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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/spotlightend.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/spotlightend.cpp')
| -rw-r--r-- | mp/src/game/server/spotlightend.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/mp/src/game/server/spotlightend.cpp b/mp/src/game/server/spotlightend.cpp new file mode 100644 index 00000000..97ab53e9 --- /dev/null +++ b/mp/src/game/server/spotlightend.cpp @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Dynamic light at the end of a spotlight
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "spotlightend.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+LINK_ENTITY_TO_CLASS(spotlight_end, CSpotlightEnd);
+
+IMPLEMENT_SERVERCLASS_ST(CSpotlightEnd, DT_SpotlightEnd)
+ SendPropFloat(SENDINFO(m_flLightScale), 0, SPROP_NOSCALE),
+ SendPropFloat(SENDINFO(m_Radius), 0, SPROP_NOSCALE),
+// SendPropVector(SENDINFO(m_vSpotlightDir), -1, SPROP_NORMAL),
+// SendPropVector(SENDINFO(m_vSpotlightOrg), -1, SPROP_COORD),
+END_SEND_TABLE()
+
+
+//---------------------------------------------------------
+// Save/Restore
+//---------------------------------------------------------
+BEGIN_DATADESC( CSpotlightEnd )
+
+ DEFINE_FIELD( m_flLightScale, FIELD_FLOAT ),
+ DEFINE_FIELD( m_Radius, FIELD_FLOAT ),
+ DEFINE_FIELD( m_vSpotlightDir, FIELD_VECTOR ),
+ DEFINE_FIELD( m_vSpotlightOrg, FIELD_POSITION_VECTOR ),
+
+END_DATADESC()
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CSpotlightEnd::Spawn( void )
+{
+ Precache();
+ m_flLightScale = 100;
+ SetSolid( SOLID_NONE );
+ SetMoveType( MOVETYPE_FLY );
+ UTIL_SetSize( this, vec3_origin, vec3_origin );
+ AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
+}
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