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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_beamring.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_beamring.cpp')
| -rw-r--r-- | mp/src/game/server/te_beamring.cpp | 268 |
1 files changed, 134 insertions, 134 deletions
diff --git a/mp/src/game/server/te_beamring.cpp b/mp/src/game/server/te_beamring.cpp index ec509d6c..e6e14bb5 100644 --- a/mp/src/game/server/te_beamring.cpp +++ b/mp/src/game/server/te_beamring.cpp @@ -1,135 +1,135 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "te_basebeam.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches a beam ring between two entities
-//-----------------------------------------------------------------------------
-class CTEBeamRing : public CTEBaseBeam
-{
-public:
- DECLARE_CLASS( CTEBeamRing, CTEBaseBeam );
- DECLARE_SERVERCLASS();
-
- CTEBeamRing( const char *name );
- virtual ~CTEBeamRing( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
-public:
- CNetworkVar( int, m_nStartEntity );
- CNetworkVar( int, m_nEndEntity );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBeamRing::CTEBeamRing( const char *name ) :
- CTEBaseBeam( name )
-{
- m_nStartEntity = 0;
- m_nEndEntity = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBeamRing::~CTEBeamRing( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBeamRing::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- m_nStartEntity = 1;
- m_nEndEntity = 0;
-
- m_nModelIndex = g_sModelIndexSmoke;
- m_nStartFrame = 0;
- m_nFrameRate = 2;
- m_fLife = 10.0;
- m_fWidth = 2.0;
- m_fAmplitude = 1;
- r = 255;
- g = 255;
- b = 0;
- a = 127;
- m_nSpeed = 5;
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-
-IMPLEMENT_SERVERCLASS_ST( CTEBeamRing, DT_TEBeamRing)
- SendPropInt( SENDINFO(m_nStartEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nEndEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBeamRing objects
-static CTEBeamRing g_TEBeamRing( "BeamRing" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// int start -
-// end -
-// modelindex -
-// startframe -
-// framerate -
-// msg_dest -
-// delay -
-// origin -
-// recipient -
-//-----------------------------------------------------------------------------
-void TE_BeamRing( IRecipientFilter& filter, float delay,
- int start, int end, int modelindex, int haloindex, int startframe, int framerate,
- float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags )
-{
- g_TEBeamRing.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12);
- g_TEBeamRing.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12);
- g_TEBeamRing.m_nModelIndex = modelindex;
- g_TEBeamRing.m_nHaloIndex = haloindex;
- g_TEBeamRing.m_nStartFrame = startframe;
- g_TEBeamRing.m_nFrameRate = framerate;
- g_TEBeamRing.m_fLife = life;
- g_TEBeamRing.m_fWidth = width;
- g_TEBeamRing.m_fEndWidth = width;
- g_TEBeamRing.m_nFadeLength = 0;
- g_TEBeamRing.m_fAmplitude = amplitude;
- g_TEBeamRing.m_nSpeed = speed;
- g_TEBeamRing.r = r;
- g_TEBeamRing.g = g;
- g_TEBeamRing.b = b;
- g_TEBeamRing.a = a;
- g_TEBeamRing.m_nFlags = flags;
-
- // Send it over the wire
- g_TEBeamRing.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "te_basebeam.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam ring between two entities +//----------------------------------------------------------------------------- +class CTEBeamRing : public CTEBaseBeam +{ +public: + DECLARE_CLASS( CTEBeamRing, CTEBaseBeam ); + DECLARE_SERVERCLASS(); + + CTEBeamRing( const char *name ); + virtual ~CTEBeamRing( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + +public: + CNetworkVar( int, m_nStartEntity ); + CNetworkVar( int, m_nEndEntity ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBeamRing::CTEBeamRing( const char *name ) : + CTEBaseBeam( name ) +{ + m_nStartEntity = 0; + m_nEndEntity = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBeamRing::~CTEBeamRing( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBeamRing::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_nStartEntity = 1; + m_nEndEntity = 0; + + m_nModelIndex = g_sModelIndexSmoke; + m_nStartFrame = 0; + m_nFrameRate = 2; + m_fLife = 10.0; + m_fWidth = 2.0; + m_fAmplitude = 1; + r = 255; + g = 255; + b = 0; + a = 127; + m_nSpeed = 5; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + + +IMPLEMENT_SERVERCLASS_ST( CTEBeamRing, DT_TEBeamRing) + SendPropInt( SENDINFO(m_nStartEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nEndEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEBeamRing objects +static CTEBeamRing g_TEBeamRing( "BeamRing" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// int start - +// end - +// modelindex - +// startframe - +// framerate - +// msg_dest - +// delay - +// origin - +// recipient - +//----------------------------------------------------------------------------- +void TE_BeamRing( IRecipientFilter& filter, float delay, + int start, int end, int modelindex, int haloindex, int startframe, int framerate, + float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags ) +{ + g_TEBeamRing.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12); + g_TEBeamRing.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12); + g_TEBeamRing.m_nModelIndex = modelindex; + g_TEBeamRing.m_nHaloIndex = haloindex; + g_TEBeamRing.m_nStartFrame = startframe; + g_TEBeamRing.m_nFrameRate = framerate; + g_TEBeamRing.m_fLife = life; + g_TEBeamRing.m_fWidth = width; + g_TEBeamRing.m_fEndWidth = width; + g_TEBeamRing.m_nFadeLength = 0; + g_TEBeamRing.m_fAmplitude = amplitude; + g_TEBeamRing.m_nSpeed = speed; + g_TEBeamRing.r = r; + g_TEBeamRing.g = g; + g_TEBeamRing.b = b; + g_TEBeamRing.a = a; + g_TEBeamRing.m_nFlags = flags; + + // Send it over the wire + g_TEBeamRing.Create( filter, delay ); }
\ No newline at end of file |