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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/smoke_trail.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/smoke_trail.h')
-rw-r--r--mp/src/game/server/smoke_trail.h420
1 files changed, 210 insertions, 210 deletions
diff --git a/mp/src/game/server/smoke_trail.h b/mp/src/game/server/smoke_trail.h
index b2615ae7..34398c10 100644
--- a/mp/src/game/server/smoke_trail.h
+++ b/mp/src/game/server/smoke_trail.h
@@ -1,210 +1,210 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef SMOKE_TRAIL_H
-#define SMOKE_TRAIL_H
-
-#include "baseparticleentity.h"
-
-//==================================================
-// SmokeTrail
-//==================================================
-
-class SmokeTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( SmokeTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- SmokeTrail();
- virtual bool KeyValue( const char *szKeyName, const char *szValue );
- void SetEmit(bool bVal);
- void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
- static SmokeTrail* CreateSmokeTrail();
-
-public:
- // Effect parameters. These will assume default values but you can change them.
- CNetworkVector( m_StartColor ); // Fade between these colors.
- CNetworkVector( m_EndColor );
- CNetworkVar( float, m_Opacity );
-
- CNetworkVar( float, m_SpawnRate ); // How many particles per second.
- CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
- CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
- CNetworkVar( float, m_MinSpeed ); // Speed range.
- CNetworkVar( float, m_MaxSpeed );
- CNetworkVar( float, m_StartSize ); // Size ramp.
- CNetworkVar( float, m_EndSize );
- CNetworkVar( float, m_SpawnRadius );
- CNetworkVar( float, m_MinDirectedSpeed ); // Speed range.
- CNetworkVar( float, m_MaxDirectedSpeed );
- CNetworkVar( bool, m_bEmit );
-
- CNetworkVar( int, m_nAttachment );
-};
-
-//==================================================
-// RocketTrail
-//==================================================
-
-class RocketTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( RocketTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- RocketTrail();
- void SetEmit(bool bVal);
- void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
- static RocketTrail *CreateRocketTrail();
-
-public:
- // Effect parameters. These will assume default values but you can change them.
- CNetworkVector( m_StartColor ); // Fade between these colors.
- CNetworkVector( m_EndColor );
- CNetworkVar( float, m_Opacity );
-
- CNetworkVar( float, m_SpawnRate ); // How many particles per second.
- CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
- CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
- CNetworkVar( float, m_MinSpeed ); // Speed range.
- CNetworkVar( float, m_MaxSpeed );
- CNetworkVar( float, m_StartSize ); // Size ramp.
- CNetworkVar( float, m_EndSize );
- CNetworkVar( float, m_SpawnRadius );
-
- CNetworkVar( bool, m_bEmit );
-
- CNetworkVar( int, m_nAttachment );
-
- CNetworkVar( bool, m_bDamaged );
-
- CNetworkVar( float, m_flFlareScale ); // Size of the flare
-};
-
-//==================================================
-// SporeTrail
-//==================================================
-
-class SporeTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( SporeTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- SporeTrail( void );
-
- static SporeTrail* CreateSporeTrail();
-
-//Data members
-public:
-
- CNetworkVector( m_vecEndColor );
-
- CNetworkVar( float, m_flSpawnRate );
- CNetworkVar( float, m_flParticleLifetime );
- CNetworkVar( float, m_flStartSize );
- CNetworkVar( float, m_flEndSize );
- CNetworkVar( float, m_flSpawnRadius );
-
- CNetworkVar( bool, m_bEmit );
-};
-
-//==================================================
-// SporeExplosion
-//==================================================
-
-class SporeExplosion : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( SporeExplosion, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- SporeExplosion( void );
- void Spawn( void );
-
- static SporeExplosion* CreateSporeExplosion();
-
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-
-//Data members
-public:
-
- bool m_bDisabled;
-
- CNetworkVar( float, m_flSpawnRate );
- CNetworkVar( float, m_flParticleLifetime );
- CNetworkVar( float, m_flStartSize );
- CNetworkVar( float, m_flEndSize );
- CNetworkVar( float, m_flSpawnRadius );
-
- CNetworkVar( bool, m_bEmit );
- CNetworkVar( bool, m_bDontRemove );
-};
-
-//==================================================
-// CFireTrail
-//==================================================
-
-class CFireTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( CFireTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- static CFireTrail *CreateFireTrail( void );
- void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName );
- void Precache( void );
-
- CNetworkVar( int, m_nAttachment );
- CNetworkVar( float, m_flLifetime );
-};
-
-//==================================================
-// DustTrail
-//==================================================
-
-class DustTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( DustTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- DustTrail();
- virtual bool KeyValue( const char *szKeyName, const char *szValue );
- void SetEmit(bool bVal);
- static DustTrail* CreateDustTrail();
-
-public:
- // Effect parameters. These will assume default values but you can change them.
- CNetworkVector( m_Color );
- CNetworkVar( float, m_Opacity );
-
- CNetworkVar( float, m_SpawnRate ); // How many particles per second.
- CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
- CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
- CNetworkVar( float, m_MinSpeed ); // Speed range.
- CNetworkVar( float, m_MaxSpeed );
- CNetworkVar( float, m_StartSize ); // Size ramp.
- CNetworkVar( float, m_EndSize );
- CNetworkVar( float, m_SpawnRadius );
- CNetworkVar( float, m_MinDirectedSpeed ); // Speed range.
- CNetworkVar( float, m_MaxDirectedSpeed );
- CNetworkVar( bool, m_bEmit );
-
- CNetworkVar( int, m_nAttachment );
-};
-
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef SMOKE_TRAIL_H
+#define SMOKE_TRAIL_H
+
+#include "baseparticleentity.h"
+
+//==================================================
+// SmokeTrail
+//==================================================
+
+class SmokeTrail : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( SmokeTrail, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ SmokeTrail();
+ virtual bool KeyValue( const char *szKeyName, const char *szValue );
+ void SetEmit(bool bVal);
+ void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
+ static SmokeTrail* CreateSmokeTrail();
+
+public:
+ // Effect parameters. These will assume default values but you can change them.
+ CNetworkVector( m_StartColor ); // Fade between these colors.
+ CNetworkVector( m_EndColor );
+ CNetworkVar( float, m_Opacity );
+
+ CNetworkVar( float, m_SpawnRate ); // How many particles per second.
+ CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
+ CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
+ CNetworkVar( float, m_MinSpeed ); // Speed range.
+ CNetworkVar( float, m_MaxSpeed );
+ CNetworkVar( float, m_StartSize ); // Size ramp.
+ CNetworkVar( float, m_EndSize );
+ CNetworkVar( float, m_SpawnRadius );
+ CNetworkVar( float, m_MinDirectedSpeed ); // Speed range.
+ CNetworkVar( float, m_MaxDirectedSpeed );
+ CNetworkVar( bool, m_bEmit );
+
+ CNetworkVar( int, m_nAttachment );
+};
+
+//==================================================
+// RocketTrail
+//==================================================
+
+class RocketTrail : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( RocketTrail, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ RocketTrail();
+ void SetEmit(bool bVal);
+ void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
+ static RocketTrail *CreateRocketTrail();
+
+public:
+ // Effect parameters. These will assume default values but you can change them.
+ CNetworkVector( m_StartColor ); // Fade between these colors.
+ CNetworkVector( m_EndColor );
+ CNetworkVar( float, m_Opacity );
+
+ CNetworkVar( float, m_SpawnRate ); // How many particles per second.
+ CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
+ CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
+ CNetworkVar( float, m_MinSpeed ); // Speed range.
+ CNetworkVar( float, m_MaxSpeed );
+ CNetworkVar( float, m_StartSize ); // Size ramp.
+ CNetworkVar( float, m_EndSize );
+ CNetworkVar( float, m_SpawnRadius );
+
+ CNetworkVar( bool, m_bEmit );
+
+ CNetworkVar( int, m_nAttachment );
+
+ CNetworkVar( bool, m_bDamaged );
+
+ CNetworkVar( float, m_flFlareScale ); // Size of the flare
+};
+
+//==================================================
+// SporeTrail
+//==================================================
+
+class SporeTrail : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( SporeTrail, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ SporeTrail( void );
+
+ static SporeTrail* CreateSporeTrail();
+
+//Data members
+public:
+
+ CNetworkVector( m_vecEndColor );
+
+ CNetworkVar( float, m_flSpawnRate );
+ CNetworkVar( float, m_flParticleLifetime );
+ CNetworkVar( float, m_flStartSize );
+ CNetworkVar( float, m_flEndSize );
+ CNetworkVar( float, m_flSpawnRadius );
+
+ CNetworkVar( bool, m_bEmit );
+};
+
+//==================================================
+// SporeExplosion
+//==================================================
+
+class SporeExplosion : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( SporeExplosion, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ SporeExplosion( void );
+ void Spawn( void );
+
+ static SporeExplosion* CreateSporeExplosion();
+
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+//Data members
+public:
+
+ bool m_bDisabled;
+
+ CNetworkVar( float, m_flSpawnRate );
+ CNetworkVar( float, m_flParticleLifetime );
+ CNetworkVar( float, m_flStartSize );
+ CNetworkVar( float, m_flEndSize );
+ CNetworkVar( float, m_flSpawnRadius );
+
+ CNetworkVar( bool, m_bEmit );
+ CNetworkVar( bool, m_bDontRemove );
+};
+
+//==================================================
+// CFireTrail
+//==================================================
+
+class CFireTrail : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CFireTrail, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ static CFireTrail *CreateFireTrail( void );
+ void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName );
+ void Precache( void );
+
+ CNetworkVar( int, m_nAttachment );
+ CNetworkVar( float, m_flLifetime );
+};
+
+//==================================================
+// DustTrail
+//==================================================
+
+class DustTrail : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( DustTrail, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ DustTrail();
+ virtual bool KeyValue( const char *szKeyName, const char *szValue );
+ void SetEmit(bool bVal);
+ static DustTrail* CreateDustTrail();
+
+public:
+ // Effect parameters. These will assume default values but you can change them.
+ CNetworkVector( m_Color );
+ CNetworkVar( float, m_Opacity );
+
+ CNetworkVar( float, m_SpawnRate ); // How many particles per second.
+ CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
+ CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
+ CNetworkVar( float, m_MinSpeed ); // Speed range.
+ CNetworkVar( float, m_MaxSpeed );
+ CNetworkVar( float, m_StartSize ); // Size ramp.
+ CNetworkVar( float, m_EndSize );
+ CNetworkVar( float, m_SpawnRadius );
+ CNetworkVar( float, m_MinDirectedSpeed ); // Speed range.
+ CNetworkVar( float, m_MaxDirectedSpeed );
+ CNetworkVar( bool, m_bEmit );
+
+ CNetworkVar( int, m_nAttachment );
+};
+
+
+#endif