diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_physicsprop.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_physicsprop.cpp')
| -rw-r--r-- | mp/src/game/server/te_physicsprop.cpp | 264 |
1 files changed, 132 insertions, 132 deletions
diff --git a/mp/src/game/server/te_physicsprop.cpp b/mp/src/game/server/te_physicsprop.cpp index c2cd70e1..df4d061a 100644 --- a/mp/src/game/server/te_physicsprop.cpp +++ b/mp/src/game/server/te_physicsprop.cpp @@ -1,133 +1,133 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: create clientside physics prop, as breaks model if needed
-//-----------------------------------------------------------------------------
-class CTEPhysicsProp : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEPhysicsProp, CBaseTempEntity );
-
- CTEPhysicsProp( const char *name );
- virtual ~CTEPhysicsProp( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- virtual void Precache( void );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkQAngle( m_angRotation );
- CNetworkVector( m_vecVelocity );
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( int, m_nSkin );
- CNetworkVar( int, m_nFlags );
- CNetworkVar( int, m_nEffects );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEPhysicsProp::CTEPhysicsProp( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_angRotation.Init();
- m_vecVelocity.Init();
- m_nModelIndex = 0;
- m_nSkin = 0;
- m_nFlags = 0;
- m_nEffects = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEPhysicsProp::~CTEPhysicsProp( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTEPhysicsProp::Precache( void )
-{
- CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEPhysicsProp::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
- m_nSkin = 0;
- m_vecOrigin = current_origin;
- m_angRotation = current_angles;
-
- m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) );
- m_nFlags = 0;
- m_nEffects = 0;
-
- Vector forward, right;
-
- m_vecOrigin += Vector( 0, 0, 24 );
-
- AngleVectors( current_angles, &forward, &right, 0 );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
- VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
- SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
- SendPropModelIndex( SENDINFO(m_nModelIndex) ),
- SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS),
- SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED),
-END_SEND_TABLE()
-
-// Singleton to fire TEBreakModel objects
-static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" );
-
-void TE_PhysicsProp( IRecipientFilter& filter, float delay,
- int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects )
-{
- s_TEPhysicsProp.m_vecOrigin = pos;
- s_TEPhysicsProp.m_angRotation = angles;
- s_TEPhysicsProp.m_vecVelocity = vel;
- s_TEPhysicsProp.m_nModelIndex = modelindex;
- s_TEPhysicsProp.m_nSkin = skin;
- s_TEPhysicsProp.m_nFlags = flags;
- s_TEPhysicsProp.m_nEffects = effects;
-
- // Send it over the wire
- s_TEPhysicsProp.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: create clientside physics prop, as breaks model if needed +//----------------------------------------------------------------------------- +class CTEPhysicsProp : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEPhysicsProp, CBaseTempEntity ); + + CTEPhysicsProp( const char *name ); + virtual ~CTEPhysicsProp( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + virtual void Precache( void ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkQAngle( m_angRotation ); + CNetworkVector( m_vecVelocity ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nSkin ); + CNetworkVar( int, m_nFlags ); + CNetworkVar( int, m_nEffects ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEPhysicsProp::CTEPhysicsProp( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_angRotation.Init(); + m_vecVelocity.Init(); + m_nModelIndex = 0; + m_nSkin = 0; + m_nFlags = 0; + m_nEffects = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEPhysicsProp::~CTEPhysicsProp( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTEPhysicsProp::Precache( void ) +{ + CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEPhysicsProp::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); + m_nSkin = 0; + m_vecOrigin = current_origin; + m_angRotation = current_angles; + + m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) ); + m_nFlags = 0; + m_nEffects = 0; + + Vector forward, right; + + m_vecOrigin += Vector( 0, 0, 24 ); + + AngleVectors( current_angles, &forward, &right, 0 ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ), + SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS), + SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED), +END_SEND_TABLE() + +// Singleton to fire TEBreakModel objects +static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" ); + +void TE_PhysicsProp( IRecipientFilter& filter, float delay, + int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects ) +{ + s_TEPhysicsProp.m_vecOrigin = pos; + s_TEPhysicsProp.m_angRotation = angles; + s_TEPhysicsProp.m_vecVelocity = vel; + s_TEPhysicsProp.m_nModelIndex = modelindex; + s_TEPhysicsProp.m_nSkin = skin; + s_TEPhysicsProp.m_nFlags = flags; + s_TEPhysicsProp.m_nEffects = effects; + + // Send it over the wire + s_TEPhysicsProp.Create( filter, delay ); }
\ No newline at end of file |