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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_bubbletrail.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_bubbletrail.cpp')
-rw-r--r--mp/src/game/server/te_bubbletrail.cpp278
1 files changed, 139 insertions, 139 deletions
diff --git a/mp/src/game/server/te_bubbletrail.cpp b/mp/src/game/server/te_bubbletrail.cpp
index 152a55c5..e0c730f1 100644
--- a/mp/src/game/server/te_bubbletrail.cpp
+++ b/mp/src/game/server/te_bubbletrail.cpp
@@ -1,140 +1,140 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexBubbles;// holds the index for the bubbles model
-
-enum
-{
- BUBBLE_TRAIL_COUNT_BITS = 8,
- BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ),
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches bubble trail
-//-----------------------------------------------------------------------------
-class CTEBubbleTrail : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity );
-
- CTEBubbleTrail( const char *name );
- virtual ~CTEBubbleTrail( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecMins );
- CNetworkVector( m_vecMaxs );
- CNetworkVar( float, m_flWaterZ );
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( int, m_nCount );
- CNetworkVar( float, m_fSpeed );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBubbleTrail::CTEBubbleTrail( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecMins.Init();
- m_vecMaxs.Init();
- m_flWaterZ = 0.0;
- m_nModelIndex = 0;
- m_nCount = 0;
- m_fSpeed = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBubbleTrail::~CTEBubbleTrail( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_vecMins = current_origin;
-
- Vector forward;
-
- m_vecMins.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
-
- m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
-
- m_fSpeed = 8;
- m_nCount = 20;
- m_flWaterZ = 0;
-
- m_nModelIndex = g_sModelIndexBubbles;
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail)
- SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD),
- SendPropModelIndex( SENDINFO(m_nModelIndex) ),
- SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
- SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ),
- SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBubbleTrail objects
-static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *mins -
-// *maxs -
-// height -
-// modelindex -
-// count -
-// speed -
-//-----------------------------------------------------------------------------
-void TE_BubbleTrail( IRecipientFilter& filter, float delay,
- const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
-{
- g_TEBubbleTrail.m_vecMins = *mins;
- g_TEBubbleTrail.m_vecMaxs = *maxs;
- g_TEBubbleTrail.m_flWaterZ = flWaterZ;
- g_TEBubbleTrail.m_nModelIndex = modelindex;
- g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT );
- g_TEBubbleTrail.m_fSpeed = speed;
-
- // Send it over the wire
- g_TEBubbleTrail.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexBubbles;// holds the index for the bubbles model
+
+enum
+{
+ BUBBLE_TRAIL_COUNT_BITS = 8,
+ BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ),
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches bubble trail
+//-----------------------------------------------------------------------------
+class CTEBubbleTrail : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity );
+
+ CTEBubbleTrail( const char *name );
+ virtual ~CTEBubbleTrail( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecMins );
+ CNetworkVector( m_vecMaxs );
+ CNetworkVar( float, m_flWaterZ );
+ CNetworkVar( int, m_nModelIndex );
+ CNetworkVar( int, m_nCount );
+ CNetworkVar( float, m_fSpeed );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBubbleTrail::CTEBubbleTrail( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecMins.Init();
+ m_vecMaxs.Init();
+ m_flWaterZ = 0.0;
+ m_nModelIndex = 0;
+ m_nCount = 0;
+ m_fSpeed = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBubbleTrail::~CTEBubbleTrail( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_vecMins = current_origin;
+
+ Vector forward;
+
+ m_vecMins.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
+
+ m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
+
+ m_fSpeed = 8;
+ m_nCount = 20;
+ m_flWaterZ = 0;
+
+ m_nModelIndex = g_sModelIndexBubbles;
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail)
+ SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD),
+ SendPropModelIndex( SENDINFO(m_nModelIndex) ),
+ SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
+ SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBubbleTrail objects
+static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *mins -
+// *maxs -
+// height -
+// modelindex -
+// count -
+// speed -
+//-----------------------------------------------------------------------------
+void TE_BubbleTrail( IRecipientFilter& filter, float delay,
+ const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
+{
+ g_TEBubbleTrail.m_vecMins = *mins;
+ g_TEBubbleTrail.m_vecMaxs = *maxs;
+ g_TEBubbleTrail.m_flWaterZ = flWaterZ;
+ g_TEBubbleTrail.m_nModelIndex = modelindex;
+ g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT );
+ g_TEBubbleTrail.m_fSpeed = speed;
+
+ // Send it over the wire
+ g_TEBubbleTrail.Create( filter, delay );
} \ No newline at end of file