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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_bubbles.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_bubbles.cpp')
| -rw-r--r-- | mp/src/game/server/te_bubbles.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/mp/src/game/server/te_bubbles.cpp b/mp/src/game/server/te_bubbles.cpp new file mode 100644 index 00000000..7b8e914f --- /dev/null +++ b/mp/src/game/server/te_bubbles.cpp @@ -0,0 +1,137 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexBubbles;// holds the index for the bubbles model
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches bubbles
+//-----------------------------------------------------------------------------
+class CTEBubbles : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEBubbles, CBaseTempEntity );
+
+ CTEBubbles( const char *name );
+ virtual ~CTEBubbles( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecMins );
+ CNetworkVector( m_vecMaxs );
+ CNetworkVar( float, m_fHeight );
+ CNetworkVar( int, m_nModelIndex );
+ CNetworkVar( int, m_nCount );
+ CNetworkVar( float, m_fSpeed );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBubbles::CTEBubbles( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecMins.Init();
+ m_vecMaxs.Init();
+ m_fHeight = 0.0;
+ m_nModelIndex = 0;
+ m_nCount = 0;
+ m_fSpeed = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBubbles::~CTEBubbles( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBubbles::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_vecMins = current_origin;
+
+ Vector forward;
+
+ m_vecMins.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
+
+ m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
+
+ m_fSpeed = 2;
+ m_nCount = 50;
+ m_fHeight = 256;
+
+ m_nModelIndex = g_sModelIndexBubbles;
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEBubbles, DT_TEBubbles)
+ SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD),
+ SendPropModelIndex( SENDINFO(m_nModelIndex) ),
+ SendPropFloat( SENDINFO(m_fHeight ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
+ SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBubbles objects
+static CTEBubbles g_TEBubbles( "Bubbles" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *mins -
+// *maxs -
+// height -
+// modelindex -
+// count -
+// speed -
+//-----------------------------------------------------------------------------
+void TE_Bubbles( IRecipientFilter& filter, float delay,
+ const Vector* mins, const Vector* maxs, float height, int modelindex, int count, float speed )
+{
+ g_TEBubbles.m_vecMins = *mins;
+ g_TEBubbles.m_vecMaxs = *maxs;
+ g_TEBubbles.m_fHeight = height;
+ g_TEBubbles.m_nModelIndex = modelindex;
+ g_TEBubbles.m_nCount = count;
+ g_TEBubbles.m_fSpeed = speed;
+
+ // Send it over the wire
+ g_TEBubbles.Create( filter, delay );
+}
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