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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_glassshatter.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_glassshatter.cpp')
-rw-r--r--mp/src/game/server/te_glassshatter.cpp310
1 files changed, 155 insertions, 155 deletions
diff --git a/mp/src/game/server/te_glassshatter.cpp b/mp/src/game/server/te_glassshatter.cpp
index 36214fd2..b9bc37d9 100644
--- a/mp/src/game/server/te_glassshatter.cpp
+++ b/mp/src/game/server/te_glassshatter.cpp
@@ -1,155 +1,155 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "shattersurfacetypes.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches Glass Shatter tempentity
-//-----------------------------------------------------------------------------
-class CTEShatterSurface : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEShatterSurface, CBaseTempEntity );
-
- CTEShatterSurface( const char *name );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkQAngle( m_vecAngles );
- CNetworkVector( m_vecForce );
- CNetworkVector( m_vecForcePos );
- CNetworkVar( float, m_flWidth );
- CNetworkVar( float, m_flHeight );
- CNetworkVar( float, m_flShardSize );
- CNetworkVar( int, m_nSurfaceType );
- CNetworkArray( byte, m_uchFrontColor, 3 );
- CNetworkArray( byte, m_uchBackColor, 3 );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEShatterSurface::CTEShatterSurface( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_vecAngles.Init();
- m_vecForce.Init();
- m_vecForcePos.Init();
- m_flWidth = 16.0f;
- m_flHeight = 16.0f;
- m_flShardSize = 3.0f;
- m_uchFrontColor.Set( 0, 255 );
- m_uchFrontColor.Set( 1, 255 );
- m_uchFrontColor.Set( 2, 255 );
- m_uchBackColor.Set( 0, 255 );
- m_uchBackColor.Set( 1, 255 );
- m_uchBackColor.Set( 2, 255 );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEShatterSurface::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_vecOrigin = current_origin;
-
- Vector vecEnd;
-
- Vector forward;
-
- m_vecOrigin.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
- VectorMA( m_vecOrigin, 1024.0, forward, vecEnd );
-
- trace_t tr;
-
- UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
-
- m_vecOrigin = tr.endpos;
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEShatterSurface, DT_TEShatterSurface)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecForce), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecForcePos), -1, SPROP_COORD),
- SendPropFloat( SENDINFO(m_flWidth), 0, SPROP_NOSCALE ),
- SendPropFloat( SENDINFO(m_flHeight), 0, SPROP_NOSCALE ),
- SendPropFloat( SENDINFO(m_flShardSize), 0, SPROP_NOSCALE ),
- SendPropInt( SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 0 ), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 1 ), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 2 ), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 0 ), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 1 ), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 2 ), 8, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEShatterSurface objects
-static CTEShatterSurface g_TEShatterSurface( "Surface Shatter" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *pos -
-// entity -
-// index -
-//-----------------------------------------------------------------------------
-void TE_ShatterSurface( IRecipientFilter& filter, float delay,
- const Vector* pos, const QAngle* angle, const Vector* force, const Vector* forcepos,
- float width, float height, float shardsize, ShatterSurface_t surfacetype,
- int front_r, int front_g, int front_b, int back_r, int back_g, int back_b)
-{
- g_TEShatterSurface.m_vecOrigin = *pos;
- g_TEShatterSurface.m_vecAngles = *angle;
- g_TEShatterSurface.m_vecForce = *force;
- g_TEShatterSurface.m_vecForcePos = *forcepos;
- g_TEShatterSurface.m_flWidth = width;
- g_TEShatterSurface.m_flHeight = height;
- g_TEShatterSurface.m_flShardSize = shardsize;
- g_TEShatterSurface.m_nSurfaceType = surfacetype;
- g_TEShatterSurface.m_uchFrontColor.Set( 0, front_r );
- g_TEShatterSurface.m_uchFrontColor.Set( 1, front_g );
- g_TEShatterSurface.m_uchFrontColor.Set( 2, front_b );
- g_TEShatterSurface.m_uchBackColor.Set( 0, back_r );
- g_TEShatterSurface.m_uchBackColor.Set( 1, back_g );
- g_TEShatterSurface.m_uchBackColor.Set( 2, back_b );
-
- // Send it over the wire
- g_TEShatterSurface.Create( filter, delay );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+#include "shattersurfacetypes.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches Glass Shatter tempentity
+//-----------------------------------------------------------------------------
+class CTEShatterSurface : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEShatterSurface, CBaseTempEntity );
+
+ CTEShatterSurface( const char *name );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecOrigin );
+ CNetworkQAngle( m_vecAngles );
+ CNetworkVector( m_vecForce );
+ CNetworkVector( m_vecForcePos );
+ CNetworkVar( float, m_flWidth );
+ CNetworkVar( float, m_flHeight );
+ CNetworkVar( float, m_flShardSize );
+ CNetworkVar( int, m_nSurfaceType );
+ CNetworkArray( byte, m_uchFrontColor, 3 );
+ CNetworkArray( byte, m_uchBackColor, 3 );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEShatterSurface::CTEShatterSurface( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecOrigin.Init();
+ m_vecAngles.Init();
+ m_vecForce.Init();
+ m_vecForcePos.Init();
+ m_flWidth = 16.0f;
+ m_flHeight = 16.0f;
+ m_flShardSize = 3.0f;
+ m_uchFrontColor.Set( 0, 255 );
+ m_uchFrontColor.Set( 1, 255 );
+ m_uchFrontColor.Set( 2, 255 );
+ m_uchBackColor.Set( 0, 255 );
+ m_uchBackColor.Set( 1, 255 );
+ m_uchBackColor.Set( 2, 255 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEShatterSurface::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_vecOrigin = current_origin;
+
+ Vector vecEnd;
+
+ Vector forward;
+
+ m_vecOrigin.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
+ VectorMA( m_vecOrigin, 1024.0, forward, vecEnd );
+
+ trace_t tr;
+
+ UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
+
+ m_vecOrigin = tr.endpos;
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEShatterSurface, DT_TEShatterSurface)
+ SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecForce), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecForcePos), -1, SPROP_COORD),
+ SendPropFloat( SENDINFO(m_flWidth), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO(m_flHeight), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO(m_flShardSize), 0, SPROP_NOSCALE ),
+ SendPropInt( SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 0 ), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 1 ), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 2 ), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 0 ), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 1 ), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 2 ), 8, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEShatterSurface objects
+static CTEShatterSurface g_TEShatterSurface( "Surface Shatter" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *pos -
+// entity -
+// index -
+//-----------------------------------------------------------------------------
+void TE_ShatterSurface( IRecipientFilter& filter, float delay,
+ const Vector* pos, const QAngle* angle, const Vector* force, const Vector* forcepos,
+ float width, float height, float shardsize, ShatterSurface_t surfacetype,
+ int front_r, int front_g, int front_b, int back_r, int back_g, int back_b)
+{
+ g_TEShatterSurface.m_vecOrigin = *pos;
+ g_TEShatterSurface.m_vecAngles = *angle;
+ g_TEShatterSurface.m_vecForce = *force;
+ g_TEShatterSurface.m_vecForcePos = *forcepos;
+ g_TEShatterSurface.m_flWidth = width;
+ g_TEShatterSurface.m_flHeight = height;
+ g_TEShatterSurface.m_flShardSize = shardsize;
+ g_TEShatterSurface.m_nSurfaceType = surfacetype;
+ g_TEShatterSurface.m_uchFrontColor.Set( 0, front_r );
+ g_TEShatterSurface.m_uchFrontColor.Set( 1, front_g );
+ g_TEShatterSurface.m_uchFrontColor.Set( 2, front_b );
+ g_TEShatterSurface.m_uchBackColor.Set( 0, back_r );
+ g_TEShatterSurface.m_uchBackColor.Set( 1, back_g );
+ g_TEShatterSurface.m_uchBackColor.Set( 2, back_b );
+
+ // Send it over the wire
+ g_TEShatterSurface.Create( filter, delay );
+}