aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/te_beaments.cpp
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_beaments.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_beaments.cpp')
-rw-r--r--mp/src/game/server/te_beaments.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/mp/src/game/server/te_beaments.cpp b/mp/src/game/server/te_beaments.cpp
new file mode 100644
index 00000000..e073a6e9
--- /dev/null
+++ b/mp/src/game/server/te_beaments.cpp
@@ -0,0 +1,134 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+#include "te_basebeam.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches a beam between two entities
+//-----------------------------------------------------------------------------
+class CTEBeamEnts : public CTEBaseBeam
+{
+public:
+ DECLARE_CLASS( CTEBeamEnts, CTEBaseBeam );
+ DECLARE_SERVERCLASS();
+
+ CTEBeamEnts( const char *name );
+ virtual ~CTEBeamEnts( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+
+public:
+ CNetworkVar( int, m_nStartEntity );
+ CNetworkVar( int, m_nEndEntity );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBeamEnts::CTEBeamEnts( const char *name ) :
+ CTEBaseBeam( name )
+{
+ m_nStartEntity = 0;
+ m_nEndEntity = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBeamEnts::~CTEBeamEnts( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBeamEnts::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ m_nStartEntity = 1;
+ m_nEndEntity = 0;
+
+ m_nModelIndex = g_sModelIndexSmoke;
+ m_nStartFrame = 0;
+ m_nFrameRate = 10;
+ m_fLife = 2.0;
+ m_fWidth = 1.0;
+ m_fAmplitude = 1;
+ r = 127;
+ g = 63;
+ b = 0;
+ a = 150;
+ m_nSpeed = 1;
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEBeamEnts, DT_TEBeamEnts)
+ SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBeamEnts objects
+static CTEBeamEnts g_TEBeamEnts( "BeamEnts" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// int start -
+// end -
+// modelindex -
+// startframe -
+// framerate -
+// msg_dest -
+// delay -
+// origin -
+// recipient -
+//-----------------------------------------------------------------------------
+void TE_BeamEnts( IRecipientFilter& filter, float delay,
+ int start, int end, int modelindex, int haloindex, int startframe, int framerate,
+ float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
+{
+ g_TEBeamEnts.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12);
+ g_TEBeamEnts.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12);
+ g_TEBeamEnts.m_nModelIndex = modelindex;
+ g_TEBeamEnts.m_nHaloIndex = haloindex;
+ g_TEBeamEnts.m_nStartFrame = startframe;
+ g_TEBeamEnts.m_nFrameRate = framerate;
+ g_TEBeamEnts.m_fLife = life;
+ g_TEBeamEnts.m_fWidth = width;
+ g_TEBeamEnts.m_fEndWidth = endWidth;
+ g_TEBeamEnts.m_nFadeLength = fadeLength;
+ g_TEBeamEnts.m_fAmplitude = amplitude;
+ g_TEBeamEnts.m_nSpeed = speed;
+ g_TEBeamEnts.r = r;
+ g_TEBeamEnts.g = g;
+ g_TEBeamEnts.b = b;
+ g_TEBeamEnts.a = a;
+
+ // Send it over the wire
+ g_TEBeamEnts.Create( filter, delay );
+} \ No newline at end of file