diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/team_control_point.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/team_control_point.cpp')
| -rw-r--r-- | mp/src/game/server/team_control_point.cpp | 2154 |
1 files changed, 1077 insertions, 1077 deletions
diff --git a/mp/src/game/server/team_control_point.cpp b/mp/src/game/server/team_control_point.cpp index e3f06b8b..1bbec70a 100644 --- a/mp/src/game/server/team_control_point.cpp +++ b/mp/src/game/server/team_control_point.cpp @@ -1,1077 +1,1077 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#include "cbase.h"
-#include "team_control_point.h"
-#include "player.h"
-#include "teamplay_gamerules.h"
-#include "teamplayroundbased_gamerules.h"
-#include "team.h"
-#include "team_control_point_master.h"
-#include "mp_shareddefs.h"
-#include "engine/IEngineSound.h"
-#include "soundenvelope.h"
-
-#ifdef TF_DLL
-#include "tf_shareddefs.h"
-#endif
-
-#define CONTROL_POINT_UNLOCK_THINK "UnlockThink"
-
-BEGIN_DATADESC(CTeamControlPoint)
- DEFINE_KEYFIELD( m_iszPrintName, FIELD_STRING, "point_printname" ),
- DEFINE_KEYFIELD( m_iCPGroup, FIELD_INTEGER, "point_group" ),
- DEFINE_KEYFIELD( m_iDefaultOwner, FIELD_INTEGER, "point_default_owner" ),
- DEFINE_KEYFIELD( m_iPointIndex, FIELD_INTEGER, "point_index" ),
- DEFINE_KEYFIELD( m_iWarnOnCap, FIELD_INTEGER, "point_warn_on_cap" ),
- DEFINE_KEYFIELD( m_iszWarnSound, FIELD_STRING, "point_warn_sound" ),
-
- DEFINE_KEYFIELD( m_iszCaptureStartSound, FIELD_STRING, "point_capture_start_sound" ),
- DEFINE_KEYFIELD( m_iszCaptureEndSound, FIELD_STRING, "point_capture_end_sound" ),
- DEFINE_KEYFIELD( m_iszCaptureInProgress, FIELD_STRING, "point_capture_progress_sound" ),
- DEFINE_KEYFIELD( m_iszCaptureInterrupted, FIELD_STRING, "point_capture_interrupted_sound" ),
- DEFINE_KEYFIELD( m_bRandomOwnerOnRestart, FIELD_BOOLEAN, "random_owner_on_restart" ),
- DEFINE_KEYFIELD( m_bLocked, FIELD_BOOLEAN, "point_start_locked" ),
-
- DEFINE_FUNCTION( UnlockThink ),
-
-// DEFINE_FIELD( m_iTeam, FIELD_INTEGER ),
-// DEFINE_FIELD( m_iIndex, FIELD_INTEGER ),
-// DEFINE_FIELD( m_TeamData, CUtlVector < perteamdata_t > ),
-// DEFINE_FIELD( m_bPointVisible, FIELD_INTEGER ),
-// DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
-// DEFINE_FIELD( m_iszName, FIELD_STRING ),
-// DEFINE_FIELD( m_bStartDisabled, FIELD_BOOLEAN ),
-// DEFINE_FIELD( m_flLastContestedAt, FIELD_FLOAT ),
-// DEFINE_FIELD( m_pCaptureInProgressSound, CSoundPatch ),
-
- DEFINE_INPUTFUNC( FIELD_INTEGER, "SetOwner", InputSetOwner ),
- DEFINE_INPUTFUNC( FIELD_VOID, "ShowModel", InputShowModel ),
- DEFINE_INPUTFUNC( FIELD_VOID, "HideModel", InputHideModel ),
- DEFINE_INPUTFUNC( FIELD_VOID, "RoundActivate", InputRoundActivate ),
- DEFINE_INPUTFUNC( FIELD_INTEGER, "SetLocked", InputSetLocked ),
- DEFINE_INPUTFUNC( FIELD_INTEGER, "SetUnlockTime", InputSetUnlockTime ),
-
- DEFINE_OUTPUT( m_OnCapTeam1, "OnCapTeam1" ), // these are fired whenever the point changes modes
- DEFINE_OUTPUT( m_OnCapTeam2, "OnCapTeam2" ),
- DEFINE_OUTPUT( m_OnCapReset, "OnCapReset" ),
-
- DEFINE_OUTPUT( m_OnOwnerChangedToTeam1, "OnOwnerChangedToTeam1" ), // these are fired when a team does the work to change the owner
- DEFINE_OUTPUT( m_OnOwnerChangedToTeam2, "OnOwnerChangedToTeam2" ),
-
- DEFINE_OUTPUT( m_OnRoundStartOwnedByTeam1, "OnRoundStartOwnedByTeam1" ), // these are fired when a round is starting
- DEFINE_OUTPUT( m_OnRoundStartOwnedByTeam2, "OnRoundStartOwnedByTeam2" ),
-
- DEFINE_OUTPUT( m_OnUnlocked, "OnUnlocked" ),
-
- DEFINE_THINKFUNC( AnimThink ),
-END_DATADESC();
-
-LINK_ENTITY_TO_CLASS( team_control_point, CTeamControlPoint );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTeamControlPoint::CTeamControlPoint()
-{
- m_TeamData.SetSize( GetNumberOfTeams() );
- m_pCaptureInProgressSound = NULL;
-
- m_bLocked = false;
- m_flUnlockTime = -1;
-
-#ifdef TF_DLL
- UseClientSideAnimation();
-#endif
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::Spawn( void )
-{
- // Validate our default team
- if ( m_iDefaultOwner < 0 || m_iDefaultOwner >= GetNumberOfTeams() )
- {
- Warning( "team_control_point '%s' has bad point_default_owner.\n", GetDebugName() );
- m_iDefaultOwner = TEAM_UNASSIGNED;
- }
-
-#ifdef TF_DLL
- if ( m_iszCaptureStartSound == NULL_STRING )
- {
- m_iszCaptureStartSound = AllocPooledString( "Hologram.Start" );
- }
- if ( m_iszCaptureEndSound == NULL_STRING )
- {
- m_iszCaptureEndSound = AllocPooledString( "Hologram.Stop" );
- }
- if ( m_iszCaptureInProgress == NULL_STRING )
- {
- m_iszCaptureInProgress = AllocPooledString( "Hologram.Move" );
- }
- if ( m_iszCaptureInterrupted == NULL_STRING )
- {
- m_iszCaptureInterrupted = AllocPooledString( "Hologram.Interrupted" );
- }
-#endif
-
- Precache();
-
- InternalSetOwner( m_iDefaultOwner, false ); //init the owner of this point
- TeamplayRoundBasedRules()->RecalculateControlPointState();
-
- SetActive( !m_bStartDisabled );
-
- BaseClass::Spawn();
-
- SetPlaybackRate( 1.0 );
- SetThink( &CTeamControlPoint::AnimThink );
- SetNextThink( gpGlobals->curtime + 0.1f );
-
- if ( FBitSet( m_spawnflags, SF_CAP_POINT_HIDE_MODEL ) )
- {
- AddEffects( EF_NODRAW );
- }
-
- if ( FBitSet( m_spawnflags, SF_CAP_POINT_HIDE_SHADOW ) )
- {
- AddEffects( EF_NOSHADOW );
- }
-
- m_flLastContestedAt = -1;
-
- m_pCaptureInProgressSound = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool CTeamControlPoint::KeyValue( const char *szKeyName, const char *szValue )
-{
- if ( !Q_strncmp( szKeyName, "team_capsound_", 14 ) )
- {
- int iTeam = atoi(szKeyName+14);
- Assert( iTeam >= 0 && iTeam < m_TeamData.Count() );
-
- m_TeamData[iTeam].iszCapSound = AllocPooledString(szValue);
- }
- else if ( !Q_strncmp( szKeyName, "team_model_", 11 ) )
- {
- int iTeam = atoi(szKeyName+11);
- Assert( iTeam >= 0 && iTeam < m_TeamData.Count() );
-
- m_TeamData[iTeam].iszModel = AllocPooledString(szValue);
- }
- else if ( !Q_strncmp( szKeyName, "team_timedpoints_", 17 ) )
- {
- int iTeam = atoi(szKeyName+17);
- Assert( iTeam >= 0 && iTeam < m_TeamData.Count() );
-
- m_TeamData[iTeam].iTimedPoints = atoi(szValue);
- }
- else if ( !Q_strncmp( szKeyName, "team_bodygroup_", 15 ) )
- {
- int iTeam = atoi(szKeyName+15);
- Assert( iTeam >= 0 && iTeam < m_TeamData.Count() );
-
- m_TeamData[iTeam].iModelBodygroup = atoi(szValue);
- }
- else if ( !Q_strncmp( szKeyName, "team_icon_", 10 ) )
- {
- int iTeam = atoi(szKeyName+10);
- Assert( iTeam >= 0 && iTeam < m_TeamData.Count() );
-
- m_TeamData[iTeam].iszIcon = AllocPooledString(szValue);
- }
- else if ( !Q_strncmp( szKeyName, "team_overlay_", 13 ) )
- {
- int iTeam = atoi(szKeyName+13);
- Assert( iTeam >= 0 && iTeam < m_TeamData.Count() );
-
- m_TeamData[iTeam].iszOverlay = AllocPooledString(szValue);
- }
- else if ( !Q_strncmp( szKeyName, "team_previouspoint_", 19 ) )
- {
- int iTeam;
- int iPoint = 0;
- sscanf( szKeyName+19, "%d_%d", &iTeam, &iPoint );
- Assert( iTeam >= 0 && iTeam < m_TeamData.Count() );
- Assert( iPoint >= 0 && iPoint < MAX_PREVIOUS_POINTS );
- m_TeamData[iTeam].iszPreviousPoint[iPoint] = AllocPooledString(szValue);
- }
- else
- {
- return BaseClass::KeyValue( szKeyName, szValue );
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::Precache( void )
-{
- for ( int i = 0; i < m_TeamData.Count(); i++ )
- {
- // Skip over spectator
- if ( i == TEAM_SPECTATOR )
- continue;
-
- if ( m_TeamData[i].iszCapSound != NULL_STRING )
- {
- PrecacheScriptSound( STRING(m_TeamData[i].iszCapSound) );
- }
-
- if ( m_TeamData[i].iszModel != NULL_STRING )
- {
- PrecacheModel( STRING(m_TeamData[i].iszModel) );
- }
-
- if ( m_TeamData[i].iszIcon != NULL_STRING )
- {
- PrecacheMaterial( STRING( m_TeamData[i].iszIcon ) );
- m_TeamData[i].iIcon = GetMaterialIndex( STRING( m_TeamData[i].iszIcon ) );
- Assert( m_TeamData[i].iIcon != 0 );
- }
-
- if ( !m_TeamData[i].iIcon )
- {
- Warning( "Invalid hud icon material for team %d in control point '%s' ( point index %d )\n", i, GetDebugName(), GetPointIndex() );
- }
-
- if ( m_TeamData[i].iszOverlay != NULL_STRING )
- {
- PrecacheMaterial( STRING( m_TeamData[i].iszOverlay ) );
- m_TeamData[i].iOverlay = GetMaterialIndex( STRING( m_TeamData[i].iszOverlay ) );
- Assert( m_TeamData[i].iOverlay != 0 );
-
- if ( !m_TeamData[i].iOverlay )
- {
- Warning( "Invalid hud overlay material for team %d in control point '%s' ( point index %d )\n", i, GetDebugName(), GetPointIndex() );
- }
- }
- }
-
- PrecacheScriptSound( STRING( m_iszCaptureStartSound ) );
- PrecacheScriptSound( STRING( m_iszCaptureEndSound ) );
- PrecacheScriptSound( STRING( m_iszCaptureInProgress ) );
- PrecacheScriptSound( STRING( m_iszCaptureInterrupted ) );
-
- if ( m_iszWarnSound != NULL_STRING )
- {
- PrecacheScriptSound( STRING( m_iszWarnSound ) );
- }
-
-#ifdef TF_DLL
- PrecacheScriptSound( "Announcer.ControlPointContested" );
-#endif
-}
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-void CTeamControlPoint::AnimThink( void )
-{
- StudioFrameAdvance();
- DispatchAnimEvents(this);
- SetNextThink( gpGlobals->curtime + 0.1f );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Used by ControlMaster to this point to its default owner
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InputReset( inputdata_t &input )
-{
- m_flLastContestedAt = -1;
- InternalSetOwner( m_iDefaultOwner, false );
- ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam );
- TeamplayRoundBasedRules()->RecalculateControlPointState();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::HandleScoring( int iTeam )
-{
- if ( TeamplayRoundBasedRules() && !TeamplayRoundBasedRules()->ShouldScorePerRound() )
- {
- GetGlobalTeam( iTeam )->AddScore( 1 );
- TeamplayRoundBasedRules()->HandleTeamScoreModify( iTeam, 1 );
-
- CTeamControlPointMaster *pMaster = g_hControlPointMasters.Count() ? g_hControlPointMasters[0] : NULL;
- if ( pMaster && !pMaster->WouldNewCPOwnerWinGame( this, iTeam ) )
- {
-#ifdef TF_DLL
- if ( TeamplayRoundBasedRules()->GetGameType() == TF_GAMETYPE_ESCORT )
- {
- CBroadcastRecipientFilter filter;
- EmitSound( filter, entindex(), "Hud.EndRoundScored" );
- }
- else
-#endif
- {
- CTeamRecipientFilter filter( iTeam );
- EmitSound( filter, entindex(), "Hud.EndRoundScored" );
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Used by Area caps to set the owner
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InputSetOwner( inputdata_t &input )
-{
- int iCapTeam = input.value.Int();
-
- Assert( iCapTeam >= 0 && iCapTeam < GetNumberOfTeams() );
-
- Assert( input.pCaller );
-
- if ( !input.pCaller )
- return;
-
- if ( GetOwner() == iCapTeam )
- return;
-
- if ( TeamplayGameRules()->PointsMayBeCaptured() )
- {
- // must be done before setting the owner
- HandleScoring( iCapTeam );
-
- if ( input.pCaller->IsPlayer() )
- {
- int iCappingPlayer = input.pCaller->entindex();
- InternalSetOwner( iCapTeam, true, 1, &iCappingPlayer );
- }
- else
- {
- InternalSetOwner( iCapTeam, false );
- }
-
- ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam );
- TeamplayRoundBasedRules()->RecalculateControlPointState();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InputShowModel( inputdata_t &input )
-{
- RemoveEffects( EF_NODRAW );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InputHideModel( inputdata_t &input )
-{
- AddEffects( EF_NODRAW );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::GetCurrentHudIconIndex( void )
-{
- return m_TeamData[GetOwner()].iIcon;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::GetHudIconIndexForTeam( int iGameTeam )
-{
- return m_TeamData[iGameTeam].iIcon;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::GetHudOverlayIndexForTeam( int iGameTeam )
-{
- return m_TeamData[iGameTeam].iOverlay;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::GetPreviousPointForTeam( int iGameTeam, int iPrevPoint )
-{
- Assert( iPrevPoint >= 0 && iPrevPoint < MAX_PREVIOUS_POINTS );
-
- int iRetVal = -1;
- CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, STRING(m_TeamData[iGameTeam].iszPreviousPoint[iPrevPoint]) );
-
- if ( pEntity )
- {
- CTeamControlPoint *pPoint = dynamic_cast<CTeamControlPoint*>( pEntity );
-
- if ( pPoint )
- {
- iRetVal = pPoint->GetPointIndex();
- }
- }
-
- return iRetVal;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::ForceOwner( int iTeam )
-{
- InternalSetOwner( iTeam, false, 0, 0 );
- ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam );
- TeamplayRoundBasedRules()->RecalculateControlPointState();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::SetOwner( int iCapTeam, bool bMakeSound, int iNumCappers, int *pCappingPlayers )
-{
- if ( TeamplayGameRules()->PointsMayBeCaptured() )
- {
- // must be done before setting the owner
- HandleScoring( iCapTeam );
-
- InternalSetOwner( iCapTeam, bMakeSound, iNumCappers, pCappingPlayers );
- ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam );
- TeamplayRoundBasedRules()->RecalculateControlPointState();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::CaptureStart( int iCapTeam, int iNumCappingPlayers, int *pCappingPlayers )
-{
- int iNumCappers = iNumCappingPlayers;
-
- float flLastOwnershipChangeTime = -1.f;
- CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, GetControlPointMasterName() );
- while( pEnt )
- {
- CTeamControlPointMaster *pMaster = dynamic_cast<CTeamControlPointMaster *>( pEnt );
- if ( pMaster && pMaster->IsActive() )
- {
- flLastOwnershipChangeTime = pMaster->GetLastOwnershipChangeTime();
- }
- pEnt = gEntList.FindEntityByClassname( pEnt, GetControlPointMasterName() );
- }
-
- IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_startcapture" );
- if ( event )
- {
- event->SetInt( "cp", m_iPointIndex );
- event->SetString( "cpname", STRING( m_iszPrintName ) );
- event->SetInt( "team", m_iTeam );
- event->SetInt( "capteam", iCapTeam );
- event->SetFloat( "captime", gpGlobals->curtime - flLastOwnershipChangeTime );
-
- // safety check
- if ( iNumCappers > 8 )
- {
- iNumCappers = 8;
- }
-
- char cappers[9]; // pCappingPlayers should be max length 8
- int i;
- for( i = 0 ; i < iNumCappers ; i++ )
- {
- cappers[i] = (char)pCappingPlayers[i];
- }
-
- cappers[i] = '\0';
-
- // pCappingPlayers is a null terminated list of player indices
- event->SetString( "cappers", cappers );
- event->SetInt( "priority", 7 );
-
- gameeventmanager->FireEvent( event );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::CaptureEnd( void )
-{
- StopLoopingSounds();
-
- if ( !FBitSet( m_spawnflags, SF_CAP_POINT_NO_CAP_SOUNDS ) )
- {
- EmitSound( STRING( m_iszCaptureEndSound ) );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::CaptureInterrupted( bool bBlocked )
-{
- StopLoopingSounds();
-
- if ( FBitSet( m_spawnflags, SF_CAP_POINT_NO_CAP_SOUNDS ) )
- {
- return;
- }
-
- const char *pSoundName = NULL;
-
- if ( bBlocked == true )
- {
- pSoundName = STRING( m_iszCaptureInterrupted );
- }
- else
- {
- pSoundName = STRING( m_iszCaptureInProgress );
- EmitSound( STRING( m_iszCaptureStartSound ) );
- }
-
- if ( m_pCaptureInProgressSound == NULL && pSoundName != NULL )
- {
- CPASFilter filter( GetAbsOrigin() );
-
- CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
- m_pCaptureInProgressSound = controller.SoundCreate( filter, entindex(), pSoundName );
-
- controller.Play( m_pCaptureInProgressSound, 1.0, 100 );
- }
-
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::StopLoopingSounds( void )
-{
- CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
-
- if ( m_pCaptureInProgressSound )
- {
- controller.SoundDestroy( m_pCaptureInProgressSound );
- m_pCaptureInProgressSound = NULL;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sets the new owner of the point, plays the appropriate sound and shows the right model
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InternalSetOwner( int iCapTeam, bool bMakeSound, int iNumCappers, int *pCappingPlayers )
-{
- Assert( iCapTeam >= 0 && iCapTeam < GetNumberOfTeams() );
-
- int iOldTeam = m_iTeam;
-
- m_iTeam = iCapTeam;
- ChangeTeam( iCapTeam );
-
- if ( bMakeSound )
- {
- CBroadcastRecipientFilter filter;
- EmitSound( filter, entindex(), STRING( m_TeamData[m_iTeam].iszCapSound ) );
- }
-
- // Update visuals
- SetModel( STRING(m_TeamData[m_iTeam].iszModel) );
- SetBodygroup( 0, m_iTeam );
- m_nSkin = ( m_iTeam == TEAM_UNASSIGNED ) ? 2 : (m_iTeam - 2);
- ResetSequence( LookupSequence("idle") );
-
- // We add 1 to the index because we consider the default "no points capped" as 0.
- TeamplayGameRules()->SetLastCapPointChanged( m_iPointIndex+1 );
-
- // Determine the pose parameters for each team
- for ( int i = 0; i < m_TeamData.Count(); i++ )
- {
- // Skip spectator
- if ( i == TEAM_SPECTATOR )
- continue;
-
- if ( GetModelPtr() && GetModelPtr()->SequencesAvailable() )
- {
- m_TeamData[i].iTeamPoseParam = LookupPoseParameter( UTIL_VarArgs( "cappoint_%d_percentage", i ) );
- }
- else
- {
- m_TeamData[i].iTeamPoseParam = -1;
- }
- }
- UpdateCapPercentage();
-
- if ( m_iTeam == TEAM_UNASSIGNED )
- {
- m_OnCapReset.FireOutput( this, this );
- }
- else
- {
- // Remap team to get first game team = 1
- switch ( m_iTeam - FIRST_GAME_TEAM+1 )
- {
- case 1:
- m_OnCapTeam1.FireOutput( this, this );
- break;
- case 2:
- m_OnCapTeam2.FireOutput( this, this );
- break;
- default:
- Assert(0);
- break;
- }
- }
-
- // If we're playing a sound, this is a true cap by players.
- if ( bMakeSound )
- {
- if ( iOldTeam > LAST_SHARED_TEAM && iOldTeam != m_iTeam )
- {
- // Make the members of our old team say something
- for ( int i = 1; i <= gpGlobals->maxClients; i++ )
- {
- CBaseMultiplayerPlayer *pPlayer = ToBaseMultiplayerPlayer( UTIL_PlayerByIndex( i ) );
- if ( !pPlayer )
- continue;
- if ( pPlayer->GetTeamNumber() == iOldTeam )
- {
- pPlayer->SpeakConceptIfAllowed( MP_CONCEPT_LOST_CONTROL_POINT );
- }
- }
- }
-
- for( int i = 0; i < iNumCappers; i++ )
- {
- int playerIndex = pCappingPlayers[i];
-
- Assert( playerIndex > 0 && playerIndex <= gpGlobals->maxClients );
-
- PlayerCapped( ToBaseMultiplayerPlayer(UTIL_PlayerByIndex( playerIndex )) );
- }
-
- // Remap team to get first game team = 1
- switch ( m_iTeam - FIRST_GAME_TEAM+1 )
- {
- case 1:
- m_OnOwnerChangedToTeam1.FireOutput( this, this );
- break;
- case 2:
- m_OnOwnerChangedToTeam2.FireOutput( this, this );
- break;
- }
-
- if ( m_iTeam != TEAM_UNASSIGNED && iNumCappers )
- {
- SendCapString( m_iTeam, iNumCappers, pCappingPlayers );
- }
- }
-
- // Have control point master check the win conditions now!
- CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, GetControlPointMasterName() );
-
- while( pEnt )
- {
- CTeamControlPointMaster *pMaster = dynamic_cast<CTeamControlPointMaster *>( pEnt );
-
- if ( pMaster->IsActive() )
- {
- pMaster->CheckWinConditions();
- pMaster->SetLastOwnershipChangeTime( gpGlobals->curtime );
- }
-
- pEnt = gEntList.FindEntityByClassname( pEnt, GetControlPointMasterName() );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::SendCapString( int iCapTeam, int iNumCappingPlayers, int *pCappingPlayers )
-{
- if ( strlen( STRING(m_iszPrintName) ) <= 0 )
- return;
-
- int iNumCappers = iNumCappingPlayers;
-
- IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_captured" );
- if ( event )
- {
- event->SetInt( "cp", m_iPointIndex );
- event->SetString( "cpname", STRING( m_iszPrintName ) );
- event->SetInt( "team", iCapTeam );
-
- // safety check
- if ( iNumCappers > 8 )
- {
- iNumCappers = 8;
- }
-
- char cappers[9]; // pCappingPlayers should be max length 8
- int i;
- for( i = 0 ; i < iNumCappers ; i++ )
- {
- cappers[i] = (char)pCappingPlayers[i];
- }
-
- cappers[i] = '\0';
-
- // pCappingPlayers is a null terminated list of player indices
- event->SetString( "cappers", cappers );
- event->SetInt( "priority", 9 );
-
- gameeventmanager->FireEvent( event );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::CaptureBlocked( CBaseMultiplayerPlayer *pPlayer )
-{
- if( strlen( STRING(m_iszPrintName) ) <= 0 )
- return;
-
- IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_capture_blocked" );
-
- if ( event )
- {
- event->SetInt( "cp", m_iPointIndex );
- event->SetString( "cpname", STRING(m_iszPrintName) );
- event->SetInt( "blocker", pPlayer->entindex() );
- event->SetInt( "priority", 9 );
-
- gameeventmanager->FireEvent( event );
- }
-
- PlayerBlocked( pPlayer );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::GetOwner( void ) const
-{
- return m_iTeam;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::GetDefaultOwner( void ) const
-{
- return m_iDefaultOwner;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::GetCPGroup( void )
-{
- return m_iCPGroup;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Returns the time-based point value of this control point
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::PointValue( void )
-{
- if ( GetOwner() != m_iDefaultOwner )
- return m_TeamData[ GetOwner() ].iTimedPoints;
-
- return 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::SetActive( bool active )
-{
- m_bActive = active;
-
- if( active )
- {
- RemoveEffects( EF_NODRAW );
- }
- else
- {
- AddEffects( EF_NODRAW );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::SetCappersRequiredForTeam( int iGameTeam, int iCappers )
-{
- m_TeamData[iGameTeam].iPlayersRequired = iCappers;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Return true if this point has ever been contested, false if the enemy has never contested this point yet
-//-----------------------------------------------------------------------------
-bool CTeamControlPoint::HasBeenContested( void ) const
-{
- return m_flLastContestedAt > 0.0f;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-float CTeamControlPoint::LastContestedAt( void )
-{
- return m_flLastContestedAt;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::SetLastContestedAt( float flTime )
-{
- m_flLastContestedAt = flTime;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::UpdateCapPercentage( void )
-{
- for ( int i = LAST_SHARED_TEAM+1; i < m_TeamData.Count(); i++ )
- {
- // Skip spectator
- if ( i == TEAM_SPECTATOR )
- continue;
-
- float flPerc = GetTeamCapPercentage(i);
-
- if ( m_TeamData[i].iTeamPoseParam != -1 )
- {
- SetPoseParameter( m_TeamData[i].iTeamPoseParam, flPerc );
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-float CTeamControlPoint::GetTeamCapPercentage( int iTeam )
-{
- int iCappingTeam = ObjectiveResource()->GetCappingTeam( GetPointIndex() );
- if ( iCappingTeam == TEAM_UNASSIGNED )
- {
- // No-one's capping this point.
- if ( iTeam == m_iTeam )
- return 1.0;
-
- return 0.0;
- }
-
- float flCapPerc = ObjectiveResource()->GetCPCapPercentage( GetPointIndex() );
- if ( iTeam == iCappingTeam )
- return (1.0 - flCapPerc);
- if ( iTeam == m_iTeam )
- return flCapPerc;
-
- return 0.0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int CTeamControlPoint::DrawDebugTextOverlays( void )
-{
- int text_offset = BaseClass::DrawDebugTextOverlays();
-
- if (m_debugOverlays & OVERLAY_TEXT_BIT)
- {
- char tempstr[1024];
- Q_snprintf(tempstr, sizeof(tempstr), "INDEX: (%d)", GetPointIndex() );
- EntityText(text_offset,tempstr,0);
- text_offset++;
-
- Q_snprintf( tempstr, sizeof(tempstr), "Red Previous Points: ");
- for ( int i = 0; i < MAX_PREVIOUS_POINTS; i++ )
- {
- if ( m_TeamData[2].iszPreviousPoint[i] != NULL_STRING )
- {
- Q_strncat( tempstr, STRING(m_TeamData[2].iszPreviousPoint[i]), 1024, COPY_ALL_CHARACTERS );
- Q_strncat( tempstr, ", ", 1024, COPY_ALL_CHARACTERS );
- }
- }
- EntityText(text_offset,tempstr,0);
- text_offset++;
-
- Q_snprintf( tempstr, sizeof(tempstr), "Blue Previous Points: " );
- for ( int i = 0; i < MAX_PREVIOUS_POINTS; i++ )
- {
- if ( m_TeamData[3].iszPreviousPoint[i] != NULL_STRING )
- {
- Q_strncat( tempstr, STRING(m_TeamData[3].iszPreviousPoint[i]), 1024, COPY_ALL_CHARACTERS );
- Q_strncat( tempstr, ", ", 1024, COPY_ALL_CHARACTERS );
- }
- }
- EntityText(text_offset,tempstr,0);
- text_offset++;
-
- for ( int i = 0; i < MAX_CONTROL_POINT_TEAMS; i++ )
- {
- if ( ObjectiveResource()->GetBaseControlPointForTeam(i) == GetPointIndex() )
- {
- Q_snprintf(tempstr, sizeof(tempstr), "Base Control Point for Team %d", i );
- EntityText(text_offset,tempstr,0);
- text_offset++;
- }
- }
- }
-
- return text_offset;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: The specified player took part in capping this point.
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::PlayerCapped( CBaseMultiplayerPlayer *pPlayer )
-{
- if ( pPlayer )
- {
- pPlayer->SpeakConceptIfAllowed( MP_CONCEPT_CAPTURED_POINT );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: The specified player blocked the enemy team from capping this point.
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::PlayerBlocked( CBaseMultiplayerPlayer *pPlayer )
-{
- if ( pPlayer )
- {
- pPlayer->SpeakConceptIfAllowed( MP_CONCEPT_CAPTURE_BLOCKED );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InputRoundActivate( inputdata_t &inputdata )
-{
- switch ( m_iTeam - FIRST_GAME_TEAM+1 )
- {
- case 1:
- m_OnRoundStartOwnedByTeam1.FireOutput( this, this );
- break;
- case 2:
- m_OnRoundStartOwnedByTeam2.FireOutput( this, this );
- break;
- }
-
- InternalSetLocked( m_bLocked );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InputSetLocked( inputdata_t &inputdata )
-{
- // never lock/unlock the point if we're in waiting for players
- if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->IsInWaitingForPlayers() )
- return;
-
- bool bLocked = inputdata.value.Int() > 0;
- InternalSetLocked( bLocked );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InternalSetLocked( bool bLocked )
-{
- if ( !bLocked && m_bLocked )
- {
- // unlocked this point
- IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_unlocked" );
- if ( event )
- {
- event->SetInt( "cp", m_iPointIndex );
- event->SetString( "cpname", STRING( m_iszPrintName ) );
- event->SetInt( "team", m_iTeam );
- gameeventmanager->FireEvent( event );
- }
- }
- else if ( bLocked && !m_bLocked )
- {
- // locked this point
- IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_locked" );
- if ( event )
- {
- event->SetInt( "cp", m_iPointIndex );
- event->SetString( "cpname", STRING( m_iszPrintName ) );
- event->SetInt( "team", m_iTeam );
- gameeventmanager->FireEvent( event );
- }
- }
-
- m_bLocked = bLocked;
-
- if ( ObjectiveResource() && GetPointIndex() < ObjectiveResource()->GetNumControlPoints() )
- {
- ObjectiveResource()->SetCPLocked( GetPointIndex(), m_bLocked );
- ObjectiveResource()->SetCPUnlockTime( GetPointIndex(), 0.0f );
- }
-
- if ( !m_bLocked )
- {
- m_flUnlockTime = -1;
- m_OnUnlocked.FireOutput( this, this );
- SetContextThink( NULL, 0, CONTROL_POINT_UNLOCK_THINK );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::InputSetUnlockTime( inputdata_t &inputdata )
-{
- // never lock/unlock the point if we're in waiting for players
- if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->IsInWaitingForPlayers() )
- return;
-
- int nTime = inputdata.value.Int();
-
- if ( nTime <= 0 )
- {
- InternalSetLocked( false );
- return;
- }
-
- m_flUnlockTime = gpGlobals->curtime + nTime;
-
- if ( ObjectiveResource() )
- {
- ObjectiveResource()->SetCPUnlockTime( GetPointIndex(), m_flUnlockTime );
- }
-
- SetContextThink( &CTeamControlPoint::UnlockThink, gpGlobals->curtime + 0.1, CONTROL_POINT_UNLOCK_THINK );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTeamControlPoint::UnlockThink( void )
-{
- if ( m_flUnlockTime > 0 &&
- m_flUnlockTime < gpGlobals->curtime &&
- ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->State_Get() == GR_STATE_RND_RUNNING ) )
- {
- InternalSetLocked( false );
- return;
- }
-
- SetContextThink( &CTeamControlPoint::UnlockThink, gpGlobals->curtime + 0.1, CONTROL_POINT_UNLOCK_THINK );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#include "cbase.h" +#include "team_control_point.h" +#include "player.h" +#include "teamplay_gamerules.h" +#include "teamplayroundbased_gamerules.h" +#include "team.h" +#include "team_control_point_master.h" +#include "mp_shareddefs.h" +#include "engine/IEngineSound.h" +#include "soundenvelope.h" + +#ifdef TF_DLL +#include "tf_shareddefs.h" +#endif + +#define CONTROL_POINT_UNLOCK_THINK "UnlockThink" + +BEGIN_DATADESC(CTeamControlPoint) + DEFINE_KEYFIELD( m_iszPrintName, FIELD_STRING, "point_printname" ), + DEFINE_KEYFIELD( m_iCPGroup, FIELD_INTEGER, "point_group" ), + DEFINE_KEYFIELD( m_iDefaultOwner, FIELD_INTEGER, "point_default_owner" ), + DEFINE_KEYFIELD( m_iPointIndex, FIELD_INTEGER, "point_index" ), + DEFINE_KEYFIELD( m_iWarnOnCap, FIELD_INTEGER, "point_warn_on_cap" ), + DEFINE_KEYFIELD( m_iszWarnSound, FIELD_STRING, "point_warn_sound" ), + + DEFINE_KEYFIELD( m_iszCaptureStartSound, FIELD_STRING, "point_capture_start_sound" ), + DEFINE_KEYFIELD( m_iszCaptureEndSound, FIELD_STRING, "point_capture_end_sound" ), + DEFINE_KEYFIELD( m_iszCaptureInProgress, FIELD_STRING, "point_capture_progress_sound" ), + DEFINE_KEYFIELD( m_iszCaptureInterrupted, FIELD_STRING, "point_capture_interrupted_sound" ), + DEFINE_KEYFIELD( m_bRandomOwnerOnRestart, FIELD_BOOLEAN, "random_owner_on_restart" ), + DEFINE_KEYFIELD( m_bLocked, FIELD_BOOLEAN, "point_start_locked" ), + + DEFINE_FUNCTION( UnlockThink ), + +// DEFINE_FIELD( m_iTeam, FIELD_INTEGER ), +// DEFINE_FIELD( m_iIndex, FIELD_INTEGER ), +// DEFINE_FIELD( m_TeamData, CUtlVector < perteamdata_t > ), +// DEFINE_FIELD( m_bPointVisible, FIELD_INTEGER ), +// DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), +// DEFINE_FIELD( m_iszName, FIELD_STRING ), +// DEFINE_FIELD( m_bStartDisabled, FIELD_BOOLEAN ), +// DEFINE_FIELD( m_flLastContestedAt, FIELD_FLOAT ), +// DEFINE_FIELD( m_pCaptureInProgressSound, CSoundPatch ), + + DEFINE_INPUTFUNC( FIELD_INTEGER, "SetOwner", InputSetOwner ), + DEFINE_INPUTFUNC( FIELD_VOID, "ShowModel", InputShowModel ), + DEFINE_INPUTFUNC( FIELD_VOID, "HideModel", InputHideModel ), + DEFINE_INPUTFUNC( FIELD_VOID, "RoundActivate", InputRoundActivate ), + DEFINE_INPUTFUNC( FIELD_INTEGER, "SetLocked", InputSetLocked ), + DEFINE_INPUTFUNC( FIELD_INTEGER, "SetUnlockTime", InputSetUnlockTime ), + + DEFINE_OUTPUT( m_OnCapTeam1, "OnCapTeam1" ), // these are fired whenever the point changes modes + DEFINE_OUTPUT( m_OnCapTeam2, "OnCapTeam2" ), + DEFINE_OUTPUT( m_OnCapReset, "OnCapReset" ), + + DEFINE_OUTPUT( m_OnOwnerChangedToTeam1, "OnOwnerChangedToTeam1" ), // these are fired when a team does the work to change the owner + DEFINE_OUTPUT( m_OnOwnerChangedToTeam2, "OnOwnerChangedToTeam2" ), + + DEFINE_OUTPUT( m_OnRoundStartOwnedByTeam1, "OnRoundStartOwnedByTeam1" ), // these are fired when a round is starting + DEFINE_OUTPUT( m_OnRoundStartOwnedByTeam2, "OnRoundStartOwnedByTeam2" ), + + DEFINE_OUTPUT( m_OnUnlocked, "OnUnlocked" ), + + DEFINE_THINKFUNC( AnimThink ), +END_DATADESC(); + +LINK_ENTITY_TO_CLASS( team_control_point, CTeamControlPoint ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTeamControlPoint::CTeamControlPoint() +{ + m_TeamData.SetSize( GetNumberOfTeams() ); + m_pCaptureInProgressSound = NULL; + + m_bLocked = false; + m_flUnlockTime = -1; + +#ifdef TF_DLL + UseClientSideAnimation(); +#endif +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::Spawn( void ) +{ + // Validate our default team + if ( m_iDefaultOwner < 0 || m_iDefaultOwner >= GetNumberOfTeams() ) + { + Warning( "team_control_point '%s' has bad point_default_owner.\n", GetDebugName() ); + m_iDefaultOwner = TEAM_UNASSIGNED; + } + +#ifdef TF_DLL + if ( m_iszCaptureStartSound == NULL_STRING ) + { + m_iszCaptureStartSound = AllocPooledString( "Hologram.Start" ); + } + if ( m_iszCaptureEndSound == NULL_STRING ) + { + m_iszCaptureEndSound = AllocPooledString( "Hologram.Stop" ); + } + if ( m_iszCaptureInProgress == NULL_STRING ) + { + m_iszCaptureInProgress = AllocPooledString( "Hologram.Move" ); + } + if ( m_iszCaptureInterrupted == NULL_STRING ) + { + m_iszCaptureInterrupted = AllocPooledString( "Hologram.Interrupted" ); + } +#endif + + Precache(); + + InternalSetOwner( m_iDefaultOwner, false ); //init the owner of this point + TeamplayRoundBasedRules()->RecalculateControlPointState(); + + SetActive( !m_bStartDisabled ); + + BaseClass::Spawn(); + + SetPlaybackRate( 1.0 ); + SetThink( &CTeamControlPoint::AnimThink ); + SetNextThink( gpGlobals->curtime + 0.1f ); + + if ( FBitSet( m_spawnflags, SF_CAP_POINT_HIDE_MODEL ) ) + { + AddEffects( EF_NODRAW ); + } + + if ( FBitSet( m_spawnflags, SF_CAP_POINT_HIDE_SHADOW ) ) + { + AddEffects( EF_NOSHADOW ); + } + + m_flLastContestedAt = -1; + + m_pCaptureInProgressSound = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CTeamControlPoint::KeyValue( const char *szKeyName, const char *szValue ) +{ + if ( !Q_strncmp( szKeyName, "team_capsound_", 14 ) ) + { + int iTeam = atoi(szKeyName+14); + Assert( iTeam >= 0 && iTeam < m_TeamData.Count() ); + + m_TeamData[iTeam].iszCapSound = AllocPooledString(szValue); + } + else if ( !Q_strncmp( szKeyName, "team_model_", 11 ) ) + { + int iTeam = atoi(szKeyName+11); + Assert( iTeam >= 0 && iTeam < m_TeamData.Count() ); + + m_TeamData[iTeam].iszModel = AllocPooledString(szValue); + } + else if ( !Q_strncmp( szKeyName, "team_timedpoints_", 17 ) ) + { + int iTeam = atoi(szKeyName+17); + Assert( iTeam >= 0 && iTeam < m_TeamData.Count() ); + + m_TeamData[iTeam].iTimedPoints = atoi(szValue); + } + else if ( !Q_strncmp( szKeyName, "team_bodygroup_", 15 ) ) + { + int iTeam = atoi(szKeyName+15); + Assert( iTeam >= 0 && iTeam < m_TeamData.Count() ); + + m_TeamData[iTeam].iModelBodygroup = atoi(szValue); + } + else if ( !Q_strncmp( szKeyName, "team_icon_", 10 ) ) + { + int iTeam = atoi(szKeyName+10); + Assert( iTeam >= 0 && iTeam < m_TeamData.Count() ); + + m_TeamData[iTeam].iszIcon = AllocPooledString(szValue); + } + else if ( !Q_strncmp( szKeyName, "team_overlay_", 13 ) ) + { + int iTeam = atoi(szKeyName+13); + Assert( iTeam >= 0 && iTeam < m_TeamData.Count() ); + + m_TeamData[iTeam].iszOverlay = AllocPooledString(szValue); + } + else if ( !Q_strncmp( szKeyName, "team_previouspoint_", 19 ) ) + { + int iTeam; + int iPoint = 0; + sscanf( szKeyName+19, "%d_%d", &iTeam, &iPoint ); + Assert( iTeam >= 0 && iTeam < m_TeamData.Count() ); + Assert( iPoint >= 0 && iPoint < MAX_PREVIOUS_POINTS ); + m_TeamData[iTeam].iszPreviousPoint[iPoint] = AllocPooledString(szValue); + } + else + { + return BaseClass::KeyValue( szKeyName, szValue ); + } + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::Precache( void ) +{ + for ( int i = 0; i < m_TeamData.Count(); i++ ) + { + // Skip over spectator + if ( i == TEAM_SPECTATOR ) + continue; + + if ( m_TeamData[i].iszCapSound != NULL_STRING ) + { + PrecacheScriptSound( STRING(m_TeamData[i].iszCapSound) ); + } + + if ( m_TeamData[i].iszModel != NULL_STRING ) + { + PrecacheModel( STRING(m_TeamData[i].iszModel) ); + } + + if ( m_TeamData[i].iszIcon != NULL_STRING ) + { + PrecacheMaterial( STRING( m_TeamData[i].iszIcon ) ); + m_TeamData[i].iIcon = GetMaterialIndex( STRING( m_TeamData[i].iszIcon ) ); + Assert( m_TeamData[i].iIcon != 0 ); + } + + if ( !m_TeamData[i].iIcon ) + { + Warning( "Invalid hud icon material for team %d in control point '%s' ( point index %d )\n", i, GetDebugName(), GetPointIndex() ); + } + + if ( m_TeamData[i].iszOverlay != NULL_STRING ) + { + PrecacheMaterial( STRING( m_TeamData[i].iszOverlay ) ); + m_TeamData[i].iOverlay = GetMaterialIndex( STRING( m_TeamData[i].iszOverlay ) ); + Assert( m_TeamData[i].iOverlay != 0 ); + + if ( !m_TeamData[i].iOverlay ) + { + Warning( "Invalid hud overlay material for team %d in control point '%s' ( point index %d )\n", i, GetDebugName(), GetPointIndex() ); + } + } + } + + PrecacheScriptSound( STRING( m_iszCaptureStartSound ) ); + PrecacheScriptSound( STRING( m_iszCaptureEndSound ) ); + PrecacheScriptSound( STRING( m_iszCaptureInProgress ) ); + PrecacheScriptSound( STRING( m_iszCaptureInterrupted ) ); + + if ( m_iszWarnSound != NULL_STRING ) + { + PrecacheScriptSound( STRING( m_iszWarnSound ) ); + } + +#ifdef TF_DLL + PrecacheScriptSound( "Announcer.ControlPointContested" ); +#endif +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CTeamControlPoint::AnimThink( void ) +{ + StudioFrameAdvance(); + DispatchAnimEvents(this); + SetNextThink( gpGlobals->curtime + 0.1f ); +} + +//----------------------------------------------------------------------------- +// Purpose: Used by ControlMaster to this point to its default owner +//----------------------------------------------------------------------------- +void CTeamControlPoint::InputReset( inputdata_t &input ) +{ + m_flLastContestedAt = -1; + InternalSetOwner( m_iDefaultOwner, false ); + ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam ); + TeamplayRoundBasedRules()->RecalculateControlPointState(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::HandleScoring( int iTeam ) +{ + if ( TeamplayRoundBasedRules() && !TeamplayRoundBasedRules()->ShouldScorePerRound() ) + { + GetGlobalTeam( iTeam )->AddScore( 1 ); + TeamplayRoundBasedRules()->HandleTeamScoreModify( iTeam, 1 ); + + CTeamControlPointMaster *pMaster = g_hControlPointMasters.Count() ? g_hControlPointMasters[0] : NULL; + if ( pMaster && !pMaster->WouldNewCPOwnerWinGame( this, iTeam ) ) + { +#ifdef TF_DLL + if ( TeamplayRoundBasedRules()->GetGameType() == TF_GAMETYPE_ESCORT ) + { + CBroadcastRecipientFilter filter; + EmitSound( filter, entindex(), "Hud.EndRoundScored" ); + } + else +#endif + { + CTeamRecipientFilter filter( iTeam ); + EmitSound( filter, entindex(), "Hud.EndRoundScored" ); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Used by Area caps to set the owner +//----------------------------------------------------------------------------- +void CTeamControlPoint::InputSetOwner( inputdata_t &input ) +{ + int iCapTeam = input.value.Int(); + + Assert( iCapTeam >= 0 && iCapTeam < GetNumberOfTeams() ); + + Assert( input.pCaller ); + + if ( !input.pCaller ) + return; + + if ( GetOwner() == iCapTeam ) + return; + + if ( TeamplayGameRules()->PointsMayBeCaptured() ) + { + // must be done before setting the owner + HandleScoring( iCapTeam ); + + if ( input.pCaller->IsPlayer() ) + { + int iCappingPlayer = input.pCaller->entindex(); + InternalSetOwner( iCapTeam, true, 1, &iCappingPlayer ); + } + else + { + InternalSetOwner( iCapTeam, false ); + } + + ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam ); + TeamplayRoundBasedRules()->RecalculateControlPointState(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::InputShowModel( inputdata_t &input ) +{ + RemoveEffects( EF_NODRAW ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::InputHideModel( inputdata_t &input ) +{ + AddEffects( EF_NODRAW ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::GetCurrentHudIconIndex( void ) +{ + return m_TeamData[GetOwner()].iIcon; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::GetHudIconIndexForTeam( int iGameTeam ) +{ + return m_TeamData[iGameTeam].iIcon; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::GetHudOverlayIndexForTeam( int iGameTeam ) +{ + return m_TeamData[iGameTeam].iOverlay; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::GetPreviousPointForTeam( int iGameTeam, int iPrevPoint ) +{ + Assert( iPrevPoint >= 0 && iPrevPoint < MAX_PREVIOUS_POINTS ); + + int iRetVal = -1; + CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, STRING(m_TeamData[iGameTeam].iszPreviousPoint[iPrevPoint]) ); + + if ( pEntity ) + { + CTeamControlPoint *pPoint = dynamic_cast<CTeamControlPoint*>( pEntity ); + + if ( pPoint ) + { + iRetVal = pPoint->GetPointIndex(); + } + } + + return iRetVal; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::ForceOwner( int iTeam ) +{ + InternalSetOwner( iTeam, false, 0, 0 ); + ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam ); + TeamplayRoundBasedRules()->RecalculateControlPointState(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::SetOwner( int iCapTeam, bool bMakeSound, int iNumCappers, int *pCappingPlayers ) +{ + if ( TeamplayGameRules()->PointsMayBeCaptured() ) + { + // must be done before setting the owner + HandleScoring( iCapTeam ); + + InternalSetOwner( iCapTeam, bMakeSound, iNumCappers, pCappingPlayers ); + ObjectiveResource()->SetOwningTeam( GetPointIndex(), m_iTeam ); + TeamplayRoundBasedRules()->RecalculateControlPointState(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::CaptureStart( int iCapTeam, int iNumCappingPlayers, int *pCappingPlayers ) +{ + int iNumCappers = iNumCappingPlayers; + + float flLastOwnershipChangeTime = -1.f; + CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, GetControlPointMasterName() ); + while( pEnt ) + { + CTeamControlPointMaster *pMaster = dynamic_cast<CTeamControlPointMaster *>( pEnt ); + if ( pMaster && pMaster->IsActive() ) + { + flLastOwnershipChangeTime = pMaster->GetLastOwnershipChangeTime(); + } + pEnt = gEntList.FindEntityByClassname( pEnt, GetControlPointMasterName() ); + } + + IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_startcapture" ); + if ( event ) + { + event->SetInt( "cp", m_iPointIndex ); + event->SetString( "cpname", STRING( m_iszPrintName ) ); + event->SetInt( "team", m_iTeam ); + event->SetInt( "capteam", iCapTeam ); + event->SetFloat( "captime", gpGlobals->curtime - flLastOwnershipChangeTime ); + + // safety check + if ( iNumCappers > 8 ) + { + iNumCappers = 8; + } + + char cappers[9]; // pCappingPlayers should be max length 8 + int i; + for( i = 0 ; i < iNumCappers ; i++ ) + { + cappers[i] = (char)pCappingPlayers[i]; + } + + cappers[i] = '\0'; + + // pCappingPlayers is a null terminated list of player indices + event->SetString( "cappers", cappers ); + event->SetInt( "priority", 7 ); + + gameeventmanager->FireEvent( event ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::CaptureEnd( void ) +{ + StopLoopingSounds(); + + if ( !FBitSet( m_spawnflags, SF_CAP_POINT_NO_CAP_SOUNDS ) ) + { + EmitSound( STRING( m_iszCaptureEndSound ) ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::CaptureInterrupted( bool bBlocked ) +{ + StopLoopingSounds(); + + if ( FBitSet( m_spawnflags, SF_CAP_POINT_NO_CAP_SOUNDS ) ) + { + return; + } + + const char *pSoundName = NULL; + + if ( bBlocked == true ) + { + pSoundName = STRING( m_iszCaptureInterrupted ); + } + else + { + pSoundName = STRING( m_iszCaptureInProgress ); + EmitSound( STRING( m_iszCaptureStartSound ) ); + } + + if ( m_pCaptureInProgressSound == NULL && pSoundName != NULL ) + { + CPASFilter filter( GetAbsOrigin() ); + + CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController(); + m_pCaptureInProgressSound = controller.SoundCreate( filter, entindex(), pSoundName ); + + controller.Play( m_pCaptureInProgressSound, 1.0, 100 ); + } + +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::StopLoopingSounds( void ) +{ + CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController(); + + if ( m_pCaptureInProgressSound ) + { + controller.SoundDestroy( m_pCaptureInProgressSound ); + m_pCaptureInProgressSound = NULL; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the new owner of the point, plays the appropriate sound and shows the right model +//----------------------------------------------------------------------------- +void CTeamControlPoint::InternalSetOwner( int iCapTeam, bool bMakeSound, int iNumCappers, int *pCappingPlayers ) +{ + Assert( iCapTeam >= 0 && iCapTeam < GetNumberOfTeams() ); + + int iOldTeam = m_iTeam; + + m_iTeam = iCapTeam; + ChangeTeam( iCapTeam ); + + if ( bMakeSound ) + { + CBroadcastRecipientFilter filter; + EmitSound( filter, entindex(), STRING( m_TeamData[m_iTeam].iszCapSound ) ); + } + + // Update visuals + SetModel( STRING(m_TeamData[m_iTeam].iszModel) ); + SetBodygroup( 0, m_iTeam ); + m_nSkin = ( m_iTeam == TEAM_UNASSIGNED ) ? 2 : (m_iTeam - 2); + ResetSequence( LookupSequence("idle") ); + + // We add 1 to the index because we consider the default "no points capped" as 0. + TeamplayGameRules()->SetLastCapPointChanged( m_iPointIndex+1 ); + + // Determine the pose parameters for each team + for ( int i = 0; i < m_TeamData.Count(); i++ ) + { + // Skip spectator + if ( i == TEAM_SPECTATOR ) + continue; + + if ( GetModelPtr() && GetModelPtr()->SequencesAvailable() ) + { + m_TeamData[i].iTeamPoseParam = LookupPoseParameter( UTIL_VarArgs( "cappoint_%d_percentage", i ) ); + } + else + { + m_TeamData[i].iTeamPoseParam = -1; + } + } + UpdateCapPercentage(); + + if ( m_iTeam == TEAM_UNASSIGNED ) + { + m_OnCapReset.FireOutput( this, this ); + } + else + { + // Remap team to get first game team = 1 + switch ( m_iTeam - FIRST_GAME_TEAM+1 ) + { + case 1: + m_OnCapTeam1.FireOutput( this, this ); + break; + case 2: + m_OnCapTeam2.FireOutput( this, this ); + break; + default: + Assert(0); + break; + } + } + + // If we're playing a sound, this is a true cap by players. + if ( bMakeSound ) + { + if ( iOldTeam > LAST_SHARED_TEAM && iOldTeam != m_iTeam ) + { + // Make the members of our old team say something + for ( int i = 1; i <= gpGlobals->maxClients; i++ ) + { + CBaseMultiplayerPlayer *pPlayer = ToBaseMultiplayerPlayer( UTIL_PlayerByIndex( i ) ); + if ( !pPlayer ) + continue; + if ( pPlayer->GetTeamNumber() == iOldTeam ) + { + pPlayer->SpeakConceptIfAllowed( MP_CONCEPT_LOST_CONTROL_POINT ); + } + } + } + + for( int i = 0; i < iNumCappers; i++ ) + { + int playerIndex = pCappingPlayers[i]; + + Assert( playerIndex > 0 && playerIndex <= gpGlobals->maxClients ); + + PlayerCapped( ToBaseMultiplayerPlayer(UTIL_PlayerByIndex( playerIndex )) ); + } + + // Remap team to get first game team = 1 + switch ( m_iTeam - FIRST_GAME_TEAM+1 ) + { + case 1: + m_OnOwnerChangedToTeam1.FireOutput( this, this ); + break; + case 2: + m_OnOwnerChangedToTeam2.FireOutput( this, this ); + break; + } + + if ( m_iTeam != TEAM_UNASSIGNED && iNumCappers ) + { + SendCapString( m_iTeam, iNumCappers, pCappingPlayers ); + } + } + + // Have control point master check the win conditions now! + CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, GetControlPointMasterName() ); + + while( pEnt ) + { + CTeamControlPointMaster *pMaster = dynamic_cast<CTeamControlPointMaster *>( pEnt ); + + if ( pMaster->IsActive() ) + { + pMaster->CheckWinConditions(); + pMaster->SetLastOwnershipChangeTime( gpGlobals->curtime ); + } + + pEnt = gEntList.FindEntityByClassname( pEnt, GetControlPointMasterName() ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::SendCapString( int iCapTeam, int iNumCappingPlayers, int *pCappingPlayers ) +{ + if ( strlen( STRING(m_iszPrintName) ) <= 0 ) + return; + + int iNumCappers = iNumCappingPlayers; + + IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_captured" ); + if ( event ) + { + event->SetInt( "cp", m_iPointIndex ); + event->SetString( "cpname", STRING( m_iszPrintName ) ); + event->SetInt( "team", iCapTeam ); + + // safety check + if ( iNumCappers > 8 ) + { + iNumCappers = 8; + } + + char cappers[9]; // pCappingPlayers should be max length 8 + int i; + for( i = 0 ; i < iNumCappers ; i++ ) + { + cappers[i] = (char)pCappingPlayers[i]; + } + + cappers[i] = '\0'; + + // pCappingPlayers is a null terminated list of player indices + event->SetString( "cappers", cappers ); + event->SetInt( "priority", 9 ); + + gameeventmanager->FireEvent( event ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::CaptureBlocked( CBaseMultiplayerPlayer *pPlayer ) +{ + if( strlen( STRING(m_iszPrintName) ) <= 0 ) + return; + + IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_capture_blocked" ); + + if ( event ) + { + event->SetInt( "cp", m_iPointIndex ); + event->SetString( "cpname", STRING(m_iszPrintName) ); + event->SetInt( "blocker", pPlayer->entindex() ); + event->SetInt( "priority", 9 ); + + gameeventmanager->FireEvent( event ); + } + + PlayerBlocked( pPlayer ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::GetOwner( void ) const +{ + return m_iTeam; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::GetDefaultOwner( void ) const +{ + return m_iDefaultOwner; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::GetCPGroup( void ) +{ + return m_iCPGroup; +} + +//----------------------------------------------------------------------------- +// Purpose: Returns the time-based point value of this control point +//----------------------------------------------------------------------------- +int CTeamControlPoint::PointValue( void ) +{ + if ( GetOwner() != m_iDefaultOwner ) + return m_TeamData[ GetOwner() ].iTimedPoints; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::SetActive( bool active ) +{ + m_bActive = active; + + if( active ) + { + RemoveEffects( EF_NODRAW ); + } + else + { + AddEffects( EF_NODRAW ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::SetCappersRequiredForTeam( int iGameTeam, int iCappers ) +{ + m_TeamData[iGameTeam].iPlayersRequired = iCappers; +} + + +//----------------------------------------------------------------------------- +// Purpose: Return true if this point has ever been contested, false if the enemy has never contested this point yet +//----------------------------------------------------------------------------- +bool CTeamControlPoint::HasBeenContested( void ) const +{ + return m_flLastContestedAt > 0.0f; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +float CTeamControlPoint::LastContestedAt( void ) +{ + return m_flLastContestedAt; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::SetLastContestedAt( float flTime ) +{ + m_flLastContestedAt = flTime; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::UpdateCapPercentage( void ) +{ + for ( int i = LAST_SHARED_TEAM+1; i < m_TeamData.Count(); i++ ) + { + // Skip spectator + if ( i == TEAM_SPECTATOR ) + continue; + + float flPerc = GetTeamCapPercentage(i); + + if ( m_TeamData[i].iTeamPoseParam != -1 ) + { + SetPoseParameter( m_TeamData[i].iTeamPoseParam, flPerc ); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +float CTeamControlPoint::GetTeamCapPercentage( int iTeam ) +{ + int iCappingTeam = ObjectiveResource()->GetCappingTeam( GetPointIndex() ); + if ( iCappingTeam == TEAM_UNASSIGNED ) + { + // No-one's capping this point. + if ( iTeam == m_iTeam ) + return 1.0; + + return 0.0; + } + + float flCapPerc = ObjectiveResource()->GetCPCapPercentage( GetPointIndex() ); + if ( iTeam == iCappingTeam ) + return (1.0 - flCapPerc); + if ( iTeam == m_iTeam ) + return flCapPerc; + + return 0.0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CTeamControlPoint::DrawDebugTextOverlays( void ) +{ + int text_offset = BaseClass::DrawDebugTextOverlays(); + + if (m_debugOverlays & OVERLAY_TEXT_BIT) + { + char tempstr[1024]; + Q_snprintf(tempstr, sizeof(tempstr), "INDEX: (%d)", GetPointIndex() ); + EntityText(text_offset,tempstr,0); + text_offset++; + + Q_snprintf( tempstr, sizeof(tempstr), "Red Previous Points: "); + for ( int i = 0; i < MAX_PREVIOUS_POINTS; i++ ) + { + if ( m_TeamData[2].iszPreviousPoint[i] != NULL_STRING ) + { + Q_strncat( tempstr, STRING(m_TeamData[2].iszPreviousPoint[i]), 1024, COPY_ALL_CHARACTERS ); + Q_strncat( tempstr, ", ", 1024, COPY_ALL_CHARACTERS ); + } + } + EntityText(text_offset,tempstr,0); + text_offset++; + + Q_snprintf( tempstr, sizeof(tempstr), "Blue Previous Points: " ); + for ( int i = 0; i < MAX_PREVIOUS_POINTS; i++ ) + { + if ( m_TeamData[3].iszPreviousPoint[i] != NULL_STRING ) + { + Q_strncat( tempstr, STRING(m_TeamData[3].iszPreviousPoint[i]), 1024, COPY_ALL_CHARACTERS ); + Q_strncat( tempstr, ", ", 1024, COPY_ALL_CHARACTERS ); + } + } + EntityText(text_offset,tempstr,0); + text_offset++; + + for ( int i = 0; i < MAX_CONTROL_POINT_TEAMS; i++ ) + { + if ( ObjectiveResource()->GetBaseControlPointForTeam(i) == GetPointIndex() ) + { + Q_snprintf(tempstr, sizeof(tempstr), "Base Control Point for Team %d", i ); + EntityText(text_offset,tempstr,0); + text_offset++; + } + } + } + + return text_offset; +} + +//----------------------------------------------------------------------------- +// Purpose: The specified player took part in capping this point. +//----------------------------------------------------------------------------- +void CTeamControlPoint::PlayerCapped( CBaseMultiplayerPlayer *pPlayer ) +{ + if ( pPlayer ) + { + pPlayer->SpeakConceptIfAllowed( MP_CONCEPT_CAPTURED_POINT ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: The specified player blocked the enemy team from capping this point. +//----------------------------------------------------------------------------- +void CTeamControlPoint::PlayerBlocked( CBaseMultiplayerPlayer *pPlayer ) +{ + if ( pPlayer ) + { + pPlayer->SpeakConceptIfAllowed( MP_CONCEPT_CAPTURE_BLOCKED ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::InputRoundActivate( inputdata_t &inputdata ) +{ + switch ( m_iTeam - FIRST_GAME_TEAM+1 ) + { + case 1: + m_OnRoundStartOwnedByTeam1.FireOutput( this, this ); + break; + case 2: + m_OnRoundStartOwnedByTeam2.FireOutput( this, this ); + break; + } + + InternalSetLocked( m_bLocked ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::InputSetLocked( inputdata_t &inputdata ) +{ + // never lock/unlock the point if we're in waiting for players + if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->IsInWaitingForPlayers() ) + return; + + bool bLocked = inputdata.value.Int() > 0; + InternalSetLocked( bLocked ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::InternalSetLocked( bool bLocked ) +{ + if ( !bLocked && m_bLocked ) + { + // unlocked this point + IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_unlocked" ); + if ( event ) + { + event->SetInt( "cp", m_iPointIndex ); + event->SetString( "cpname", STRING( m_iszPrintName ) ); + event->SetInt( "team", m_iTeam ); + gameeventmanager->FireEvent( event ); + } + } + else if ( bLocked && !m_bLocked ) + { + // locked this point + IGameEvent *event = gameeventmanager->CreateEvent( "teamplay_point_locked" ); + if ( event ) + { + event->SetInt( "cp", m_iPointIndex ); + event->SetString( "cpname", STRING( m_iszPrintName ) ); + event->SetInt( "team", m_iTeam ); + gameeventmanager->FireEvent( event ); + } + } + + m_bLocked = bLocked; + + if ( ObjectiveResource() && GetPointIndex() < ObjectiveResource()->GetNumControlPoints() ) + { + ObjectiveResource()->SetCPLocked( GetPointIndex(), m_bLocked ); + ObjectiveResource()->SetCPUnlockTime( GetPointIndex(), 0.0f ); + } + + if ( !m_bLocked ) + { + m_flUnlockTime = -1; + m_OnUnlocked.FireOutput( this, this ); + SetContextThink( NULL, 0, CONTROL_POINT_UNLOCK_THINK ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::InputSetUnlockTime( inputdata_t &inputdata ) +{ + // never lock/unlock the point if we're in waiting for players + if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->IsInWaitingForPlayers() ) + return; + + int nTime = inputdata.value.Int(); + + if ( nTime <= 0 ) + { + InternalSetLocked( false ); + return; + } + + m_flUnlockTime = gpGlobals->curtime + nTime; + + if ( ObjectiveResource() ) + { + ObjectiveResource()->SetCPUnlockTime( GetPointIndex(), m_flUnlockTime ); + } + + SetContextThink( &CTeamControlPoint::UnlockThink, gpGlobals->curtime + 0.1, CONTROL_POINT_UNLOCK_THINK ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamControlPoint::UnlockThink( void ) +{ + if ( m_flUnlockTime > 0 && + m_flUnlockTime < gpGlobals->curtime && + ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->State_Get() == GR_STATE_RND_RUNNING ) ) + { + InternalSetLocked( false ); + return; + } + + SetContextThink( &CTeamControlPoint::UnlockThink, gpGlobals->curtime + 0.1, CONTROL_POINT_UNLOCK_THINK ); +} |