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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/util.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/util.cpp')
-rw-r--r--mp/src/game/server/util.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/server/util.cpp b/mp/src/game/server/util.cpp
index aba6f327..8cd8f989 100644
--- a/mp/src/game/server/util.cpp
+++ b/mp/src/game/server/util.cpp
@@ -200,7 +200,7 @@ void CEntityFactoryDictionary::ReportEntitySizes()
{
for ( int i = m_Factories.First(); i != m_Factories.InvalidIndex(); i = m_Factories.Next( i ) )
{
- Msg( " %s: %d", m_Factories.GetElementName( i ), m_Factories[i]->GetEntitySize() );
+ Msg( " %s: %llu", m_Factories.GetElementName( i ), (uint64)(m_Factories[i]->GetEntitySize()) );
}
}
@@ -1348,7 +1348,7 @@ void UTIL_SnapDirectionToAxis( Vector &direction, float epsilon )
}
}
-char *UTIL_VarArgs( const char *format, ... )
+const char *UTIL_VarArgs( const char *format, ... )
{
va_list argptr;
static char string[1024];