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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_beamfollow.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_beamfollow.cpp')
| -rw-r--r-- | mp/src/game/server/te_beamfollow.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/mp/src/game/server/te_beamfollow.cpp b/mp/src/game/server/te_beamfollow.cpp new file mode 100644 index 00000000..f01e4088 --- /dev/null +++ b/mp/src/game/server/te_beamfollow.cpp @@ -0,0 +1,112 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+#include "te_basebeam.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches a beam ring between two entities
+//-----------------------------------------------------------------------------
+class CTEBeamFollow : public CTEBaseBeam
+{
+ DECLARE_CLASS( CTEBeamFollow, CTEBaseBeam );
+public:
+
+ DECLARE_SERVERCLASS();
+
+ CTEBeamFollow( const char *name );
+ virtual ~CTEBeamFollow( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+public:
+
+ CNetworkVar( int, m_iEntIndex );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBeamFollow::CTEBeamFollow( const char *name ) :
+ CTEBaseBeam( name )
+{
+ m_iEntIndex = -1;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBeamFollow::~CTEBeamFollow( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBeamFollow::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ m_iEntIndex = 1;
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEBeamFollow, DT_TEBeamFollow)
+ SendPropInt( SENDINFO(m_iEntIndex), 24, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBeamEntPoint objects
+static CTEBeamFollow g_TEBeamFollow( "BeamFollow" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : filter -
+// delay -
+// iEntIndex -
+// modelIndex -
+// modelindex -
+// haloIndex -
+// life -
+// width -
+// endWidth -
+// fadeLength -
+// r -
+// g -
+// b -
+// a -
+//-----------------------------------------------------------------------------
+void TE_BeamFollow( IRecipientFilter& filter, float delay,
+ int iEntIndex, int modelIndex, int haloIndex, float life, float width, float endWidth,
+ float fadeLength,float r, float g, float b, float a )
+{
+ g_TEBeamFollow.m_iEntIndex = (iEntIndex & 0x0FFF) | ((1 & 0xF)<<12);
+ g_TEBeamFollow.m_nModelIndex = modelIndex;
+ g_TEBeamFollow.m_nHaloIndex = haloIndex;
+ g_TEBeamFollow.m_nStartFrame = 0;
+ g_TEBeamFollow.m_nFrameRate = 0;
+ g_TEBeamFollow.m_fLife = life;
+ g_TEBeamFollow.m_fWidth = width;
+ g_TEBeamFollow.m_fEndWidth = endWidth;
+ g_TEBeamFollow.m_nFadeLength = fadeLength;
+ g_TEBeamFollow.r = r;
+ g_TEBeamFollow.g = g;
+ g_TEBeamFollow.b = b;
+ g_TEBeamFollow.a = a;
+
+ // Send it over the wire
+ g_TEBeamFollow.Create( filter, delay );
+}
\ No newline at end of file |