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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_dynamiclight.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_dynamiclight.cpp')
-rw-r--r--mp/src/game/server/te_dynamiclight.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/mp/src/game/server/te_dynamiclight.cpp b/mp/src/game/server/te_dynamiclight.cpp
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+++ b/mp/src/game/server/te_dynamiclight.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays a dynamic light
+//-----------------------------------------------------------------------------
+class CTEDynamicLight : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEDynamicLight, CBaseTempEntity );
+
+ CTEDynamicLight( const char *name );
+ virtual ~CTEDynamicLight( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecOrigin );
+ CNetworkVar( float, m_fRadius );
+ CNetworkVar( int, r );
+ CNetworkVar( int, g );
+ CNetworkVar( int, b );
+ CNetworkVar( int, exponent );
+ CNetworkVar( float, m_fTime );
+ CNetworkVar( float, m_fDecay );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEDynamicLight::CTEDynamicLight( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecOrigin.Init();
+ r = 0;
+ g = 0;
+ b = 0;
+ exponent = 0;
+ m_fRadius = 0.0;
+ m_fTime = 0.0;
+ m_fDecay = 0.0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEDynamicLight::~CTEDynamicLight( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEDynamicLight::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ r = 255;
+ g = 255;
+ b = 63;
+ m_vecOrigin = current_origin;
+
+ m_fRadius = 200;
+ m_fTime = 2.0;
+ m_fDecay = 0.0;
+
+ Vector forward;
+
+ m_vecOrigin.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEDynamicLight, DT_TEDynamicLight)
+ SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
+ SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(exponent), 8, 0 ),
+ SendPropFloat( SENDINFO(m_fRadius), 8, SPROP_ROUNDUP, 0, 2560.0 ),
+ SendPropFloat( SENDINFO(m_fTime), 8, SPROP_ROUNDDOWN, 0, 25.6 ),
+ SendPropFloat( SENDINFO(m_fDecay), 8, SPROP_ROUNDDOWN, 0, 2560.0 ),
+END_SEND_TABLE()
+
+
+// Singleton
+static CTEDynamicLight g_TEDynamicLight( "Dynamic Light" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *org -
+// r -
+// g -
+// b -
+// radius -
+// time -
+// decay -
+//-----------------------------------------------------------------------------
+void TE_DynamicLight( IRecipientFilter& filter, float delay,
+ const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay )
+{
+ // Set up parameters
+ g_TEDynamicLight.m_vecOrigin = *org;
+ g_TEDynamicLight.r = r;
+ g_TEDynamicLight.g = g;
+ g_TEDynamicLight.b = b;
+ g_TEDynamicLight.exponent = exponent;
+ g_TEDynamicLight.m_fRadius = radius;
+ g_TEDynamicLight.m_fTime = time;
+ g_TEDynamicLight.m_fDecay = decay;
+
+ // Create it
+ g_TEDynamicLight.Create( filter, delay );
+} \ No newline at end of file