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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/sound.cpp | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/sound.cpp')
| -rw-r--r-- | mp/src/game/server/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/sound.cpp b/mp/src/game/server/sound.cpp index 160ba1c0..1a83fafd 100644 --- a/mp/src/game/server/sound.cpp +++ b/mp/src/game/server/sound.cpp @@ -1187,7 +1187,7 @@ int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, name[0] = 0; ipick = engine->SentenceGroupPick( isentenceg, name, sizeof( name ) ); - if (ipick > 0 && name) + if ( ( ipick > 0 ) && name[0] ) { int sentenceIndex = SENTENCEG_Lookup( name ); CPASAttenuationFilter filter( GetContainingEntity( entity ), soundlevel ); |