diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_projecteddecal.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_projecteddecal.cpp')
| -rw-r--r-- | mp/src/game/server/te_projecteddecal.cpp | 242 |
1 files changed, 121 insertions, 121 deletions
diff --git a/mp/src/game/server/te_projecteddecal.cpp b/mp/src/game/server/te_projecteddecal.cpp index b53ce3c1..83e40e1a 100644 --- a/mp/src/game/server/te_projecteddecal.cpp +++ b/mp/src/game/server/te_projecteddecal.cpp @@ -1,122 +1,122 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches BSP decal tempentity
-//-----------------------------------------------------------------------------
-class CTEProjectedDecal : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEProjectedDecal, CBaseTempEntity );
-
- CTEProjectedDecal( const char *name );
- virtual ~CTEProjectedDecal( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkVar( int, m_nIndex );
- CNetworkVar( float, m_flDistance );
- CNetworkQAngle( m_angRotation );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEProjectedDecal::CTEProjectedDecal( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_angRotation.Init();
- m_flDistance = 64.0f;
- m_nIndex = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEProjectedDecal::~CTEProjectedDecal( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEProjectedDecal::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_flDistance = 1024.0f;
- m_nIndex = 0;
- m_vecOrigin = current_origin;
- m_angRotation = current_angles;
-
- Vector vecEnd;
-
- Vector forward;
-
- m_vecOrigin.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 24.0, forward, m_vecOrigin.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEProjectedDecal, DT_TEProjectedDecal)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropQAngles( SENDINFO(m_angRotation), 10 ),
- SendPropFloat( SENDINFO(m_flDistance), 10, SPROP_ROUNDUP, 0, 1024 ),
- SendPropInt( SENDINFO(m_nIndex), 9, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBSPDecal objects
-static CTEProjectedDecal g_TEProjectedDecal( "Projected Decal" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *pos -
-// entity -
-// index -
-// modelindex -
-//-----------------------------------------------------------------------------
-void TE_ProjectDecal( IRecipientFilter& filter, float delay,
- const Vector* pos, const QAngle *angles, float distance, int index )
-{
- g_TEProjectedDecal.m_vecOrigin = *pos;
- g_TEProjectedDecal.m_angRotation = *angles;
- g_TEProjectedDecal.m_flDistance = distance;
- g_TEProjectedDecal.m_nIndex = index;
-
- // Send it over the wire
- g_TEProjectedDecal.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches BSP decal tempentity +//----------------------------------------------------------------------------- +class CTEProjectedDecal : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEProjectedDecal, CBaseTempEntity ); + + CTEProjectedDecal( const char *name ); + virtual ~CTEProjectedDecal( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkVar( int, m_nIndex ); + CNetworkVar( float, m_flDistance ); + CNetworkQAngle( m_angRotation ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEProjectedDecal::CTEProjectedDecal( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_angRotation.Init(); + m_flDistance = 64.0f; + m_nIndex = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEProjectedDecal::~CTEProjectedDecal( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEProjectedDecal::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_flDistance = 1024.0f; + m_nIndex = 0; + m_vecOrigin = current_origin; + m_angRotation = current_angles; + + Vector vecEnd; + + Vector forward; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 24.0, forward, m_vecOrigin.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEProjectedDecal, DT_TEProjectedDecal) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropQAngles( SENDINFO(m_angRotation), 10 ), + SendPropFloat( SENDINFO(m_flDistance), 10, SPROP_ROUNDUP, 0, 1024 ), + SendPropInt( SENDINFO(m_nIndex), 9, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEBSPDecal objects +static CTEProjectedDecal g_TEProjectedDecal( "Projected Decal" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *pos - +// entity - +// index - +// modelindex - +//----------------------------------------------------------------------------- +void TE_ProjectDecal( IRecipientFilter& filter, float delay, + const Vector* pos, const QAngle *angles, float distance, int index ) +{ + g_TEProjectedDecal.m_vecOrigin = *pos; + g_TEProjectedDecal.m_angRotation = *angles; + g_TEProjectedDecal.m_flDistance = distance; + g_TEProjectedDecal.m_nIndex = index; + + // Send it over the wire + g_TEProjectedDecal.Create( filter, delay ); }
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