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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_bloodstream.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_bloodstream.cpp')
| -rw-r--r-- | mp/src/game/server/te_bloodstream.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/mp/src/game/server/te_bloodstream.cpp b/mp/src/game/server/te_bloodstream.cpp new file mode 100644 index 00000000..1363da18 --- /dev/null +++ b/mp/src/game/server/te_bloodstream.cpp @@ -0,0 +1,135 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "te_particlesystem.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches blood stream tempentity
+//-----------------------------------------------------------------------------
+class CTEBloodStream : public CTEParticleSystem
+{
+public:
+ DECLARE_CLASS( CTEBloodStream, CTEParticleSystem );
+
+ CTEBloodStream( const char *name );
+ virtual ~CTEBloodStream( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecDirection );
+ CNetworkVar( int, r );
+ CNetworkVar( int, g );
+ CNetworkVar( int, b );
+ CNetworkVar( int, a );
+ CNetworkVar( int, m_nAmount );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBloodStream::CTEBloodStream( const char *name ) :
+ BaseClass( name )
+{
+ m_vecDirection.Init();
+ r = 0;
+ g = 0;
+ b = 0;
+ a = 0;
+ m_nAmount = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBloodStream::~CTEBloodStream( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBloodStream::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ r = 247;
+ g = 0;
+ b = 0;
+ a = 255;
+ m_nAmount = random->RandomInt(50, 150);
+ m_vecOrigin = current_origin;
+
+ Vector forward;
+
+ m_vecOrigin.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ m_vecOrigin += forward * 50;
+
+ m_vecDirection = UTIL_RandomBloodVector();
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEBloodStream, DT_TEBloodStream)
+ SendPropVector( SENDINFO(m_vecDirection), 11, 0, -10.0, 10.0 ),
+ SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_nAmount), 8, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+// Singleton to fire TEBloodStream objects
+static CTEBloodStream g_TEBloodStream( "Blood Stream" );
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates a blood stream
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *org -
+// *dir -
+// r -
+// g -
+// b -
+// a -
+// amount -
+//-----------------------------------------------------------------------------
+void TE_BloodStream( IRecipientFilter& filter, float delay,
+ const Vector* org, const Vector* dir, int r, int g, int b, int a, int amount )
+{
+ g_TEBloodStream.m_vecOrigin = *org;
+ g_TEBloodStream.m_vecDirection = *dir;
+ g_TEBloodStream.r = r;
+ g_TEBloodStream.g = g;
+ g_TEBloodStream.b = b;
+ g_TEBloodStream.a = a;
+ g_TEBloodStream.m_nAmount = amount;
+
+ // Send it over the wire
+ g_TEBloodStream.Create( filter, delay );
+}
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