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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/vehicle_sounds.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/vehicle_sounds.h')
| -rw-r--r-- | mp/src/game/server/vehicle_sounds.h | 274 |
1 files changed, 137 insertions, 137 deletions
diff --git a/mp/src/game/server/vehicle_sounds.h b/mp/src/game/server/vehicle_sounds.h index fab8d801..82557b91 100644 --- a/mp/src/game/server/vehicle_sounds.h +++ b/mp/src/game/server/vehicle_sounds.h @@ -1,137 +1,137 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef VEHICLE_SOUNDS_H
-#define VEHICLE_SOUNDS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vcollide_parse.h"
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-enum vehiclesound
-{
- VS_SKID_FRICTION_LOW,
- VS_SKID_FRICTION_NORMAL,
- VS_SKID_FRICTION_HIGH,
- VS_ENGINE2_START,
- VS_ENGINE2_STOP,
- VS_MISC1,
- VS_MISC2,
- VS_MISC3,
- VS_MISC4,
-
- VS_NUM_SOUNDS,
-};
-
-extern const char *vehiclesound_parsenames[VS_NUM_SOUNDS];
-
-// This is a list of vehiclesounds to automatically stop when the vehicle's driver exits the vehicle
-#define NUM_SOUNDS_TO_STOP_ON_EXIT 4
-extern vehiclesound g_iSoundsToStopOnExit[NUM_SOUNDS_TO_STOP_ON_EXIT];
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-struct vehicle_gear_t
-{
- DECLARE_DATADESC();
-
- float flMinSpeed;
- float flMaxSpeed;
- float flSpeedApproachFactor;
-};
-
-struct vehicle_crashsound_t
-{
- DECLARE_DATADESC();
-
- float flMinSpeed;
- float flMinDeltaSpeed;
- int gearLimit;
- string_t iszCrashSound;
-};
-
-enum sound_states
-{
- SS_NONE = 0,
- SS_SHUTDOWN,
- SS_SHUTDOWN_WATER,
- SS_START_WATER,
- SS_START_IDLE,
- SS_IDLE,
- SS_GEAR_0,
- SS_GEAR_1,
- SS_GEAR_2,
- SS_GEAR_3,
- SS_GEAR_4,
- SS_SLOWDOWN,
- SS_SLOWDOWN_HIGHSPEED, // not a real state, just a slot for state sounds
- SS_GEAR_0_RESUME,
- SS_GEAR_1_RESUME,
- SS_GEAR_2_RESUME,
- SS_GEAR_3_RESUME,
- SS_GEAR_4_RESUME,
- SS_TURBO,
- SS_REVERSE,
-
- SS_NUM_STATES,
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-struct vehiclesounds_t
-{
- void Init( void )
- {
- pGears.Purge();
- crashSounds.Purge();
-
- for ( int i = 0; i < VS_NUM_SOUNDS; i++ )
- {
- iszSound[i] = NULL_STRING;
- }
-
- for ( int i = 0; i < SS_NUM_STATES; i++ )
- {
- iszStateSounds[i] = NULL_STRING;
- minStateTime[i] = 0.0f;
- }
- }
-
- DECLARE_DATADESC();
-
- CUtlVector<vehicle_gear_t> pGears;
- CUtlVector<vehicle_crashsound_t> crashSounds;
- string_t iszSound[ VS_NUM_SOUNDS ];
- string_t iszStateSounds[SS_NUM_STATES];
- float minStateTime[SS_NUM_STATES];
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: A KeyValues parse for vehicle sound blocks
-//-----------------------------------------------------------------------------
-class CVehicleSoundsParser : public IVPhysicsKeyHandler
-{
-public:
- CVehicleSoundsParser( void );
-
- virtual void ParseKeyValue( void *pData, const char *pKey, const char *pValue );
- virtual void SetDefaults( void *pData );
-
-private:
- // Index of the gear we're currently reading data into
- int m_iCurrentGear;
- int m_iCurrentState;
- int m_iCurrentCrashSound;
-};
-
-#endif // VEHICLE_SOUNDS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef VEHICLE_SOUNDS_H +#define VEHICLE_SOUNDS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vcollide_parse.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +enum vehiclesound +{ + VS_SKID_FRICTION_LOW, + VS_SKID_FRICTION_NORMAL, + VS_SKID_FRICTION_HIGH, + VS_ENGINE2_START, + VS_ENGINE2_STOP, + VS_MISC1, + VS_MISC2, + VS_MISC3, + VS_MISC4, + + VS_NUM_SOUNDS, +}; + +extern const char *vehiclesound_parsenames[VS_NUM_SOUNDS]; + +// This is a list of vehiclesounds to automatically stop when the vehicle's driver exits the vehicle +#define NUM_SOUNDS_TO_STOP_ON_EXIT 4 +extern vehiclesound g_iSoundsToStopOnExit[NUM_SOUNDS_TO_STOP_ON_EXIT]; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +struct vehicle_gear_t +{ + DECLARE_DATADESC(); + + float flMinSpeed; + float flMaxSpeed; + float flSpeedApproachFactor; +}; + +struct vehicle_crashsound_t +{ + DECLARE_DATADESC(); + + float flMinSpeed; + float flMinDeltaSpeed; + int gearLimit; + string_t iszCrashSound; +}; + +enum sound_states +{ + SS_NONE = 0, + SS_SHUTDOWN, + SS_SHUTDOWN_WATER, + SS_START_WATER, + SS_START_IDLE, + SS_IDLE, + SS_GEAR_0, + SS_GEAR_1, + SS_GEAR_2, + SS_GEAR_3, + SS_GEAR_4, + SS_SLOWDOWN, + SS_SLOWDOWN_HIGHSPEED, // not a real state, just a slot for state sounds + SS_GEAR_0_RESUME, + SS_GEAR_1_RESUME, + SS_GEAR_2_RESUME, + SS_GEAR_3_RESUME, + SS_GEAR_4_RESUME, + SS_TURBO, + SS_REVERSE, + + SS_NUM_STATES, +}; + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +struct vehiclesounds_t +{ + void Init( void ) + { + pGears.Purge(); + crashSounds.Purge(); + + for ( int i = 0; i < VS_NUM_SOUNDS; i++ ) + { + iszSound[i] = NULL_STRING; + } + + for ( int i = 0; i < SS_NUM_STATES; i++ ) + { + iszStateSounds[i] = NULL_STRING; + minStateTime[i] = 0.0f; + } + } + + DECLARE_DATADESC(); + + CUtlVector<vehicle_gear_t> pGears; + CUtlVector<vehicle_crashsound_t> crashSounds; + string_t iszSound[ VS_NUM_SOUNDS ]; + string_t iszStateSounds[SS_NUM_STATES]; + float minStateTime[SS_NUM_STATES]; +}; + +//----------------------------------------------------------------------------- +// Purpose: A KeyValues parse for vehicle sound blocks +//----------------------------------------------------------------------------- +class CVehicleSoundsParser : public IVPhysicsKeyHandler +{ +public: + CVehicleSoundsParser( void ); + + virtual void ParseKeyValue( void *pData, const char *pKey, const char *pValue ); + virtual void SetDefaults( void *pData ); + +private: + // Index of the gear we're currently reading data into + int m_iCurrentGear; + int m_iCurrentState; + int m_iCurrentCrashSound; +}; + +#endif // VEHICLE_SOUNDS_H |