 0, SPROP_NOSCALE ), + SendPropInt(SENDINFO(m_nAttachmentIndex), 5, SPROP_UNSIGNED ), + SendPropInt(SENDINFO(m_nPanelName), MAX_VGUI_SCREEN_STRING_BITS, SPROP_UNSIGNED ), + SendPropInt(SENDINFO(m_fScreenFlags), VGUI_SCREEN_MAX_BITS, SPROP_UNSIGNED ), + SendPropInt(SENDINFO(m_nOverlayMaterial), MAX_MATERIAL_STRING_BITS, SPROP_UNSIGNED ), + SendPropEHandle(SENDINFO(m_hPlayerOwner)), +END_SEND_TABLE(); + +LINK_ENTITY_TO_CLASS( vgui_screen, CVGuiScreen ); +LINK_ENTITY_TO_CLASS( vgui_screen_team, CVGuiScreen ); +PRECACHE_REGISTER( vgui_screen ); + + +//----------------------------------------------------------------------------- +// Save/load +//----------------------------------------------------------------------------- +BEGIN_DATADESC( CVGuiScreen ) + + DEFINE_CUSTOM_FIELD( m_nPanelName, &g_VguiScreenStringOps ), + DEFINE_FIELD( m_nAttachmentIndex, FIELD_INTEGER ), +// DEFINE_FIELD( m_nOverlayMaterial, FIELD_INTEGER ), + DEFINE_FIELD( m_fScreenFlags, FIELD_INTEGER ), + DEFINE_KEYFIELD( m_flWidth, FIELD_FLOAT, "width" ), + DEFINE_KEYFIELD( m_flHeight, FIELD_FLOAT, "height" ), + DEFINE_KEYFIELD( m_strOverlayMaterial, FIELD_STRING, "overlaymaterial" ), + DEFINE_FIELD( m_hPlayerOwner, FIELD_EHANDLE ), + + DEFINE_INPUTFUNC( FIELD_VOID, "SetActive", InputSetActive ), + DEFINE_INPUTFUNC( FIELD_VOID, "SetInactive", InputSetInactive ), + +END_DATADESC() + + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +CVGuiScreen::CVGuiScreen() +{ + m_nOverlayMaterial = OVERLAY_MATERIAL_INVALID_STRING; + m_hPlayerOwner = NULL; +} + + +//----------------------------------------------------------------------------- +// Read in worldcraft data... +//----------------------------------------------------------------------------- +bool CVGuiScreen::KeyValue( const char *szKeyName, const char *szValue ) +{ + //!! temp hack, until worldcraft is fixed + // strip the # tokens from (duplicate) key names + char *s = (char *)strchr( szKeyName, '#' ); + if ( s ) + { + *s = '\0'; + } + + if ( FStrEq( szKeyName, "panelname" )) + { + SetPanelName( szValue ); + return true; + } + + // NOTE: Have to do these separate because they set two values instead of one + if( FStrEq( szKeyName, "angles" ) ) + { + Assert( GetMoveParent() == NULL ); + QAngle angles; + UTIL_StringToVector( angles.Base(), szValue ); + + // Because the vgui screen basis is strange (z is front, y is up, x is right) + // we need to rotate the typical basis before applying it + VMatrix mat, rotation, tmp; + MatrixFromAngles( angles, mat ); + MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 ); + MatrixMultiply( mat, rotation, tmp ); + MatrixBuildRotateZ( rotation, 90 ); + MatrixMultiply( tmp, rotation, mat ); + MatrixToAngles( mat, angles ); + SetAbsAngles( angles ); + + return true; + } + + return BaseClass::KeyValue( szKeyName, szValue ); +} + + +//----------------------------------------------------------------------------- +// Precache... +//----------------------------------------------------------------------------- +void CVGuiScreen::Precache() +{ + BaseClass::Precache(); + if ( m_strOverlayMaterial != NULL_STRING ) + { + PrecacheMaterial( STRING(m_strOverlayMaterial) ); + } +} + + +//----------------------------------------------------------------------------- +// Spawn... +//----------------------------------------------------------------------------- +void CVGuiScreen::Spawn() +{ + Precache(); + + // This has no model, but we want it to transmit if it's in the PVS anyways + AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); + m_nAttachmentIndex = 0; + SetSolid( SOLID_OBB ); + AddSolidFlags( FSOLID_NOT_SOLID ); + SetActualSize( m_flWidth, m_flHeight ); + m_fScreenFlags.Set( VGUI_SCREEN_ACTIVE ); + + m_takedamage = DAMAGE_NO; + AddFlag( FL_NOTARGET ); +} + +//----------------------------------------------------------------------------- +// Spawn... +//----------------------------------------------------------------------------- +void CVGuiScreen::Activate() +{ + BaseClass::Activate(); + + if ( m_nOverlayMaterial == OVERLAY_MATERIAL_INVALID_STRING && m_strOverlayMaterial != NULL_STRING ) + { + SetOverlayMaterial( STRING(m_strOverlayMaterial) ); + } +} + +void CVGuiScreen::OnRestore() +{ + UpdateTransmitState(); + + BaseClass::OnRestore(); +} + +void CVGuiScreen::SetAttachmentIndex( int nIndex ) +{ + m_nAttachmentIndex = nIndex; +} + +void CVGuiScreen::SetOverlayMaterial( const char *pMaterial ) +{ + int iMaterial = GetMaterialIndex( pMaterial ); + + if ( iMaterial == 0 ) + { + m_nOverlayMaterial = OVERLAY_MATERIAL_INVALID_STRING; + } + else + { + m_nOverlayMaterial = iMaterial; + } +} + +bool CVGuiScreen::IsActive() const +{ + return (m_fScreenFlags & VGUI_SCREEN_ACTIVE) != 0; +} + +void CVGuiScreen::SetActive( bool bActive ) +{ + if (bActive != IsActive()) + { + if (!bActive) + { + m_fScreenFlags &= ~VGUI_SCREEN_ACTIVE; + } + else + { + m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_ACTIVE ); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CVGuiScreen::IsAttachedToViewModel() const +{ + return (m_fScreenFlags & VGUI_SCREEN_ATTACHED_TO_VIEWMODEL) != 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bAttached - +//----------------------------------------------------------------------------- +void CVGuiScreen::SetAttachedToViewModel( bool bAttached ) +{ + if (bAttached != IsActive()) + { + if (!bAttached) + { + m_fScreenFlags &= ~VGUI_SCREEN_ATTACHED_TO_VIEWMODEL; + } + else + { + m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_ATTACHED_TO_VIEWMODEL ); + + // attached screens have different transmit rules + DispatchUpdateTransmitState(); + } + + // attached screens have different transmit rules + DispatchUpdateTransmitState(); + } +} + +void CVGuiScreen::SetTransparency( bool bTransparent ) +{ + if (!bTransparent) + { + m_fScreenFlags &= ~VGUI_SCREEN_TRANSPARENT; + } + else + { + m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_TRANSPARENT ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CVGuiScreen::InputSetActive( inputdata_t &inputdata ) +{ + SetActive( true ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CVGuiScreen::InputSetInactive( inputdata_t &inputdata ) +{ + SetActive( false ); +} + +bool CVGuiScreen::IsVisibleOnlyToTeammates() const +{ + return (m_fScreenFlags & VGUI_SCREEN_VISIBLE_TO_TEAMMATES) != 0; +} + +void CVGuiScreen::MakeVisibleOnlyToTeammates( bool bActive ) +{ + if (bActive != IsVisibleOnlyToTeammates()) + { + if (!bActive) + { + m_fScreenFlags &= ~VGUI_SCREEN_VISIBLE_TO_TEAMMATES; + } + else + { + m_fScreenFlags.Set( m_fScreenFlags | VGUI_SCREEN_VISIBLE_TO_TEAMMATES ); + } + } +} + +bool CVGuiScreen::IsVisibleToTeam( int nTeam ) +{ + // FIXME: Should this maybe go into a derived class of some sort? + // Don't bother with screens on the wrong team + if ( IsVisibleOnlyToTeammates() && (nTeam > 0) ) + { + // Hmmm... sort of a hack... + CBaseEntity *pOwner = GetOwnerEntity(); + if ( pOwner && (nTeam != pOwner->GetTeamNumber()) ) + return false; + } + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Screens attached to view models only go to client if viewmodel is being sent, too. +// Input : *recipient - +// *pvs - +// clientArea - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +int CVGuiScreen::UpdateTransmitState() +{ + if ( IsAttachedToViewModel() ) + { + // only send to the owner, or someone spectating the owner. + return SetTransmitState( FL_EDICT_FULLCHECK ); + } + else if ( GetMoveParent() ) + { + // Let the parent object trigger the send. This is more efficient than having it call CBaseEntity::ShouldTransmit + // for all the vgui screens in the map. + return SetTransmitState( FL_EDICT_PVSCHECK ); + } + else + { + return BaseClass::UpdateTransmitState(); + } +} + +int CVGuiScreen::ShouldTransmit( const CCheckTransmitInfo *pInfo ) +{ + Assert( IsAttachedToViewModel() ); + + CBaseEntity *pViewModel = GetOwnerEntity(); + + if ( pViewModel ) + { + return pViewModel->ShouldTransmit( pInfo ); + } + + return BaseClass::ShouldTransmit( pInfo ); +} + +//----------------------------------------------------------------------------- +// Convert the panel name into an integer +//----------------------------------------------------------------------------- +void CVGuiScreen::SetPanelName( const char *pPanelName ) +{ + m_nPanelName = g_pStringTableVguiScreen->AddString( CBaseEntity::IsServer(), pPanelName ); +} + +const char *CVGuiScreen::GetPanelName() const +{ + return g_pStringTableVguiScreen->GetString( m_nPanelName ); +} + + +//----------------------------------------------------------------------------- +// Sets the screen size + resolution +//----------------------------------------------------------------------------- +void CVGuiScreen::SetActualSize( float flWidth, float flHeight ) +{ + m_flWidth = flWidth; + m_flHeight = flHeight; + + Vector mins, maxs; + mins.Init( 0.0f, 0.0f, -0.1f ); + maxs.Init( 0.0f, 0.0f, 0.1f ); + if (flWidth > 0) + maxs.x = flWidth; + else + mins.x = flWidth; + if (flHeight > 0) + maxs.y = flHeight; + else + mins.y = flHeight; + + UTIL_SetSize( this, mins, maxs ); +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CVGuiScreen::SetPlayerOwner( CBasePlayer *pPlayer, bool bOwnerOnlyInput /* = false */ ) +{ + m_hPlayerOwner = pPlayer; + + if ( bOwnerOnlyInput ) + { + m_fScreenFlags.Set( VGUI_SCREEN_ONLY_USABLE_BY_OWNER ); + } +} + + +//----------------------------------------------------------------------------- +// Precaches a vgui screen +//----------------------------------------------------------------------------- +void PrecacheVGuiScreen( const char *pScreenType ) +{ + g_pStringTableVguiScreen->AddString( CBaseEntity::IsServer(), pScreenType ); +} + + +//----------------------------------------------------------------------------- +// Creates a vgui screen, attaches it to another player +//----------------------------------------------------------------------------- +CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex ) +{ + Assert( pAttachedTo ); + CVGuiScreen *pScreen = (CVGuiScreen *)CBaseEntity::Create( pScreenClassname, vec3_origin, vec3_angle, pAttachedTo ); + + pScreen->SetPanelName( pScreenType ); + pScreen->FollowEntity( pAttachedTo ); + pScreen->SetOwnerEntity( pOwner ); + pScreen->SetAttachmentIndex( nAttachmentIndex ); + + return pScreen; +} + +void DestroyVGuiScreen( CVGuiScreen *pVGuiScreen ) +{ + if (pVGuiScreen) + { + UTIL_Remove( pVGuiScreen ); + } +} |