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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/sound.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/sound.cpp')
-rw-r--r--mp/src/game/server/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/sound.cpp b/mp/src/game/server/sound.cpp
index 160ba1c0..1a83fafd 100644
--- a/mp/src/game/server/sound.cpp
+++ b/mp/src/game/server/sound.cpp
@@ -1187,7 +1187,7 @@ int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg,
name[0] = 0;
ipick = engine->SentenceGroupPick( isentenceg, name, sizeof( name ) );
- if (ipick > 0 && name)
+ if ( ( ipick > 0 ) && name[0] )
{
int sentenceIndex = SENTENCEG_Lookup( name );
CPASAttenuationFilter filter( GetContainingEntity( entity ), soundlevel );