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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/team_spawnpoint.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/team_spawnpoint.h')
| -rw-r--r-- | mp/src/game/server/team_spawnpoint.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/mp/src/game/server/team_spawnpoint.h b/mp/src/game/server/team_spawnpoint.h new file mode 100644 index 00000000..46a3ffe3 --- /dev/null +++ b/mp/src/game/server/team_spawnpoint.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Team spawnpoint entity
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_TEAMSPAWNPOINT_H
+#define TF_TEAMSPAWNPOINT_H
+#pragma once
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+class CTeam;
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which the player can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamSpawnPoint : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTeamSpawnPoint, CPointEntity );
+
+ void Activate( void );
+ virtual bool IsValid( CBasePlayer *pPlayer );
+
+ COutputEvent m_OnPlayerSpawn;
+
+protected:
+ int m_iDisabled;
+
+ // Input handlers
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which vehicles can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamVehicleSpawnPoint : public CTeamSpawnPoint
+{
+ DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint );
+public:
+ void Activate( void );
+ bool IsValid( void );
+
+ COutputEvent m_OnVehicleSpawn;
+
+ DECLARE_DATADESC();
+};
+
+
+#endif // TF_TEAMSPAWNPOINT_H
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