aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/triggers.cpp
diff options
context:
space:
mode:
authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/triggers.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/triggers.cpp')
-rw-r--r--mp/src/game/server/triggers.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/mp/src/game/server/triggers.cpp b/mp/src/game/server/triggers.cpp
index 295e826a..742976fb 100644
--- a/mp/src/game/server/triggers.cpp
+++ b/mp/src/game/server/triggers.cpp
@@ -33,6 +33,7 @@
#include "ai_behavior_follow.h"
#include "ai_behavior_lead.h"
#include "gameinterface.h"
+#include "ilagcompensationmanager.h"
#ifdef HL2_DLL
#include "hl2_player.h"
@@ -2269,7 +2270,7 @@ void CTriggerPush::Touch( CBaseEntity *pOther )
#endif
Vector vecPush = (m_flPushSpeed * vecAbsDir);
- if ( pOther->GetFlags() & FL_BASEVELOCITY )
+ if ( ( pOther->GetFlags() & FL_BASEVELOCITY ) && !lagcompensation->IsCurrentlyDoingLagCompensation() )
{
vecPush = vecPush + pOther->GetBaseVelocity();
}