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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_beamlaser.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_beamlaser.cpp')
-rw-r--r--mp/src/game/server/te_beamlaser.cpp252
1 files changed, 126 insertions, 126 deletions
diff --git a/mp/src/game/server/te_beamlaser.cpp b/mp/src/game/server/te_beamlaser.cpp
index fb401b7a..3eb40c41 100644
--- a/mp/src/game/server/te_beamlaser.cpp
+++ b/mp/src/game/server/te_beamlaser.cpp
@@ -1,127 +1,127 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "te_basebeam.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
-
-//-----------------------------------------------------------------------------
-// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
-//-----------------------------------------------------------------------------
-class CTEBeamLaser : public CTEBaseBeam
-{
- DECLARE_CLASS( CTEBeamLaser, CTEBaseBeam );
-public:
- DECLARE_SERVERCLASS();
-
- CTEBeamLaser( const char *name );
- virtual ~CTEBeamLaser( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
-public:
- CNetworkVar( int, m_nStartEntity );
- CNetworkVar( int, m_nEndEntity );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBeamLaser::CTEBeamLaser( const char *name ) :
- CTEBaseBeam( name )
-{
- m_nStartEntity = 0;
- m_nEndEntity = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBeamLaser::~CTEBeamLaser( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBeamLaser::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- m_nStartEntity = 1;
- m_nEndEntity = 0;
-
- m_nModelIndex = g_sModelIndexSmoke;
- m_nStartFrame = 0;
- m_nFrameRate = 10;
- m_fLife = 2.0;
- m_fWidth = 1.0;
- m_fAmplitude = 1.0;
- r = 127;
- g = 63;
- b = 0;
- a = 150;
- m_nSpeed = 1;
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST( CTEBeamLaser, DT_TEBeamLaser)
- SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBeamLaser objects
-static CTEBeamLaser g_TEBeamLaser( "BeamLaser" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *start -
-// *end -
-// modelindex -
-// startframe -
-// framerate -
-// msg_dest -
-// delay -
-// origin -
-// recipient -
-//-----------------------------------------------------------------------------
-void TE_BeamLaser( IRecipientFilter& filter, float delay,
- int start, int end, int modelindex, int haloindex, int startframe, int framerate,
- float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
-{
- g_TEBeamLaser.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12);
- g_TEBeamLaser.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12);
- g_TEBeamLaser.m_nModelIndex = modelindex;
- g_TEBeamLaser.m_nHaloIndex = haloindex;
- g_TEBeamLaser.m_nStartFrame = startframe;
- g_TEBeamLaser.m_nFrameRate = framerate;
- g_TEBeamLaser.m_fLife = life;
- g_TEBeamLaser.m_fWidth = width;
- g_TEBeamLaser.m_fEndWidth = endWidth;
- g_TEBeamLaser.m_nFadeLength = fadeLength;
- g_TEBeamLaser.m_fAmplitude = amplitude;
- g_TEBeamLaser.m_nSpeed = speed;
- g_TEBeamLaser.r = r;
- g_TEBeamLaser.g = g;
- g_TEBeamLaser.b = b;
- g_TEBeamLaser.a = a;
-
- // Send it over the wire
- g_TEBeamLaser.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+#include "te_basebeam.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
+
+//-----------------------------------------------------------------------------
+// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
+//-----------------------------------------------------------------------------
+class CTEBeamLaser : public CTEBaseBeam
+{
+ DECLARE_CLASS( CTEBeamLaser, CTEBaseBeam );
+public:
+ DECLARE_SERVERCLASS();
+
+ CTEBeamLaser( const char *name );
+ virtual ~CTEBeamLaser( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+public:
+ CNetworkVar( int, m_nStartEntity );
+ CNetworkVar( int, m_nEndEntity );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBeamLaser::CTEBeamLaser( const char *name ) :
+ CTEBaseBeam( name )
+{
+ m_nStartEntity = 0;
+ m_nEndEntity = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBeamLaser::~CTEBeamLaser( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBeamLaser::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ m_nStartEntity = 1;
+ m_nEndEntity = 0;
+
+ m_nModelIndex = g_sModelIndexSmoke;
+ m_nStartFrame = 0;
+ m_nFrameRate = 10;
+ m_fLife = 2.0;
+ m_fWidth = 1.0;
+ m_fAmplitude = 1.0;
+ r = 127;
+ g = 63;
+ b = 0;
+ a = 150;
+ m_nSpeed = 1;
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST( CTEBeamLaser, DT_TEBeamLaser)
+ SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBeamLaser objects
+static CTEBeamLaser g_TEBeamLaser( "BeamLaser" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *start -
+// *end -
+// modelindex -
+// startframe -
+// framerate -
+// msg_dest -
+// delay -
+// origin -
+// recipient -
+//-----------------------------------------------------------------------------
+void TE_BeamLaser( IRecipientFilter& filter, float delay,
+ int start, int end, int modelindex, int haloindex, int startframe, int framerate,
+ float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
+{
+ g_TEBeamLaser.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12);
+ g_TEBeamLaser.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12);
+ g_TEBeamLaser.m_nModelIndex = modelindex;
+ g_TEBeamLaser.m_nHaloIndex = haloindex;
+ g_TEBeamLaser.m_nStartFrame = startframe;
+ g_TEBeamLaser.m_nFrameRate = framerate;
+ g_TEBeamLaser.m_fLife = life;
+ g_TEBeamLaser.m_fWidth = width;
+ g_TEBeamLaser.m_fEndWidth = endWidth;
+ g_TEBeamLaser.m_nFadeLength = fadeLength;
+ g_TEBeamLaser.m_fAmplitude = amplitude;
+ g_TEBeamLaser.m_nSpeed = speed;
+ g_TEBeamLaser.r = r;
+ g_TEBeamLaser.g = g;
+ g_TEBeamLaser.b = b;
+ g_TEBeamLaser.a = a;
+
+ // Send it over the wire
+ g_TEBeamLaser.Create( filter, delay );
} \ No newline at end of file