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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_bloodsprite.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_bloodsprite.cpp')
-rw-r--r--mp/src/game/server/te_bloodsprite.cpp300
1 files changed, 150 insertions, 150 deletions
diff --git a/mp/src/game/server/te_bloodsprite.cpp b/mp/src/game/server/te_bloodsprite.cpp
index 5c980a22..02be6c93 100644
--- a/mp/src/game/server/te_bloodsprite.cpp
+++ b/mp/src/game/server/te_bloodsprite.cpp
@@ -1,151 +1,151 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood
-extern short g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood
-
-//-----------------------------------------------------------------------------
-// Purpose: Display's a blood sprite
-//-----------------------------------------------------------------------------
-class CTEBloodSprite : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEBloodSprite, CBaseTempEntity );
-
- CTEBloodSprite( const char *name );
- virtual ~CTEBloodSprite( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkVector( m_vecDirection );
- CNetworkVar( int, m_nSprayModel );
- CNetworkVar( int, m_nDropModel );
- CNetworkVar( int, r );
- CNetworkVar( int, g );
- CNetworkVar( int, b );
- CNetworkVar( int, a );
- CNetworkVar( int, m_nSize );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBloodSprite::CTEBloodSprite( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_nSprayModel = 0;
- m_nDropModel = 0;
- r = 0;
- g = 0;
- b = 0;
- a = 0;
- m_nSize = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBloodSprite::~CTEBloodSprite( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBloodSprite::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- r = 255;
- g = 255;
- b = 63;
- a = 255;
- m_nSize = 16;
- m_vecOrigin = current_origin;
-
- m_nSprayModel = g_sModelIndexBloodSpray;
- m_nDropModel = g_sModelIndexBloodDrop;
-
- Vector forward;
-
- m_vecOrigin.GetForModify()[2] += 24;
-
- AngleVectors( current_angles, &forward );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBloodSprite, DT_TEBloodSprite)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD),
- SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ),
- SendPropModelIndex( SENDINFO(m_nSprayModel) ),
- SendPropModelIndex( SENDINFO(m_nDropModel) ),
- SendPropInt( SENDINFO(m_nSize), 8, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-// Singleton
-static CTEBloodSprite g_TEBloodSprite( "Blood Sprite" );
-
-//-----------------------------------------------------------------------------
-// Purpose: Public interface
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *org -
-// r -
-// g -
-// b -
-// a -
-// size -
-//-----------------------------------------------------------------------------
-void TE_BloodSprite( IRecipientFilter& filter, float delay,
- const Vector *org, const Vector *dir, int r, int g, int b, int a, int size )
-{
- // Set up parameters
- g_TEBloodSprite.m_vecOrigin = *org;
- g_TEBloodSprite.m_vecDirection = *dir;
- g_TEBloodSprite.r = r;
- g_TEBloodSprite.g = g;
- g_TEBloodSprite.b = b;
- g_TEBloodSprite.a = a;
- g_TEBloodSprite.m_nSize = size;
-
- // Implicit
- g_TEBloodSprite.m_nSprayModel = g_sModelIndexBloodSpray;
- g_TEBloodSprite.m_nDropModel = g_sModelIndexBloodDrop;
-
- // Create it
- g_TEBloodSprite.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood
+extern short g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood
+
+//-----------------------------------------------------------------------------
+// Purpose: Display's a blood sprite
+//-----------------------------------------------------------------------------
+class CTEBloodSprite : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEBloodSprite, CBaseTempEntity );
+
+ CTEBloodSprite( const char *name );
+ virtual ~CTEBloodSprite( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecOrigin );
+ CNetworkVector( m_vecDirection );
+ CNetworkVar( int, m_nSprayModel );
+ CNetworkVar( int, m_nDropModel );
+ CNetworkVar( int, r );
+ CNetworkVar( int, g );
+ CNetworkVar( int, b );
+ CNetworkVar( int, a );
+ CNetworkVar( int, m_nSize );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBloodSprite::CTEBloodSprite( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecOrigin.Init();
+ m_nSprayModel = 0;
+ m_nDropModel = 0;
+ r = 0;
+ g = 0;
+ b = 0;
+ a = 0;
+ m_nSize = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBloodSprite::~CTEBloodSprite( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBloodSprite::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ r = 255;
+ g = 255;
+ b = 63;
+ a = 255;
+ m_nSize = 16;
+ m_vecOrigin = current_origin;
+
+ m_nSprayModel = g_sModelIndexBloodSpray;
+ m_nDropModel = g_sModelIndexBloodDrop;
+
+ Vector forward;
+
+ m_vecOrigin.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBloodSprite, DT_TEBloodSprite)
+ SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD),
+ SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ),
+ SendPropModelIndex( SENDINFO(m_nSprayModel) ),
+ SendPropModelIndex( SENDINFO(m_nDropModel) ),
+ SendPropInt( SENDINFO(m_nSize), 8, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+// Singleton
+static CTEBloodSprite g_TEBloodSprite( "Blood Sprite" );
+
+//-----------------------------------------------------------------------------
+// Purpose: Public interface
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *org -
+// r -
+// g -
+// b -
+// a -
+// size -
+//-----------------------------------------------------------------------------
+void TE_BloodSprite( IRecipientFilter& filter, float delay,
+ const Vector *org, const Vector *dir, int r, int g, int b, int a, int size )
+{
+ // Set up parameters
+ g_TEBloodSprite.m_vecOrigin = *org;
+ g_TEBloodSprite.m_vecDirection = *dir;
+ g_TEBloodSprite.r = r;
+ g_TEBloodSprite.g = g;
+ g_TEBloodSprite.b = b;
+ g_TEBloodSprite.a = a;
+ g_TEBloodSprite.m_nSize = size;
+
+ // Implicit
+ g_TEBloodSprite.m_nSprayModel = g_sModelIndexBloodSpray;
+ g_TEBloodSprite.m_nDropModel = g_sModelIndexBloodDrop;
+
+ // Create it
+ g_TEBloodSprite.Create( filter, delay );
} \ No newline at end of file