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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/soundscape.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/soundscape.h')
| -rw-r--r-- | mp/src/game/server/soundscape.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/mp/src/game/server/soundscape.h b/mp/src/game/server/soundscape.h new file mode 100644 index 00000000..688c8ddb --- /dev/null +++ b/mp/src/game/server/soundscape.h @@ -0,0 +1,116 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SOUNDSCAPE_H
+#define SOUNDSCAPE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CEnvSoundscape;
+
+struct ss_update_t
+{
+ CBasePlayer *pPlayer;
+ CEnvSoundscape *pCurrentSoundscape;
+ Vector playerPosition;
+ float currentDistance;
+ int traceCount;
+ bool bInRange;
+};
+
+class CEnvSoundscape : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CEnvSoundscape, CPointEntity );
+ DECLARE_DATADESC();
+
+ CEnvSoundscape();
+ ~CEnvSoundscape();
+
+ bool KeyValue( const char *szKeyName, const char *szValue );
+ void Spawn( void );
+ void Precache( void );
+ void UpdateForPlayer( ss_update_t &update );
+ void WriteAudioParamsTo( audioparams_t &audio );
+ virtual int UpdateTransmitState();
+ bool InRangeOfPlayer( CBasePlayer *pPlayer );
+ void DrawDebugGeometryOverlays( void );
+
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+ void InputToggleEnabled( inputdata_t &inputdata );
+
+ string_t GetSoundscapeName() const {return m_soundscapeName;}
+
+
+private:
+
+ bool IsEnabled( void ) const;
+ void Disable( void );
+ void Enable( void );
+
+
+public:
+ COutputEvent m_OnPlay;
+ float m_flRadius;
+ string_t m_soundscapeName;
+ int m_soundscapeIndex;
+ int m_soundscapeEntityId;
+ string_t m_positionNames[NUM_AUDIO_LOCAL_SOUNDS];
+
+ // If this is set, then this soundscape ignores all its parameters and uses
+ // those of this soundscape.
+ CHandle<CEnvSoundscape> m_hProxySoundscape;
+
+
+private:
+
+ bool m_bDisabled;
+};
+
+
+class CEnvSoundscapeProxy : public CEnvSoundscape
+{
+public:
+ DECLARE_CLASS( CEnvSoundscapeProxy, CEnvSoundscape );
+ DECLARE_DATADESC();
+
+ CEnvSoundscapeProxy();
+ virtual void Activate();
+
+ // Here just to stop it falling back to CEnvSoundscape's, and
+ // printing bogus errors about missing soundscapes.
+ virtual void Precache() { return; }
+
+private:
+ string_t m_MainSoundscapeName;
+};
+
+
+class CEnvSoundscapeTriggerable : public CEnvSoundscape
+{
+friend class CTriggerSoundscape;
+
+public:
+ DECLARE_CLASS( CEnvSoundscapeTriggerable, CEnvSoundscape );
+ DECLARE_DATADESC();
+
+ CEnvSoundscapeTriggerable();
+
+ // Overrides the base class's think and prevents it from running at all.
+ virtual void Think();
+
+
+private:
+
+ // Passed through from CTriggerSoundscape.
+ void DelegateStartTouch( CBaseEntity *pEnt );
+ void DelegateEndTouch( CBaseEntity *pEnt );
+};
+
+
+#endif // SOUNDSCAPE_H
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