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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_effect_dispatch.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_effect_dispatch.h')
| -rw-r--r-- | mp/src/game/server/te_effect_dispatch.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/mp/src/game/server/te_effect_dispatch.h b/mp/src/game/server/te_effect_dispatch.h index 8d4a8f0c..b759ed59 100644 --- a/mp/src/game/server/te_effect_dispatch.h +++ b/mp/src/game/server/te_effect_dispatch.h @@ -1,23 +1,23 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef TE_EFFECT_DISPATCH_H
-#define TE_EFFECT_DISPATCH_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "effect_dispatch_data.h"
-#include "recipientfilter.h"
-
-
-void DispatchEffect( const char *pName, const CEffectData &data );
-void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter );
-
-
-#endif // TE_EFFECT_DISPATCH_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TE_EFFECT_DISPATCH_H +#define TE_EFFECT_DISPATCH_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "effect_dispatch_data.h" +#include "recipientfilter.h" + + +void DispatchEffect( const char *pName, const CEffectData &data ); +void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter ); + + +#endif // TE_EFFECT_DISPATCH_H |