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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_effect_dispatch.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_effect_dispatch.h')
-rw-r--r--mp/src/game/server/te_effect_dispatch.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/mp/src/game/server/te_effect_dispatch.h b/mp/src/game/server/te_effect_dispatch.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TE_EFFECT_DISPATCH_H
+#define TE_EFFECT_DISPATCH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "effect_dispatch_data.h"
+#include "recipientfilter.h"
+
+
+void DispatchEffect( const char *pName, const CEffectData &data );
+void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter );
+
+
+#endif // TE_EFFECT_DISPATCH_H