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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/soundscape.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/soundscape.h')
-rw-r--r--mp/src/game/server/soundscape.h232
1 files changed, 116 insertions, 116 deletions
diff --git a/mp/src/game/server/soundscape.h b/mp/src/game/server/soundscape.h
index 688c8ddb..3e5e8267 100644
--- a/mp/src/game/server/soundscape.h
+++ b/mp/src/game/server/soundscape.h
@@ -1,116 +1,116 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef SOUNDSCAPE_H
-#define SOUNDSCAPE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class CEnvSoundscape;
-
-struct ss_update_t
-{
- CBasePlayer *pPlayer;
- CEnvSoundscape *pCurrentSoundscape;
- Vector playerPosition;
- float currentDistance;
- int traceCount;
- bool bInRange;
-};
-
-class CEnvSoundscape : public CPointEntity
-{
-public:
- DECLARE_CLASS( CEnvSoundscape, CPointEntity );
- DECLARE_DATADESC();
-
- CEnvSoundscape();
- ~CEnvSoundscape();
-
- bool KeyValue( const char *szKeyName, const char *szValue );
- void Spawn( void );
- void Precache( void );
- void UpdateForPlayer( ss_update_t &update );
- void WriteAudioParamsTo( audioparams_t &audio );
- virtual int UpdateTransmitState();
- bool InRangeOfPlayer( CBasePlayer *pPlayer );
- void DrawDebugGeometryOverlays( void );
-
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
- void InputToggleEnabled( inputdata_t &inputdata );
-
- string_t GetSoundscapeName() const {return m_soundscapeName;}
-
-
-private:
-
- bool IsEnabled( void ) const;
- void Disable( void );
- void Enable( void );
-
-
-public:
- COutputEvent m_OnPlay;
- float m_flRadius;
- string_t m_soundscapeName;
- int m_soundscapeIndex;
- int m_soundscapeEntityId;
- string_t m_positionNames[NUM_AUDIO_LOCAL_SOUNDS];
-
- // If this is set, then this soundscape ignores all its parameters and uses
- // those of this soundscape.
- CHandle<CEnvSoundscape> m_hProxySoundscape;
-
-
-private:
-
- bool m_bDisabled;
-};
-
-
-class CEnvSoundscapeProxy : public CEnvSoundscape
-{
-public:
- DECLARE_CLASS( CEnvSoundscapeProxy, CEnvSoundscape );
- DECLARE_DATADESC();
-
- CEnvSoundscapeProxy();
- virtual void Activate();
-
- // Here just to stop it falling back to CEnvSoundscape's, and
- // printing bogus errors about missing soundscapes.
- virtual void Precache() { return; }
-
-private:
- string_t m_MainSoundscapeName;
-};
-
-
-class CEnvSoundscapeTriggerable : public CEnvSoundscape
-{
-friend class CTriggerSoundscape;
-
-public:
- DECLARE_CLASS( CEnvSoundscapeTriggerable, CEnvSoundscape );
- DECLARE_DATADESC();
-
- CEnvSoundscapeTriggerable();
-
- // Overrides the base class's think and prevents it from running at all.
- virtual void Think();
-
-
-private:
-
- // Passed through from CTriggerSoundscape.
- void DelegateStartTouch( CBaseEntity *pEnt );
- void DelegateEndTouch( CBaseEntity *pEnt );
-};
-
-
-#endif // SOUNDSCAPE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SOUNDSCAPE_H
+#define SOUNDSCAPE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CEnvSoundscape;
+
+struct ss_update_t
+{
+ CBasePlayer *pPlayer;
+ CEnvSoundscape *pCurrentSoundscape;
+ Vector playerPosition;
+ float currentDistance;
+ int traceCount;
+ bool bInRange;
+};
+
+class CEnvSoundscape : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CEnvSoundscape, CPointEntity );
+ DECLARE_DATADESC();
+
+ CEnvSoundscape();
+ ~CEnvSoundscape();
+
+ bool KeyValue( const char *szKeyName, const char *szValue );
+ void Spawn( void );
+ void Precache( void );
+ void UpdateForPlayer( ss_update_t &update );
+ void WriteAudioParamsTo( audioparams_t &audio );
+ virtual int UpdateTransmitState();
+ bool InRangeOfPlayer( CBasePlayer *pPlayer );
+ void DrawDebugGeometryOverlays( void );
+
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+ void InputToggleEnabled( inputdata_t &inputdata );
+
+ string_t GetSoundscapeName() const {return m_soundscapeName;}
+
+
+private:
+
+ bool IsEnabled( void ) const;
+ void Disable( void );
+ void Enable( void );
+
+
+public:
+ COutputEvent m_OnPlay;
+ float m_flRadius;
+ string_t m_soundscapeName;
+ int m_soundscapeIndex;
+ int m_soundscapeEntityId;
+ string_t m_positionNames[NUM_AUDIO_LOCAL_SOUNDS];
+
+ // If this is set, then this soundscape ignores all its parameters and uses
+ // those of this soundscape.
+ CHandle<CEnvSoundscape> m_hProxySoundscape;
+
+
+private:
+
+ bool m_bDisabled;
+};
+
+
+class CEnvSoundscapeProxy : public CEnvSoundscape
+{
+public:
+ DECLARE_CLASS( CEnvSoundscapeProxy, CEnvSoundscape );
+ DECLARE_DATADESC();
+
+ CEnvSoundscapeProxy();
+ virtual void Activate();
+
+ // Here just to stop it falling back to CEnvSoundscape's, and
+ // printing bogus errors about missing soundscapes.
+ virtual void Precache() { return; }
+
+private:
+ string_t m_MainSoundscapeName;
+};
+
+
+class CEnvSoundscapeTriggerable : public CEnvSoundscape
+{
+friend class CTriggerSoundscape;
+
+public:
+ DECLARE_CLASS( CEnvSoundscapeTriggerable, CEnvSoundscape );
+ DECLARE_DATADESC();
+
+ CEnvSoundscapeTriggerable();
+
+ // Overrides the base class's think and prevents it from running at all.
+ virtual void Think();
+
+
+private:
+
+ // Passed through from CTriggerSoundscape.
+ void DelegateStartTouch( CBaseEntity *pEnt );
+ void DelegateEndTouch( CBaseEntity *pEnt );
+};
+
+
+#endif // SOUNDSCAPE_H