diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_beamentpoint.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_beamentpoint.cpp')
| -rw-r--r-- | mp/src/game/server/te_beamentpoint.cpp | 306 |
1 files changed, 153 insertions, 153 deletions
diff --git a/mp/src/game/server/te_beamentpoint.cpp b/mp/src/game/server/te_beamentpoint.cpp index ac1a85c3..6d799045 100644 --- a/mp/src/game/server/te_beamentpoint.cpp +++ b/mp/src/game/server/te_beamentpoint.cpp @@ -1,154 +1,154 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "te_basebeam.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches a beam ring between two entities
-//-----------------------------------------------------------------------------
-class CTEBeamEntPoint : public CTEBaseBeam
-{
-public:
- DECLARE_CLASS( CTEBeamEntPoint, CTEBaseBeam );
- DECLARE_SERVERCLASS();
-
- CTEBeamEntPoint( const char *name );
- virtual ~CTEBeamEntPoint( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
-
-public:
- CNetworkVar( int, m_nStartEntity );
- CNetworkVector( m_vecStartPoint );
- CNetworkVar( int, m_nEndEntity );
- CNetworkVector( m_vecEndPoint );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBeamEntPoint::CTEBeamEntPoint( const char *name ) :
- CTEBaseBeam( name )
-{
- m_nStartEntity = 0;
- m_nEndEntity = 0;
- m_vecStartPoint.Init();
- m_vecEndPoint.Init();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBeamEntPoint::~CTEBeamEntPoint( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBeamEntPoint::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- m_nStartEntity = 1;
-
- m_nModelIndex = g_sModelIndexSmoke;
- m_nStartFrame = 0;
- m_nFrameRate = 10;
- m_fLife = 2.0;
- m_fWidth = 1.0;
- m_fAmplitude = 1.0;
- r = 0;
- g = 63;
- b = 127;
- a = 150;
- m_nSpeed = 1;
-
- m_vecEndPoint = current_origin;
-
- Vector forward, right;
-
- m_vecEndPoint += Vector( 0, 0, 24 );
-
- AngleVectors( current_angles, &forward, &right, 0 );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecEndPoint, 50.0, forward, m_vecEndPoint.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEBeamEntPoint, DT_TEBeamEntPoint)
- SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
- SendPropVector( SENDINFO(m_vecStartPoint), -1, SPROP_COORD ),
- SendPropVector( SENDINFO(m_vecEndPoint), -1, SPROP_COORD ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBeamEntPoint objects
-static CTEBeamEntPoint g_TEBeamEntPoint( "BeamEntPoint" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// int start -
-// *end -
-// modelindex -
-// startframe -
-// framerate -
-// msg_dest -
-// delay -
-// origin -
-// recipient -
-//-----------------------------------------------------------------------------
-void TE_BeamEntPoint( IRecipientFilter& filter, float delay,
- int nStartEntity, const Vector *start, int nEndEntity, const Vector* end,
- int modelindex, int haloindex, int startframe, int framerate,
- float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
-{
- g_TEBeamEntPoint.m_nStartEntity = (nStartEntity > 0) ? (nStartEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0;
- g_TEBeamEntPoint.m_nEndEntity = (nEndEntity > 0) ? (nEndEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0;
- g_TEBeamEntPoint.m_vecStartPoint = start ? *start : vec3_origin;
- g_TEBeamEntPoint.m_vecEndPoint = end ? *end : vec3_origin;
- g_TEBeamEntPoint.m_nModelIndex = modelindex;
- g_TEBeamEntPoint.m_nHaloIndex = haloindex;
- g_TEBeamEntPoint.m_nStartFrame = startframe;
- g_TEBeamEntPoint.m_nFrameRate = framerate;
- g_TEBeamEntPoint.m_fLife = life;
- g_TEBeamEntPoint.m_fWidth = width;
- g_TEBeamEntPoint.m_fEndWidth = endWidth;
- g_TEBeamEntPoint.m_nFadeLength = fadeLength;
- g_TEBeamEntPoint.m_fAmplitude = amplitude;
- g_TEBeamEntPoint.m_nSpeed = speed;
- g_TEBeamEntPoint.r = r;
- g_TEBeamEntPoint.g = g;
- g_TEBeamEntPoint.b = b;
- g_TEBeamEntPoint.a = a;
-
- // Send it over the wire
- g_TEBeamEntPoint.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "te_basebeam.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam ring between two entities +//----------------------------------------------------------------------------- +class CTEBeamEntPoint : public CTEBaseBeam +{ +public: + DECLARE_CLASS( CTEBeamEntPoint, CTEBaseBeam ); + DECLARE_SERVERCLASS(); + + CTEBeamEntPoint( const char *name ); + virtual ~CTEBeamEntPoint( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + +public: + CNetworkVar( int, m_nStartEntity ); + CNetworkVector( m_vecStartPoint ); + CNetworkVar( int, m_nEndEntity ); + CNetworkVector( m_vecEndPoint ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBeamEntPoint::CTEBeamEntPoint( const char *name ) : + CTEBaseBeam( name ) +{ + m_nStartEntity = 0; + m_nEndEntity = 0; + m_vecStartPoint.Init(); + m_vecEndPoint.Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBeamEntPoint::~CTEBeamEntPoint( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBeamEntPoint::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_nStartEntity = 1; + + m_nModelIndex = g_sModelIndexSmoke; + m_nStartFrame = 0; + m_nFrameRate = 10; + m_fLife = 2.0; + m_fWidth = 1.0; + m_fAmplitude = 1.0; + r = 0; + g = 63; + b = 127; + a = 150; + m_nSpeed = 1; + + m_vecEndPoint = current_origin; + + Vector forward, right; + + m_vecEndPoint += Vector( 0, 0, 24 ); + + AngleVectors( current_angles, &forward, &right, 0 ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecEndPoint, 50.0, forward, m_vecEndPoint.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEBeamEntPoint, DT_TEBeamEntPoint) + SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ), + SendPropVector( SENDINFO(m_vecStartPoint), -1, SPROP_COORD ), + SendPropVector( SENDINFO(m_vecEndPoint), -1, SPROP_COORD ), +END_SEND_TABLE() + + +// Singleton to fire TEBeamEntPoint objects +static CTEBeamEntPoint g_TEBeamEntPoint( "BeamEntPoint" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// int start - +// *end - +// modelindex - +// startframe - +// framerate - +// msg_dest - +// delay - +// origin - +// recipient - +//----------------------------------------------------------------------------- +void TE_BeamEntPoint( IRecipientFilter& filter, float delay, + int nStartEntity, const Vector *start, int nEndEntity, const Vector* end, + int modelindex, int haloindex, int startframe, int framerate, + float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) +{ + g_TEBeamEntPoint.m_nStartEntity = (nStartEntity > 0) ? (nStartEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0; + g_TEBeamEntPoint.m_nEndEntity = (nEndEntity > 0) ? (nEndEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0; + g_TEBeamEntPoint.m_vecStartPoint = start ? *start : vec3_origin; + g_TEBeamEntPoint.m_vecEndPoint = end ? *end : vec3_origin; + g_TEBeamEntPoint.m_nModelIndex = modelindex; + g_TEBeamEntPoint.m_nHaloIndex = haloindex; + g_TEBeamEntPoint.m_nStartFrame = startframe; + g_TEBeamEntPoint.m_nFrameRate = framerate; + g_TEBeamEntPoint.m_fLife = life; + g_TEBeamEntPoint.m_fWidth = width; + g_TEBeamEntPoint.m_fEndWidth = endWidth; + g_TEBeamEntPoint.m_nFadeLength = fadeLength; + g_TEBeamEntPoint.m_fAmplitude = amplitude; + g_TEBeamEntPoint.m_nSpeed = speed; + g_TEBeamEntPoint.r = r; + g_TEBeamEntPoint.g = g; + g_TEBeamEntPoint.b = b; + g_TEBeamEntPoint.a = a; + + // Send it over the wire + g_TEBeamEntPoint.Create( filter, delay ); }
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