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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_breakmodel.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_breakmodel.cpp')
-rw-r--r--mp/src/game/server/te_breakmodel.cpp290
1 files changed, 145 insertions, 145 deletions
diff --git a/mp/src/game/server/te_breakmodel.cpp b/mp/src/game/server/te_breakmodel.cpp
index 22f4cf79..8db7afca 100644
--- a/mp/src/game/server/te_breakmodel.cpp
+++ b/mp/src/game/server/te_breakmodel.cpp
@@ -1,146 +1,146 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "vstdlib/random.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches model smash pieces
-//-----------------------------------------------------------------------------
-class CTEBreakModel : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEBreakModel, CBaseTempEntity );
-
- CTEBreakModel( const char *name );
- virtual ~CTEBreakModel( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- virtual void Precache( void );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkVector( m_vecSize );
- CNetworkVector( m_vecVelocity );
- CNetworkQAngle( m_angRotation );
- CNetworkVar( int, m_nRandomization );
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( int, m_nCount );
- CNetworkVar( float, m_fTime );
- CNetworkVar( int, m_nFlags );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBreakModel::CTEBreakModel( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_vecSize.Init();
- m_vecVelocity.Init();
- m_angRotation.Init();
- m_nModelIndex = 0;
- m_nRandomization = 0;
- m_nCount = 0;
- m_fTime = 0.0;
- m_nFlags = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBreakModel::~CTEBreakModel( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTEBreakModel::Precache( void )
-{
- CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBreakModel::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
- m_vecOrigin = current_origin;
- m_angRotation = current_angles;
- m_vecSize.Init( 16, 16, 16 );
-
- m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) );
-
- m_nRandomization = 100;
- m_nCount = 10;
- m_fTime = 5.0;
- m_nFlags = 0;
-
- Vector forward, right;
-
- m_vecOrigin += Vector( 0, 0, 24 );
-
- AngleVectors( current_angles, &forward, &right, 0 );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
- VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEBreakModel, DT_TEBreakModel)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
- SendPropVector( SENDINFO(m_vecSize), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
- SendPropModelIndex( SENDINFO(m_nModelIndex) ),
- SendPropInt( SENDINFO(m_nRandomization), 9, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ),
- SendPropFloat( SENDINFO(m_fTime), 10, 0, 0, 102.4 ),
- SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-// Singleton to fire TEBreakModel objects
-static CTEBreakModel g_TEBreakModel( "breakmodel" );
-
-void TE_BreakModel( IRecipientFilter& filter, float delay,
- const Vector& pos, const QAngle& angles, const Vector& size, const Vector& vel, int modelindex, int randomization,
- int count, float time, int flags )
-{
- g_TEBreakModel.m_vecOrigin = pos;
- g_TEBreakModel.m_angRotation = angles;
- g_TEBreakModel.m_vecSize = size;
- g_TEBreakModel.m_vecVelocity = vel;
- g_TEBreakModel.m_nModelIndex = modelindex;
- g_TEBreakModel.m_nRandomization = randomization;
- g_TEBreakModel.m_nCount = count;
- g_TEBreakModel.m_fTime = time;
- g_TEBreakModel.m_nFlags = flags;
-
- // Send it over the wire
- g_TEBreakModel.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+#include "vstdlib/random.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches model smash pieces
+//-----------------------------------------------------------------------------
+class CTEBreakModel : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEBreakModel, CBaseTempEntity );
+
+ CTEBreakModel( const char *name );
+ virtual ~CTEBreakModel( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ virtual void Precache( void );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecOrigin );
+ CNetworkVector( m_vecSize );
+ CNetworkVector( m_vecVelocity );
+ CNetworkQAngle( m_angRotation );
+ CNetworkVar( int, m_nRandomization );
+ CNetworkVar( int, m_nModelIndex );
+ CNetworkVar( int, m_nCount );
+ CNetworkVar( float, m_fTime );
+ CNetworkVar( int, m_nFlags );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBreakModel::CTEBreakModel( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecOrigin.Init();
+ m_vecSize.Init();
+ m_vecVelocity.Init();
+ m_angRotation.Init();
+ m_nModelIndex = 0;
+ m_nRandomization = 0;
+ m_nCount = 0;
+ m_fTime = 0.0;
+ m_nFlags = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBreakModel::~CTEBreakModel( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTEBreakModel::Precache( void )
+{
+ CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBreakModel::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
+ m_vecOrigin = current_origin;
+ m_angRotation = current_angles;
+ m_vecSize.Init( 16, 16, 16 );
+
+ m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) );
+
+ m_nRandomization = 100;
+ m_nCount = 10;
+ m_fTime = 5.0;
+ m_nFlags = 0;
+
+ Vector forward, right;
+
+ m_vecOrigin += Vector( 0, 0, 24 );
+
+ AngleVectors( current_angles, &forward, &right, 0 );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
+ VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEBreakModel, DT_TEBreakModel)
+ SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
+ SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
+ SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
+ SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
+ SendPropVector( SENDINFO(m_vecSize), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
+ SendPropModelIndex( SENDINFO(m_nModelIndex) ),
+ SendPropInt( SENDINFO(m_nRandomization), 9, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_fTime), 10, 0, 0, 102.4 ),
+ SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+// Singleton to fire TEBreakModel objects
+static CTEBreakModel g_TEBreakModel( "breakmodel" );
+
+void TE_BreakModel( IRecipientFilter& filter, float delay,
+ const Vector& pos, const QAngle& angles, const Vector& size, const Vector& vel, int modelindex, int randomization,
+ int count, float time, int flags )
+{
+ g_TEBreakModel.m_vecOrigin = pos;
+ g_TEBreakModel.m_angRotation = angles;
+ g_TEBreakModel.m_vecSize = size;
+ g_TEBreakModel.m_vecVelocity = vel;
+ g_TEBreakModel.m_nModelIndex = modelindex;
+ g_TEBreakModel.m_nRandomization = randomization;
+ g_TEBreakModel.m_nCount = count;
+ g_TEBreakModel.m_fTime = time;
+ g_TEBreakModel.m_nFlags = flags;
+
+ // Send it over the wire
+ g_TEBreakModel.Create( filter, delay );
} \ No newline at end of file