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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_bloodstream.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_bloodstream.cpp')
| -rw-r--r-- | mp/src/game/server/te_bloodstream.cpp | 268 |
1 files changed, 134 insertions, 134 deletions
diff --git a/mp/src/game/server/te_bloodstream.cpp b/mp/src/game/server/te_bloodstream.cpp index 1363da18..77ccccc7 100644 --- a/mp/src/game/server/te_bloodstream.cpp +++ b/mp/src/game/server/te_bloodstream.cpp @@ -1,135 +1,135 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "te_particlesystem.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches blood stream tempentity
-//-----------------------------------------------------------------------------
-class CTEBloodStream : public CTEParticleSystem
-{
-public:
- DECLARE_CLASS( CTEBloodStream, CTEParticleSystem );
-
- CTEBloodStream( const char *name );
- virtual ~CTEBloodStream( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecDirection );
- CNetworkVar( int, r );
- CNetworkVar( int, g );
- CNetworkVar( int, b );
- CNetworkVar( int, a );
- CNetworkVar( int, m_nAmount );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBloodStream::CTEBloodStream( const char *name ) :
- BaseClass( name )
-{
- m_vecDirection.Init();
- r = 0;
- g = 0;
- b = 0;
- a = 0;
- m_nAmount = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBloodStream::~CTEBloodStream( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBloodStream::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- r = 247;
- g = 0;
- b = 0;
- a = 255;
- m_nAmount = random->RandomInt(50, 150);
- m_vecOrigin = current_origin;
-
- Vector forward;
-
- m_vecOrigin.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- m_vecOrigin += forward * 50;
-
- m_vecDirection = UTIL_RandomBloodVector();
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEBloodStream, DT_TEBloodStream)
- SendPropVector( SENDINFO(m_vecDirection), 11, 0, -10.0, 10.0 ),
- SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nAmount), 8, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-// Singleton to fire TEBloodStream objects
-static CTEBloodStream g_TEBloodStream( "Blood Stream" );
-
-//-----------------------------------------------------------------------------
-// Purpose: Creates a blood stream
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *org -
-// *dir -
-// r -
-// g -
-// b -
-// a -
-// amount -
-//-----------------------------------------------------------------------------
-void TE_BloodStream( IRecipientFilter& filter, float delay,
- const Vector* org, const Vector* dir, int r, int g, int b, int a, int amount )
-{
- g_TEBloodStream.m_vecOrigin = *org;
- g_TEBloodStream.m_vecDirection = *dir;
- g_TEBloodStream.r = r;
- g_TEBloodStream.g = g;
- g_TEBloodStream.b = b;
- g_TEBloodStream.a = a;
- g_TEBloodStream.m_nAmount = amount;
-
- // Send it over the wire
- g_TEBloodStream.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "te_particlesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches blood stream tempentity +//----------------------------------------------------------------------------- +class CTEBloodStream : public CTEParticleSystem +{ +public: + DECLARE_CLASS( CTEBloodStream, CTEParticleSystem ); + + CTEBloodStream( const char *name ); + virtual ~CTEBloodStream( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecDirection ); + CNetworkVar( int, r ); + CNetworkVar( int, g ); + CNetworkVar( int, b ); + CNetworkVar( int, a ); + CNetworkVar( int, m_nAmount ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBloodStream::CTEBloodStream( const char *name ) : + BaseClass( name ) +{ + m_vecDirection.Init(); + r = 0; + g = 0; + b = 0; + a = 0; + m_nAmount = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBloodStream::~CTEBloodStream( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBloodStream::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + r = 247; + g = 0; + b = 0; + a = 255; + m_nAmount = random->RandomInt(50, 150); + m_vecOrigin = current_origin; + + Vector forward; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + m_vecOrigin += forward * 50; + + m_vecDirection = UTIL_RandomBloodVector(); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEBloodStream, DT_TEBloodStream) + SendPropVector( SENDINFO(m_vecDirection), 11, 0, -10.0, 10.0 ), + SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nAmount), 8, SPROP_UNSIGNED ), +END_SEND_TABLE() + +// Singleton to fire TEBloodStream objects +static CTEBloodStream g_TEBloodStream( "Blood Stream" ); + +//----------------------------------------------------------------------------- +// Purpose: Creates a blood stream +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *org - +// *dir - +// r - +// g - +// b - +// a - +// amount - +//----------------------------------------------------------------------------- +void TE_BloodStream( IRecipientFilter& filter, float delay, + const Vector* org, const Vector* dir, int r, int g, int b, int a, int amount ) +{ + g_TEBloodStream.m_vecOrigin = *org; + g_TEBloodStream.m_vecDirection = *dir; + g_TEBloodStream.r = r; + g_TEBloodStream.g = g; + g_TEBloodStream.b = b; + g_TEBloodStream.a = a; + g_TEBloodStream.m_nAmount = amount; + + // Send it over the wire + g_TEBloodStream.Create( filter, delay ); }
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