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| author | Narendra Umate <[email protected]> | 2013-09-07 15:43:32 -0700 |
|---|---|---|
| committer | Narendra Umate <[email protected]> | 2013-09-07 15:43:32 -0700 |
| commit | c3ca7291626b60a32008774dd290671708babc20 (patch) | |
| tree | c87d1097bb8b59b6724ca19560f7c92b0309caf3 /mp/src/game/server/util.cpp | |
| parent | Update .gitignore. (diff) | |
| parent | Added missing libs for linux and OSX in their new location. (diff) | |
| download | source-sdk-2013-c3ca7291626b60a32008774dd290671708babc20.tar.xz source-sdk-2013-c3ca7291626b60a32008774dd290671708babc20.zip | |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'mp/src/game/server/util.cpp')
| -rw-r--r-- | mp/src/game/server/util.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/mp/src/game/server/util.cpp b/mp/src/game/server/util.cpp index 8b2365f7..431c8561 100644 --- a/mp/src/game/server/util.cpp +++ b/mp/src/game/server/util.cpp @@ -1892,7 +1892,8 @@ int DispatchSpawn( CBaseEntity *pEntity ) // Don't allow the PVS check to skip animation setup during spawning
pAnimating->SetBoneCacheFlags( BCF_IS_IN_SPAWN );
pEntity->Spawn();
- pAnimating->ClearBoneCacheFlags( BCF_IS_IN_SPAWN );
+ if ( pEntSafe != NULL )
+ pAnimating->ClearBoneCacheFlags( BCF_IS_IN_SPAWN );
}
mdlcache->SetAsyncLoad( MDLCACHE_ANIMBLOCK, bAsyncAnims );
|