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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_beamringpoint.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_beamringpoint.cpp')
| -rw-r--r-- | mp/src/game/server/te_beamringpoint.cpp | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/mp/src/game/server/te_beamringpoint.cpp b/mp/src/game/server/te_beamringpoint.cpp index 74b6dc2f..c277142a 100644 --- a/mp/src/game/server/te_beamringpoint.cpp +++ b/mp/src/game/server/te_beamringpoint.cpp @@ -1,124 +1,124 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "te_basebeam.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches a beam ring between two entities
-//-----------------------------------------------------------------------------
-class CTEBeamRingPoint : public CTEBaseBeam
-{
-public:
- DECLARE_CLASS( CTEBeamRingPoint, CTEBaseBeam );
- DECLARE_SERVERCLASS();
-
- CTEBeamRingPoint( const char *name );
- virtual ~CTEBeamRingPoint( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
-public:
- CNetworkVector( m_vecCenter );
- CNetworkVar( float, m_flStartRadius );
- CNetworkVar( float, m_flEndRadius );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBeamRingPoint::CTEBeamRingPoint( const char *name ) :
- CTEBaseBeam( name )
-{
- m_vecCenter.Init();
- m_flStartRadius = 0.0f;
- m_flEndRadius = 0.0f;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBeamRingPoint::~CTEBeamRingPoint( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBeamRingPoint::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- m_vecCenter = current_origin;
- m_flEndRadius = 256.0f;
- m_flStartRadius = 16.0f;
-
- m_nModelIndex = g_sModelIndexSmoke;
- m_nStartFrame = 0;
- m_nFrameRate = 2;
- m_fLife = 10.0;
- m_fWidth = 2.0;
- m_fAmplitude = 1;
- r = 255;
- g = 255;
- b = 0;
- a = 127;
- m_nSpeed = 5;
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-
-IMPLEMENT_SERVERCLASS_ST( CTEBeamRingPoint, DT_TEBeamRingPoint)
- SendPropVector( SENDINFO(m_vecCenter), -1, SPROP_COORD ),
- SendPropFloat( SENDINFO(m_flStartRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ),
- SendPropFloat( SENDINFO(m_flEndRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBeamRingPoint objects
-static CTEBeamRingPoint g_TEBeamRingPoint( "BeamRingPoint" );
-
-void TE_BeamRingPoint( IRecipientFilter& filter, float delay,
- const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate,
- float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags )
-{
- g_TEBeamRingPoint.m_vecCenter = center;
- g_TEBeamRingPoint.m_flStartRadius = start_radius;
- g_TEBeamRingPoint.m_flEndRadius = end_radius;
- g_TEBeamRingPoint.m_nModelIndex = modelindex;
- g_TEBeamRingPoint.m_nHaloIndex = haloindex;
- g_TEBeamRingPoint.m_nStartFrame = startframe;
- g_TEBeamRingPoint.m_nFrameRate = framerate;
- g_TEBeamRingPoint.m_fLife = life;
- g_TEBeamRingPoint.m_fWidth = width;
- g_TEBeamRingPoint.m_fEndWidth = width;
- g_TEBeamRingPoint.m_nFadeLength = 0;
- g_TEBeamRingPoint.m_fAmplitude = amplitude;
- g_TEBeamRingPoint.m_nSpeed = speed;
- g_TEBeamRingPoint.r = r;
- g_TEBeamRingPoint.g = g;
- g_TEBeamRingPoint.b = b;
- g_TEBeamRingPoint.a = a;
- g_TEBeamRingPoint.m_nFlags = flags;
-
- // Send it over the wire
- g_TEBeamRingPoint.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "te_basebeam.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam ring between two entities +//----------------------------------------------------------------------------- +class CTEBeamRingPoint : public CTEBaseBeam +{ +public: + DECLARE_CLASS( CTEBeamRingPoint, CTEBaseBeam ); + DECLARE_SERVERCLASS(); + + CTEBeamRingPoint( const char *name ); + virtual ~CTEBeamRingPoint( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + +public: + CNetworkVector( m_vecCenter ); + CNetworkVar( float, m_flStartRadius ); + CNetworkVar( float, m_flEndRadius ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBeamRingPoint::CTEBeamRingPoint( const char *name ) : + CTEBaseBeam( name ) +{ + m_vecCenter.Init(); + m_flStartRadius = 0.0f; + m_flEndRadius = 0.0f; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBeamRingPoint::~CTEBeamRingPoint( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBeamRingPoint::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_vecCenter = current_origin; + m_flEndRadius = 256.0f; + m_flStartRadius = 16.0f; + + m_nModelIndex = g_sModelIndexSmoke; + m_nStartFrame = 0; + m_nFrameRate = 2; + m_fLife = 10.0; + m_fWidth = 2.0; + m_fAmplitude = 1; + r = 255; + g = 255; + b = 0; + a = 127; + m_nSpeed = 5; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + + +IMPLEMENT_SERVERCLASS_ST( CTEBeamRingPoint, DT_TEBeamRingPoint) + SendPropVector( SENDINFO(m_vecCenter), -1, SPROP_COORD ), + SendPropFloat( SENDINFO(m_flStartRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ), + SendPropFloat( SENDINFO(m_flEndRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ), +END_SEND_TABLE() + + +// Singleton to fire TEBeamRingPoint objects +static CTEBeamRingPoint g_TEBeamRingPoint( "BeamRingPoint" ); + +void TE_BeamRingPoint( IRecipientFilter& filter, float delay, + const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate, + float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags ) +{ + g_TEBeamRingPoint.m_vecCenter = center; + g_TEBeamRingPoint.m_flStartRadius = start_radius; + g_TEBeamRingPoint.m_flEndRadius = end_radius; + g_TEBeamRingPoint.m_nModelIndex = modelindex; + g_TEBeamRingPoint.m_nHaloIndex = haloindex; + g_TEBeamRingPoint.m_nStartFrame = startframe; + g_TEBeamRingPoint.m_nFrameRate = framerate; + g_TEBeamRingPoint.m_fLife = life; + g_TEBeamRingPoint.m_fWidth = width; + g_TEBeamRingPoint.m_fEndWidth = width; + g_TEBeamRingPoint.m_nFadeLength = 0; + g_TEBeamRingPoint.m_fAmplitude = amplitude; + g_TEBeamRingPoint.m_nSpeed = speed; + g_TEBeamRingPoint.r = r; + g_TEBeamRingPoint.g = g; + g_TEBeamRingPoint.b = b; + g_TEBeamRingPoint.a = a; + g_TEBeamRingPoint.m_nFlags = flags; + + // Send it over the wire + g_TEBeamRingPoint.Create( filter, delay ); }
\ No newline at end of file |