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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/server/util.h
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/server/util.h')
-rw-r--r--mp/src/game/server/util.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/server/util.h b/mp/src/game/server/util.h
index 92c341d8..c06cbfe9 100644
--- a/mp/src/game/server/util.h
+++ b/mp/src/game/server/util.h
@@ -222,6 +222,7 @@ float UTIL_GetSimulationInterval();
// NOTENOTE: Use UTIL_GetLocalPlayer instead of UTIL_PlayerByIndex IF you're in single player
// and you want the player.
CBasePlayer *UTIL_PlayerByIndex( int playerIndex );
+CBasePlayer *UTIL_PlayerBySteamID( const CSteamID &steamID );
// NOTENOTE: Use this instead of UTIL_PlayerByIndex IF you're in single player
// and you want the player.