diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/smoke_trail.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/smoke_trail.h')
| -rw-r--r-- | mp/src/game/server/smoke_trail.h | 420 |
1 files changed, 210 insertions, 210 deletions
diff --git a/mp/src/game/server/smoke_trail.h b/mp/src/game/server/smoke_trail.h index b2615ae7..34398c10 100644 --- a/mp/src/game/server/smoke_trail.h +++ b/mp/src/game/server/smoke_trail.h @@ -1,210 +1,210 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef SMOKE_TRAIL_H
-#define SMOKE_TRAIL_H
-
-#include "baseparticleentity.h"
-
-//==================================================
-// SmokeTrail
-//==================================================
-
-class SmokeTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( SmokeTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- SmokeTrail();
- virtual bool KeyValue( const char *szKeyName, const char *szValue );
- void SetEmit(bool bVal);
- void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
- static SmokeTrail* CreateSmokeTrail();
-
-public:
- // Effect parameters. These will assume default values but you can change them.
- CNetworkVector( m_StartColor ); // Fade between these colors.
- CNetworkVector( m_EndColor );
- CNetworkVar( float, m_Opacity );
-
- CNetworkVar( float, m_SpawnRate ); // How many particles per second.
- CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
- CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
- CNetworkVar( float, m_MinSpeed ); // Speed range.
- CNetworkVar( float, m_MaxSpeed );
- CNetworkVar( float, m_StartSize ); // Size ramp.
- CNetworkVar( float, m_EndSize );
- CNetworkVar( float, m_SpawnRadius );
- CNetworkVar( float, m_MinDirectedSpeed ); // Speed range.
- CNetworkVar( float, m_MaxDirectedSpeed );
- CNetworkVar( bool, m_bEmit );
-
- CNetworkVar( int, m_nAttachment );
-};
-
-//==================================================
-// RocketTrail
-//==================================================
-
-class RocketTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( RocketTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- RocketTrail();
- void SetEmit(bool bVal);
- void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
- static RocketTrail *CreateRocketTrail();
-
-public:
- // Effect parameters. These will assume default values but you can change them.
- CNetworkVector( m_StartColor ); // Fade between these colors.
- CNetworkVector( m_EndColor );
- CNetworkVar( float, m_Opacity );
-
- CNetworkVar( float, m_SpawnRate ); // How many particles per second.
- CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
- CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
- CNetworkVar( float, m_MinSpeed ); // Speed range.
- CNetworkVar( float, m_MaxSpeed );
- CNetworkVar( float, m_StartSize ); // Size ramp.
- CNetworkVar( float, m_EndSize );
- CNetworkVar( float, m_SpawnRadius );
-
- CNetworkVar( bool, m_bEmit );
-
- CNetworkVar( int, m_nAttachment );
-
- CNetworkVar( bool, m_bDamaged );
-
- CNetworkVar( float, m_flFlareScale ); // Size of the flare
-};
-
-//==================================================
-// SporeTrail
-//==================================================
-
-class SporeTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( SporeTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- SporeTrail( void );
-
- static SporeTrail* CreateSporeTrail();
-
-//Data members
-public:
-
- CNetworkVector( m_vecEndColor );
-
- CNetworkVar( float, m_flSpawnRate );
- CNetworkVar( float, m_flParticleLifetime );
- CNetworkVar( float, m_flStartSize );
- CNetworkVar( float, m_flEndSize );
- CNetworkVar( float, m_flSpawnRadius );
-
- CNetworkVar( bool, m_bEmit );
-};
-
-//==================================================
-// SporeExplosion
-//==================================================
-
-class SporeExplosion : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( SporeExplosion, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- SporeExplosion( void );
- void Spawn( void );
-
- static SporeExplosion* CreateSporeExplosion();
-
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-
-//Data members
-public:
-
- bool m_bDisabled;
-
- CNetworkVar( float, m_flSpawnRate );
- CNetworkVar( float, m_flParticleLifetime );
- CNetworkVar( float, m_flStartSize );
- CNetworkVar( float, m_flEndSize );
- CNetworkVar( float, m_flSpawnRadius );
-
- CNetworkVar( bool, m_bEmit );
- CNetworkVar( bool, m_bDontRemove );
-};
-
-//==================================================
-// CFireTrail
-//==================================================
-
-class CFireTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( CFireTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- static CFireTrail *CreateFireTrail( void );
- void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName );
- void Precache( void );
-
- CNetworkVar( int, m_nAttachment );
- CNetworkVar( float, m_flLifetime );
-};
-
-//==================================================
-// DustTrail
-//==================================================
-
-class DustTrail : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( DustTrail, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- DustTrail();
- virtual bool KeyValue( const char *szKeyName, const char *szValue );
- void SetEmit(bool bVal);
- static DustTrail* CreateDustTrail();
-
-public:
- // Effect parameters. These will assume default values but you can change them.
- CNetworkVector( m_Color );
- CNetworkVar( float, m_Opacity );
-
- CNetworkVar( float, m_SpawnRate ); // How many particles per second.
- CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
- CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
- CNetworkVar( float, m_MinSpeed ); // Speed range.
- CNetworkVar( float, m_MaxSpeed );
- CNetworkVar( float, m_StartSize ); // Size ramp.
- CNetworkVar( float, m_EndSize );
- CNetworkVar( float, m_SpawnRadius );
- CNetworkVar( float, m_MinDirectedSpeed ); // Speed range.
- CNetworkVar( float, m_MaxDirectedSpeed );
- CNetworkVar( bool, m_bEmit );
-
- CNetworkVar( int, m_nAttachment );
-};
-
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef SMOKE_TRAIL_H +#define SMOKE_TRAIL_H + +#include "baseparticleentity.h" + +//================================================== +// SmokeTrail +//================================================== + +class SmokeTrail : public CBaseParticleEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( SmokeTrail, CBaseParticleEntity ); + DECLARE_SERVERCLASS(); + + SmokeTrail(); + virtual bool KeyValue( const char *szKeyName, const char *szValue ); + void SetEmit(bool bVal); + void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL); + static SmokeTrail* CreateSmokeTrail(); + +public: + // Effect parameters. These will assume default values but you can change them. + CNetworkVector( m_StartColor ); // Fade between these colors. + CNetworkVector( m_EndColor ); + CNetworkVar( float, m_Opacity ); + + CNetworkVar( float, m_SpawnRate ); // How many particles per second. + CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live? + CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles? + CNetworkVar( float, m_MinSpeed ); // Speed range. + CNetworkVar( float, m_MaxSpeed ); + CNetworkVar( float, m_StartSize ); // Size ramp. + CNetworkVar( float, m_EndSize ); + CNetworkVar( float, m_SpawnRadius ); + CNetworkVar( float, m_MinDirectedSpeed ); // Speed range. + CNetworkVar( float, m_MaxDirectedSpeed ); + CNetworkVar( bool, m_bEmit ); + + CNetworkVar( int, m_nAttachment ); +}; + +//================================================== +// RocketTrail +//================================================== + +class RocketTrail : public CBaseParticleEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( RocketTrail, CBaseParticleEntity ); + DECLARE_SERVERCLASS(); + + RocketTrail(); + void SetEmit(bool bVal); + void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL); + static RocketTrail *CreateRocketTrail(); + +public: + // Effect parameters. These will assume default values but you can change them. + CNetworkVector( m_StartColor ); // Fade between these colors. + CNetworkVector( m_EndColor ); + CNetworkVar( float, m_Opacity ); + + CNetworkVar( float, m_SpawnRate ); // How many particles per second. + CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live? + CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles? + CNetworkVar( float, m_MinSpeed ); // Speed range. + CNetworkVar( float, m_MaxSpeed ); + CNetworkVar( float, m_StartSize ); // Size ramp. + CNetworkVar( float, m_EndSize ); + CNetworkVar( float, m_SpawnRadius ); + + CNetworkVar( bool, m_bEmit ); + + CNetworkVar( int, m_nAttachment ); + + CNetworkVar( bool, m_bDamaged ); + + CNetworkVar( float, m_flFlareScale ); // Size of the flare +}; + +//================================================== +// SporeTrail +//================================================== + +class SporeTrail : public CBaseParticleEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( SporeTrail, CBaseParticleEntity ); + DECLARE_SERVERCLASS(); + + SporeTrail( void ); + + static SporeTrail* CreateSporeTrail(); + +//Data members +public: + + CNetworkVector( m_vecEndColor ); + + CNetworkVar( float, m_flSpawnRate ); + CNetworkVar( float, m_flParticleLifetime ); + CNetworkVar( float, m_flStartSize ); + CNetworkVar( float, m_flEndSize ); + CNetworkVar( float, m_flSpawnRadius ); + + CNetworkVar( bool, m_bEmit ); +}; + +//================================================== +// SporeExplosion +//================================================== + +class SporeExplosion : public CBaseParticleEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( SporeExplosion, CBaseParticleEntity ); + DECLARE_SERVERCLASS(); + + SporeExplosion( void ); + void Spawn( void ); + + static SporeExplosion* CreateSporeExplosion(); + + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + +//Data members +public: + + bool m_bDisabled; + + CNetworkVar( float, m_flSpawnRate ); + CNetworkVar( float, m_flParticleLifetime ); + CNetworkVar( float, m_flStartSize ); + CNetworkVar( float, m_flEndSize ); + CNetworkVar( float, m_flSpawnRadius ); + + CNetworkVar( bool, m_bEmit ); + CNetworkVar( bool, m_bDontRemove ); +}; + +//================================================== +// CFireTrail +//================================================== + +class CFireTrail : public CBaseParticleEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( CFireTrail, CBaseParticleEntity ); + DECLARE_SERVERCLASS(); + + static CFireTrail *CreateFireTrail( void ); + void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName ); + void Precache( void ); + + CNetworkVar( int, m_nAttachment ); + CNetworkVar( float, m_flLifetime ); +}; + +//================================================== +// DustTrail +//================================================== + +class DustTrail : public CBaseParticleEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( DustTrail, CBaseParticleEntity ); + DECLARE_SERVERCLASS(); + + DustTrail(); + virtual bool KeyValue( const char *szKeyName, const char *szValue ); + void SetEmit(bool bVal); + static DustTrail* CreateDustTrail(); + +public: + // Effect parameters. These will assume default values but you can change them. + CNetworkVector( m_Color ); + CNetworkVar( float, m_Opacity ); + + CNetworkVar( float, m_SpawnRate ); // How many particles per second. + CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live? + CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles? + CNetworkVar( float, m_MinSpeed ); // Speed range. + CNetworkVar( float, m_MaxSpeed ); + CNetworkVar( float, m_StartSize ); // Size ramp. + CNetworkVar( float, m_EndSize ); + CNetworkVar( float, m_SpawnRadius ); + CNetworkVar( float, m_MinDirectedSpeed ); // Speed range. + CNetworkVar( float, m_MaxDirectedSpeed ); + CNetworkVar( bool, m_bEmit ); + + CNetworkVar( int, m_nAttachment ); +}; + + +#endif |