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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/server/team_control_point_master.h | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/server/team_control_point_master.h')
| -rw-r--r-- | mp/src/game/server/team_control_point_master.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/mp/src/game/server/team_control_point_master.h b/mp/src/game/server/team_control_point_master.h index 48265ba6..64b1e9b5 100644 --- a/mp/src/game/server/team_control_point_master.h +++ b/mp/src/game/server/team_control_point_master.h @@ -36,7 +36,6 @@ public: CTeamControlPointMaster();
// Used to find game specific entities
- virtual const char *GetTriggerAreaCaptureName( void ) { return "trigger_capture_area"; }
virtual const char *GetControlPointName( void ) { return "team_control_point"; }
virtual const char *GetControlPointRoundName( void ) { return "team_control_point_round"; }
@@ -182,6 +181,8 @@ private: void InputSetWinner( inputdata_t &inputdata );
void InputSetWinnerAndForceCaps( inputdata_t &inputdata );
void InputSetCapLayout( inputdata_t &inputdata );
+ void InputSetCapLayoutCustomPositionX( inputdata_t &inputdata );
+ void InputSetCapLayoutCustomPositionY( inputdata_t &inputdata );
void InternalSetWinner( int iTeam );
@@ -191,6 +192,9 @@ private: int m_iTeamBaseIcons[MAX_TEAMS];
string_t m_iszCapLayoutInHUD;
+ float m_flCustomPositionX;
+ float m_flCustomPositionY;
+
int m_iInvalidCapWinner;
bool m_bSwitchTeamsOnWin;
bool m_bScorePerCapture;
|