diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_spritespray.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_spritespray.cpp')
| -rw-r--r-- | mp/src/game/server/te_spritespray.cpp | 270 |
1 files changed, 135 insertions, 135 deletions
diff --git a/mp/src/game/server/te_spritespray.cpp b/mp/src/game/server/te_spritespray.cpp index dd17db4d..6ff03af2 100644 --- a/mp/src/game/server/te_spritespray.cpp +++ b/mp/src/game/server/te_spritespray.cpp @@ -1,136 +1,136 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches Sprite Spray tempentity
-//-----------------------------------------------------------------------------
-class CTESpriteSpray : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTESpriteSpray, CBaseTempEntity );
-
- CTESpriteSpray( const char *name );
- virtual ~CTESpriteSpray( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkVector( m_vecDirection );
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( int, m_nSpeed );
- CNetworkVar( float, m_fNoise );
- CNetworkVar( int, m_nCount );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTESpriteSpray::CTESpriteSpray( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_vecDirection.Init();
- m_nModelIndex = 0;
- m_fNoise = 0;
- m_nSpeed = 0;
- m_nCount = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTESpriteSpray::~CTESpriteSpray( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTESpriteSpray::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_nModelIndex = g_sModelIndexSmoke;
- m_fNoise = 0.8;
- m_nCount = 5;
- m_nSpeed = 30;
- m_vecOrigin = current_origin;
-
- Vector forward, right;
-
- m_vecOrigin.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward, &right, NULL );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
- VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() );
-
- m_vecDirection.Init( random->RandomInt( -100, 100 ), random->RandomInt( -100, 100 ), random->RandomInt( 0, 100 ) );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTESpriteSpray, DT_TESpriteSpray)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD),
- SendPropModelIndex(SENDINFO(m_nModelIndex)),
- SendPropFloat( SENDINFO(m_fNoise ), 8, SPROP_ROUNDDOWN, 0.0, 2.56 ),
- SendPropInt( SENDINFO(m_nSpeed ), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TESpriteSpray objects
-static CTESpriteSpray g_TESpriteSpray( "Sprite Spray" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *pos -
-// *dir -
-// modelindex -
-// speed -
-// noise -
-// count -
-//-----------------------------------------------------------------------------
-void TE_SpriteSpray( IRecipientFilter& filter, float delay,
- const Vector *pos, const Vector *dir, int modelindex, int speed, float noise, int count )
-{
- g_TESpriteSpray.m_vecOrigin = *pos;
- g_TESpriteSpray.m_vecDirection = *dir;
- g_TESpriteSpray.m_nModelIndex = modelindex;
- g_TESpriteSpray.m_nSpeed = speed;
- g_TESpriteSpray.m_fNoise = noise;
- g_TESpriteSpray.m_nCount = count;
-
- // Send it over the wire
- g_TESpriteSpray.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches Sprite Spray tempentity +//----------------------------------------------------------------------------- +class CTESpriteSpray : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTESpriteSpray, CBaseTempEntity ); + + CTESpriteSpray( const char *name ); + virtual ~CTESpriteSpray( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkVector( m_vecDirection ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nSpeed ); + CNetworkVar( float, m_fNoise ); + CNetworkVar( int, m_nCount ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTESpriteSpray::CTESpriteSpray( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_vecDirection.Init(); + m_nModelIndex = 0; + m_fNoise = 0; + m_nSpeed = 0; + m_nCount = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTESpriteSpray::~CTESpriteSpray( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTESpriteSpray::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = g_sModelIndexSmoke; + m_fNoise = 0.8; + m_nCount = 5; + m_nSpeed = 30; + m_vecOrigin = current_origin; + + Vector forward, right; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward, &right, NULL ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); + + m_vecDirection.Init( random->RandomInt( -100, 100 ), random->RandomInt( -100, 100 ), random->RandomInt( 0, 100 ) ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTESpriteSpray, DT_TESpriteSpray) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD), + SendPropModelIndex(SENDINFO(m_nModelIndex)), + SendPropFloat( SENDINFO(m_fNoise ), 8, SPROP_ROUNDDOWN, 0.0, 2.56 ), + SendPropInt( SENDINFO(m_nSpeed ), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TESpriteSpray objects +static CTESpriteSpray g_TESpriteSpray( "Sprite Spray" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *pos - +// *dir - +// modelindex - +// speed - +// noise - +// count - +//----------------------------------------------------------------------------- +void TE_SpriteSpray( IRecipientFilter& filter, float delay, + const Vector *pos, const Vector *dir, int modelindex, int speed, float noise, int count ) +{ + g_TESpriteSpray.m_vecOrigin = *pos; + g_TESpriteSpray.m_vecDirection = *dir; + g_TESpriteSpray.m_nModelIndex = modelindex; + g_TESpriteSpray.m_nSpeed = speed; + g_TESpriteSpray.m_fNoise = noise; + g_TESpriteSpray.m_nCount = count; + + // Send it over the wire + g_TESpriteSpray.Create( filter, delay ); }
\ No newline at end of file |