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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/spotlightend.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/spotlightend.cpp')
| -rw-r--r-- | mp/src/game/server/spotlightend.cpp | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/mp/src/game/server/spotlightend.cpp b/mp/src/game/server/spotlightend.cpp index 97ab53e9..57c08561 100644 --- a/mp/src/game/server/spotlightend.cpp +++ b/mp/src/game/server/spotlightend.cpp @@ -1,52 +1,52 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Dynamic light at the end of a spotlight
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "spotlightend.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-LINK_ENTITY_TO_CLASS(spotlight_end, CSpotlightEnd);
-
-IMPLEMENT_SERVERCLASS_ST(CSpotlightEnd, DT_SpotlightEnd)
- SendPropFloat(SENDINFO(m_flLightScale), 0, SPROP_NOSCALE),
- SendPropFloat(SENDINFO(m_Radius), 0, SPROP_NOSCALE),
-// SendPropVector(SENDINFO(m_vSpotlightDir), -1, SPROP_NORMAL),
-// SendPropVector(SENDINFO(m_vSpotlightOrg), -1, SPROP_COORD),
-END_SEND_TABLE()
-
-
-//---------------------------------------------------------
-// Save/Restore
-//---------------------------------------------------------
-BEGIN_DATADESC( CSpotlightEnd )
-
- DEFINE_FIELD( m_flLightScale, FIELD_FLOAT ),
- DEFINE_FIELD( m_Radius, FIELD_FLOAT ),
- DEFINE_FIELD( m_vSpotlightDir, FIELD_VECTOR ),
- DEFINE_FIELD( m_vSpotlightOrg, FIELD_POSITION_VECTOR ),
-
-END_DATADESC()
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CSpotlightEnd::Spawn( void )
-{
- Precache();
- m_flLightScale = 100;
- SetSolid( SOLID_NONE );
- SetMoveType( MOVETYPE_FLY );
- UTIL_SetSize( this, vec3_origin, vec3_origin );
- AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Dynamic light at the end of a spotlight +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "spotlightend.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +LINK_ENTITY_TO_CLASS(spotlight_end, CSpotlightEnd); + +IMPLEMENT_SERVERCLASS_ST(CSpotlightEnd, DT_SpotlightEnd) + SendPropFloat(SENDINFO(m_flLightScale), 0, SPROP_NOSCALE), + SendPropFloat(SENDINFO(m_Radius), 0, SPROP_NOSCALE), +// SendPropVector(SENDINFO(m_vSpotlightDir), -1, SPROP_NORMAL), +// SendPropVector(SENDINFO(m_vSpotlightOrg), -1, SPROP_COORD), +END_SEND_TABLE() + + +//--------------------------------------------------------- +// Save/Restore +//--------------------------------------------------------- +BEGIN_DATADESC( CSpotlightEnd ) + + DEFINE_FIELD( m_flLightScale, FIELD_FLOAT ), + DEFINE_FIELD( m_Radius, FIELD_FLOAT ), + DEFINE_FIELD( m_vSpotlightDir, FIELD_VECTOR ), + DEFINE_FIELD( m_vSpotlightOrg, FIELD_POSITION_VECTOR ), + +END_DATADESC() + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CSpotlightEnd::Spawn( void ) +{ + Precache(); + m_flLightScale = 100; + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_FLY ); + UTIL_SetSize( this, vec3_origin, vec3_origin ); + AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); +} |