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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_impact.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_impact.cpp')
-rw-r--r--mp/src/game/server/te_impact.cpp192
1 files changed, 96 insertions, 96 deletions
diff --git a/mp/src/game/server/te_impact.cpp b/mp/src/game/server/te_impact.cpp
index e0b84258..4f52ccc9 100644
--- a/mp/src/game/server/te_impact.cpp
+++ b/mp/src/game/server/te_impact.cpp
@@ -1,97 +1,97 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Send generic impact messages to the client for visualization
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches Gunshot decal tempentity
-//-----------------------------------------------------------------------------
-class CTEImpact : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEImpact, CBaseTempEntity );
-
- DECLARE_SERVERCLASS();
-
- CTEImpact( const char *name );
- virtual ~CTEImpact();
-
- void Precache( void );
- void Test( const Vector& current_origin, const Vector& current_normal );
-
-public:
-
- CNetworkVector( m_vecOrigin );
- CNetworkVector( m_vecNormal ); //NOTENOTE: In a multi-play setup we'll probably want non-oriented effects for bandwidth
- CNetworkVar( int, m_iType );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-// Output :
-//-----------------------------------------------------------------------------
-CTEImpact::CTEImpact( const char *name ) : CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_vecNormal.Init();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEImpact::~CTEImpact( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTEImpact::Precache( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEImpact::Test( const Vector& current_origin, const Vector& current_normal )
-{
-}
-
-
-//Server class implementation
-IMPLEMENT_SERVERCLASS_ST( CTEImpact, DT_TEImpact)
- SendPropVector( SENDINFO( m_vecOrigin ), -1, SPROP_COORD ),
- SendPropVector( SENDINFO( m_vecNormal ), -1, SPROP_COORD ),
- SendPropInt( SENDINFO( m_iType ), 32, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-// Singleton to fire TEImpact objects
-static CTEImpact g_TEImpact( "Impact" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-//-----------------------------------------------------------------------------
-void TE_Impact( IRecipientFilter& filter, float delay )
-{
- g_TEImpact.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Send generic impact messages to the client for visualization
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches Gunshot decal tempentity
+//-----------------------------------------------------------------------------
+class CTEImpact : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEImpact, CBaseTempEntity );
+
+ DECLARE_SERVERCLASS();
+
+ CTEImpact( const char *name );
+ virtual ~CTEImpact();
+
+ void Precache( void );
+ void Test( const Vector& current_origin, const Vector& current_normal );
+
+public:
+
+ CNetworkVector( m_vecOrigin );
+ CNetworkVector( m_vecNormal ); //NOTENOTE: In a multi-play setup we'll probably want non-oriented effects for bandwidth
+ CNetworkVar( int, m_iType );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+// Output :
+//-----------------------------------------------------------------------------
+CTEImpact::CTEImpact( const char *name ) : CBaseTempEntity( name )
+{
+ m_vecOrigin.Init();
+ m_vecNormal.Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEImpact::~CTEImpact( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTEImpact::Precache( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEImpact::Test( const Vector& current_origin, const Vector& current_normal )
+{
+}
+
+
+//Server class implementation
+IMPLEMENT_SERVERCLASS_ST( CTEImpact, DT_TEImpact)
+ SendPropVector( SENDINFO( m_vecOrigin ), -1, SPROP_COORD ),
+ SendPropVector( SENDINFO( m_vecNormal ), -1, SPROP_COORD ),
+ SendPropInt( SENDINFO( m_iType ), 32, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+// Singleton to fire TEImpact objects
+static CTEImpact g_TEImpact( "Impact" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+//-----------------------------------------------------------------------------
+void TE_Impact( IRecipientFilter& filter, float delay )
+{
+ g_TEImpact.Create( filter, delay );
} \ No newline at end of file