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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_spritespray.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_spritespray.cpp')
| -rw-r--r-- | mp/src/game/server/te_spritespray.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/mp/src/game/server/te_spritespray.cpp b/mp/src/game/server/te_spritespray.cpp new file mode 100644 index 00000000..dd17db4d --- /dev/null +++ b/mp/src/game/server/te_spritespray.cpp @@ -0,0 +1,136 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches Sprite Spray tempentity
+//-----------------------------------------------------------------------------
+class CTESpriteSpray : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTESpriteSpray, CBaseTempEntity );
+
+ CTESpriteSpray( const char *name );
+ virtual ~CTESpriteSpray( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecOrigin );
+ CNetworkVector( m_vecDirection );
+ CNetworkVar( int, m_nModelIndex );
+ CNetworkVar( int, m_nSpeed );
+ CNetworkVar( float, m_fNoise );
+ CNetworkVar( int, m_nCount );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTESpriteSpray::CTESpriteSpray( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecOrigin.Init();
+ m_vecDirection.Init();
+ m_nModelIndex = 0;
+ m_fNoise = 0;
+ m_nSpeed = 0;
+ m_nCount = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTESpriteSpray::~CTESpriteSpray( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTESpriteSpray::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_nModelIndex = g_sModelIndexSmoke;
+ m_fNoise = 0.8;
+ m_nCount = 5;
+ m_nSpeed = 30;
+ m_vecOrigin = current_origin;
+
+ Vector forward, right;
+
+ m_vecOrigin.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward, &right, NULL );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
+ VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() );
+
+ m_vecDirection.Init( random->RandomInt( -100, 100 ), random->RandomInt( -100, 100 ), random->RandomInt( 0, 100 ) );
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTESpriteSpray, DT_TESpriteSpray)
+ SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD),
+ SendPropModelIndex(SENDINFO(m_nModelIndex)),
+ SendPropFloat( SENDINFO(m_fNoise ), 8, SPROP_ROUNDDOWN, 0.0, 2.56 ),
+ SendPropInt( SENDINFO(m_nSpeed ), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TESpriteSpray objects
+static CTESpriteSpray g_TESpriteSpray( "Sprite Spray" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *pos -
+// *dir -
+// modelindex -
+// speed -
+// noise -
+// count -
+//-----------------------------------------------------------------------------
+void TE_SpriteSpray( IRecipientFilter& filter, float delay,
+ const Vector *pos, const Vector *dir, int modelindex, int speed, float noise, int count )
+{
+ g_TESpriteSpray.m_vecOrigin = *pos;
+ g_TESpriteSpray.m_vecDirection = *dir;
+ g_TESpriteSpray.m_nModelIndex = modelindex;
+ g_TESpriteSpray.m_nSpeed = speed;
+ g_TESpriteSpray.m_fNoise = noise;
+ g_TESpriteSpray.m_nCount = count;
+
+ // Send it over the wire
+ g_TESpriteSpray.Create( filter, delay );
+}
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