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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_bubbletrail.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_bubbletrail.cpp')
| -rw-r--r-- | mp/src/game/server/te_bubbletrail.cpp | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/mp/src/game/server/te_bubbletrail.cpp b/mp/src/game/server/te_bubbletrail.cpp index 152a55c5..e0c730f1 100644 --- a/mp/src/game/server/te_bubbletrail.cpp +++ b/mp/src/game/server/te_bubbletrail.cpp @@ -1,140 +1,140 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexBubbles;// holds the index for the bubbles model
-
-enum
-{
- BUBBLE_TRAIL_COUNT_BITS = 8,
- BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ),
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches bubble trail
-//-----------------------------------------------------------------------------
-class CTEBubbleTrail : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity );
-
- CTEBubbleTrail( const char *name );
- virtual ~CTEBubbleTrail( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecMins );
- CNetworkVector( m_vecMaxs );
- CNetworkVar( float, m_flWaterZ );
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( int, m_nCount );
- CNetworkVar( float, m_fSpeed );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBubbleTrail::CTEBubbleTrail( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecMins.Init();
- m_vecMaxs.Init();
- m_flWaterZ = 0.0;
- m_nModelIndex = 0;
- m_nCount = 0;
- m_fSpeed = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBubbleTrail::~CTEBubbleTrail( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_vecMins = current_origin;
-
- Vector forward;
-
- m_vecMins.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
-
- m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
-
- m_fSpeed = 8;
- m_nCount = 20;
- m_flWaterZ = 0;
-
- m_nModelIndex = g_sModelIndexBubbles;
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail)
- SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD),
- SendPropModelIndex( SENDINFO(m_nModelIndex) ),
- SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
- SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ),
- SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBubbleTrail objects
-static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *mins -
-// *maxs -
-// height -
-// modelindex -
-// count -
-// speed -
-//-----------------------------------------------------------------------------
-void TE_BubbleTrail( IRecipientFilter& filter, float delay,
- const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
-{
- g_TEBubbleTrail.m_vecMins = *mins;
- g_TEBubbleTrail.m_vecMaxs = *maxs;
- g_TEBubbleTrail.m_flWaterZ = flWaterZ;
- g_TEBubbleTrail.m_nModelIndex = modelindex;
- g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT );
- g_TEBubbleTrail.m_fSpeed = speed;
-
- // Send it over the wire
- g_TEBubbleTrail.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexBubbles;// holds the index for the bubbles model + +enum +{ + BUBBLE_TRAIL_COUNT_BITS = 8, + BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ), +}; + + +//----------------------------------------------------------------------------- +// Purpose: Dispatches bubble trail +//----------------------------------------------------------------------------- +class CTEBubbleTrail : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity ); + + CTEBubbleTrail( const char *name ); + virtual ~CTEBubbleTrail( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecMins ); + CNetworkVector( m_vecMaxs ); + CNetworkVar( float, m_flWaterZ ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nCount ); + CNetworkVar( float, m_fSpeed ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBubbleTrail::CTEBubbleTrail( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecMins.Init(); + m_vecMaxs.Init(); + m_flWaterZ = 0.0; + m_nModelIndex = 0; + m_nCount = 0; + m_fSpeed = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBubbleTrail::~CTEBubbleTrail( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_vecMins = current_origin; + + Vector forward; + + m_vecMins.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() ); + + m_vecMaxs = m_vecMins + Vector( 256, 256, 256 ); + + m_fSpeed = 8; + m_nCount = 20; + m_flWaterZ = 0; + + m_nModelIndex = g_sModelIndexBubbles; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail) + SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), + SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), +END_SEND_TABLE() + + +// Singleton to fire TEBubbleTrail objects +static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *mins - +// *maxs - +// height - +// modelindex - +// count - +// speed - +//----------------------------------------------------------------------------- +void TE_BubbleTrail( IRecipientFilter& filter, float delay, + const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed ) +{ + g_TEBubbleTrail.m_vecMins = *mins; + g_TEBubbleTrail.m_vecMaxs = *maxs; + g_TEBubbleTrail.m_flWaterZ = flWaterZ; + g_TEBubbleTrail.m_nModelIndex = modelindex; + g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT ); + g_TEBubbleTrail.m_fSpeed = speed; + + // Send it over the wire + g_TEBubbleTrail.Create( filter, delay ); }
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