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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/team_spawnpoint.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/team_spawnpoint.h')
-rw-r--r--mp/src/game/server/team_spawnpoint.h56
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diff --git a/mp/src/game/server/team_spawnpoint.h b/mp/src/game/server/team_spawnpoint.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Team spawnpoint entity
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_TEAMSPAWNPOINT_H
+#define TF_TEAMSPAWNPOINT_H
+#pragma once
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+class CTeam;
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which the player can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamSpawnPoint : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTeamSpawnPoint, CPointEntity );
+
+ void Activate( void );
+ virtual bool IsValid( CBasePlayer *pPlayer );
+
+ COutputEvent m_OnPlayerSpawn;
+
+protected:
+ int m_iDisabled;
+
+ // Input handlers
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which vehicles can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamVehicleSpawnPoint : public CTeamSpawnPoint
+{
+ DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint );
+public:
+ void Activate( void );
+ bool IsValid( void );
+
+ COutputEvent m_OnVehicleSpawn;
+
+ DECLARE_DATADESC();
+};
+
+
+#endif // TF_TEAMSPAWNPOINT_H