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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_explosion.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_explosion.cpp')
| -rw-r--r-- | mp/src/game/server/te_explosion.cpp | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/mp/src/game/server/te_explosion.cpp b/mp/src/game/server/te_explosion.cpp index fccf0b2e..2c53b1b1 100644 --- a/mp/src/game/server/te_explosion.cpp +++ b/mp/src/game/server/te_explosion.cpp @@ -1,132 +1,132 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "te_particlesystem.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches explosion tempentity
-//-----------------------------------------------------------------------------
-class CTEExplosion : public CTEParticleSystem
-{
-public:
- DECLARE_CLASS( CTEExplosion, CTEParticleSystem );
- DECLARE_SERVERCLASS();
-
- CTEExplosion( const char *name );
- virtual ~CTEExplosion( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
-
-public:
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( float, m_fScale );
- CNetworkVar( int, m_nFrameRate );
- CNetworkVar( int, m_nFlags );
- CNetworkVector( m_vecNormal );
- CNetworkVar( unsigned char, m_chMaterialType );
- CNetworkVar( int, m_nRadius );
- CNetworkVar( int, m_nMagnitude );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEExplosion::CTEExplosion( const char *name ) :
- BaseClass( name )
-{
- m_nModelIndex = 0;
- m_fScale = 0;
- m_nFrameRate = 0;
- m_nFlags = 0;
- m_vecNormal.Init();
- m_chMaterialType = 'C';
- m_nRadius = 0;
- m_nMagnitude = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEExplosion::~CTEExplosion( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEExplosion::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_nModelIndex = g_sModelIndexFireball;
- m_fScale = 0.5;
- m_nFrameRate = 15;
- m_nFlags = TE_EXPLFLAG_NONE;
- m_vecOrigin = current_origin;
-
- Vector forward;
-
- m_vecOrigin.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- m_vecOrigin += forward * 50;
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEExplosion, DT_TEExplosion)
- SendPropModelIndex( SENDINFO(m_nModelIndex) ),
- SendPropFloat( SENDINFO(m_fScale ), 9, 0, 0.0, 51.2 ),
- SendPropInt( SENDINFO(m_nFrameRate), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ),
- SendPropVector( SENDINFO(m_vecNormal), -1, SPROP_COORD),
- SendPropInt( SENDINFO(m_chMaterialType), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nRadius), 32, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nMagnitude), 32, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-// Singleton to fire TEExplosion objects
-static CTEExplosion g_TEExplosion( "Explosion" );
-
-void TE_Explosion( IRecipientFilter& filter, float delay,
- const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, const Vector* normal, unsigned char materialType )
-{
- g_TEExplosion.m_vecOrigin = *pos;
- g_TEExplosion.m_nModelIndex = modelindex;
- g_TEExplosion.m_fScale = scale;
- g_TEExplosion.m_nFrameRate = framerate;
- g_TEExplosion.m_nFlags = flags;
- g_TEExplosion.m_nRadius = radius;
- g_TEExplosion.m_nMagnitude = magnitude;
-
- if ( normal )
- g_TEExplosion.m_vecNormal = *normal;
- else
- g_TEExplosion.m_vecNormal = Vector(0,0,1);
- g_TEExplosion.m_chMaterialType = materialType;
-
- // Send it over the wire
- g_TEExplosion.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "te_particlesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches explosion tempentity +//----------------------------------------------------------------------------- +class CTEExplosion : public CTEParticleSystem +{ +public: + DECLARE_CLASS( CTEExplosion, CTEParticleSystem ); + DECLARE_SERVERCLASS(); + + CTEExplosion( const char *name ); + virtual ~CTEExplosion( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + +public: + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( float, m_fScale ); + CNetworkVar( int, m_nFrameRate ); + CNetworkVar( int, m_nFlags ); + CNetworkVector( m_vecNormal ); + CNetworkVar( unsigned char, m_chMaterialType ); + CNetworkVar( int, m_nRadius ); + CNetworkVar( int, m_nMagnitude ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEExplosion::CTEExplosion( const char *name ) : + BaseClass( name ) +{ + m_nModelIndex = 0; + m_fScale = 0; + m_nFrameRate = 0; + m_nFlags = 0; + m_vecNormal.Init(); + m_chMaterialType = 'C'; + m_nRadius = 0; + m_nMagnitude = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEExplosion::~CTEExplosion( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEExplosion::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = g_sModelIndexFireball; + m_fScale = 0.5; + m_nFrameRate = 15; + m_nFlags = TE_EXPLFLAG_NONE; + m_vecOrigin = current_origin; + + Vector forward; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + m_vecOrigin += forward * 50; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEExplosion, DT_TEExplosion) + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropFloat( SENDINFO(m_fScale ), 9, 0, 0.0, 51.2 ), + SendPropInt( SENDINFO(m_nFrameRate), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ), + SendPropVector( SENDINFO(m_vecNormal), -1, SPROP_COORD), + SendPropInt( SENDINFO(m_chMaterialType), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nRadius), 32, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nMagnitude), 32, SPROP_UNSIGNED ), +END_SEND_TABLE() + +// Singleton to fire TEExplosion objects +static CTEExplosion g_TEExplosion( "Explosion" ); + +void TE_Explosion( IRecipientFilter& filter, float delay, + const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, const Vector* normal, unsigned char materialType ) +{ + g_TEExplosion.m_vecOrigin = *pos; + g_TEExplosion.m_nModelIndex = modelindex; + g_TEExplosion.m_fScale = scale; + g_TEExplosion.m_nFrameRate = framerate; + g_TEExplosion.m_nFlags = flags; + g_TEExplosion.m_nRadius = radius; + g_TEExplosion.m_nMagnitude = magnitude; + + if ( normal ) + g_TEExplosion.m_vecNormal = *normal; + else + g_TEExplosion.m_vecNormal = Vector(0,0,1); + g_TEExplosion.m_chMaterialType = materialType; + + // Send it over the wire + g_TEExplosion.Create( filter, delay ); }
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