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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_sprite.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_sprite.cpp')
| -rw-r--r-- | mp/src/game/server/te_sprite.cpp | 240 |
1 files changed, 120 insertions, 120 deletions
diff --git a/mp/src/game/server/te_sprite.cpp b/mp/src/game/server/te_sprite.cpp index 1bb2a496..63289a24 100644 --- a/mp/src/game/server/te_sprite.cpp +++ b/mp/src/game/server/te_sprite.cpp @@ -1,121 +1,121 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches Sprite tempentity
-//-----------------------------------------------------------------------------
-class CTESprite : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTESprite, CBaseTempEntity );
-
- CTESprite( const char *name );
- virtual ~CTESprite( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- virtual void Precache( void );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( float, m_fScale );
- CNetworkVar( int, m_nBrightness );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTESprite::CTESprite( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_nModelIndex = 0;
- m_fScale = 0;
- m_nBrightness = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTESprite::~CTESprite( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTESprite::Precache( void )
-{
- CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt");
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTESprite::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_nModelIndex = CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt");
- m_fScale = 0.8;
- m_nBrightness = 200;
- m_vecOrigin = current_origin;
-
- Vector forward, right;
-
- m_vecOrigin.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward, &right, NULL );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
- VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-
-IMPLEMENT_SERVERCLASS_ST(CTESprite, DT_TESprite)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropModelIndex( SENDINFO(m_nModelIndex) ),
- SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ),
- SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TESprite objects
-static CTESprite g_TESprite( "Sprite" );
-
-void TE_Sprite( IRecipientFilter& filter, float delay,
- const Vector *pos, int modelindex, float size, int brightness )
-{
- g_TESprite.m_vecOrigin = *pos;
- g_TESprite.m_nModelIndex = modelindex;
- g_TESprite.m_fScale = size;
- g_TESprite.m_nBrightness = brightness;
-
- // Send it over the wire
- g_TESprite.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches Sprite tempentity +//----------------------------------------------------------------------------- +class CTESprite : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTESprite, CBaseTempEntity ); + + CTESprite( const char *name ); + virtual ~CTESprite( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + virtual void Precache( void ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( float, m_fScale ); + CNetworkVar( int, m_nBrightness ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTESprite::CTESprite( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_nModelIndex = 0; + m_fScale = 0; + m_nBrightness = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTESprite::~CTESprite( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTESprite::Precache( void ) +{ + CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTESprite::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); + m_fScale = 0.8; + m_nBrightness = 200; + m_vecOrigin = current_origin; + + Vector forward, right; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward, &right, NULL ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + + +IMPLEMENT_SERVERCLASS_ST(CTESprite, DT_TESprite) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ), + SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TESprite objects +static CTESprite g_TESprite( "Sprite" ); + +void TE_Sprite( IRecipientFilter& filter, float delay, + const Vector *pos, int modelindex, float size, int brightness ) +{ + g_TESprite.m_vecOrigin = *pos; + g_TESprite.m_nModelIndex = modelindex; + g_TESprite.m_fScale = size; + g_TESprite.m_nBrightness = brightness; + + // Send it over the wire + g_TESprite.Create( filter, delay ); }
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