diff options
| author | Joe Ludwig <[email protected]> | 2013-07-04 11:20:31 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-04 11:20:31 -0700 |
| commit | 77b376f8a0d8d172c51729762f80bb394534aa41 (patch) | |
| tree | 79897a015745704f7202eaa6648c18f2e5312df4 /mp/src/game/server/server_base.vpc | |
| parent | Adding a CONTRIBUTING file so the rights that GitHub users grant to Valve wit... (diff) | |
| download | source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.tar.xz source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.zip | |
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Diffstat (limited to 'mp/src/game/server/server_base.vpc')
| -rw-r--r-- | mp/src/game/server/server_base.vpc | 1044 |
1 files changed, 1044 insertions, 0 deletions
diff --git a/mp/src/game/server/server_base.vpc b/mp/src/game/server/server_base.vpc new file mode 100644 index 00000000..8b24610b --- /dev/null +++ b/mp/src/game/server/server_base.vpc @@ -0,0 +1,1044 @@ +//-----------------------------------------------------------------------------
+// SERVER_BASE.VPC
+//
+// Project Base Script
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINNAME "server"
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
+// It's important to include $GAMENAME in the generated_proto directory
+// to avoid race conditions when multiple games are in one solution.
+$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME"
+
+$MacroRequired "GAMENAME"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot"
+ $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;SWDS" [$POSIX]
+ $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360]
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib" [$WIN32]
+ $SystemLibraries "iconv" [$OSXALL]
+ }
+}
+
+$Project
+{
+ $Folder "Replay"
+ {
+ $File "gamedll_replay.cpp"
+ $File "$SRCDIR\common\replay\ireplaysessionrecorder.h"
+
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
+ }
+
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.h"
+ $File "$SRCDIR\game\shared\achievementmgr.cpp"
+ $File "$SRCDIR\game\shared\achievementmgr.h"
+ $File "$SRCDIR\game\shared\achievements_hlx.cpp"
+ $File "$SRCDIR\game\shared\activitylist.cpp"
+ $File "$SRCDIR\game\shared\activitylist.h"
+ $File "ai_activity.cpp"
+ $File "$SRCDIR\game\shared\ai_activity.h"
+ $File "ai_baseactor.cpp"
+ $File "ai_baseactor.h"
+ $File "ai_basehumanoid.cpp"
+ $File "ai_basehumanoid.h"
+ $File "ai_basenpc.cpp"
+ $File "ai_basenpc.h"
+ $File "ai_basenpc_flyer.cpp"
+ $File "ai_basenpc_flyer.h"
+ $File "ai_basenpc_flyer_new.cpp"
+ $File "ai_basenpc_flyer_new.h"
+ $File "ai_basenpc_movement.cpp"
+ $File "ai_basenpc_physicsflyer.cpp"
+ $File "ai_basenpc_physicsflyer.h"
+ $File "ai_basenpc_schedule.cpp"
+ $File "ai_basenpc_squad.cpp"
+ $File "ai_behavior.cpp"
+ $File "ai_behavior.h"
+ $File "ai_behavior_assault.cpp"
+ $File "ai_behavior_assault.h"
+ $File "ai_behavior_fear.cpp"
+ $File "ai_behavior_fear.h"
+ $File "ai_behavior_follow.cpp"
+ $File "ai_behavior_follow.h"
+ $File "ai_behavior_lead.cpp"
+ $File "ai_behavior_lead.h"
+ $File "ai_behavior_rappel.cpp"
+ $File "ai_behavior_rappel.h"
+ $File "ai_behavior_standoff.cpp"
+ $File "ai_behavior_standoff.h"
+ $File "ai_blended_movement.cpp"
+ $File "ai_blended_movement.h"
+ $File "ai_component.h"
+ $File "ai_concommands.cpp"
+ $File "ai_condition.cpp"
+ $File "ai_condition.h"
+ $File "AI_Criteria.cpp"
+ $File "AI_Criteria.h"
+ $File "ai_debug.h"
+ $File "$SRCDIR\game\shared\ai_debug_shared.h"
+ $File "ai_default.cpp"
+ $File "ai_default.h"
+ $File "ai_dynamiclink.cpp"
+ $File "ai_dynamiclink.h"
+ $File "ai_event.cpp"
+ $File "ai_goalentity.cpp"
+ $File "ai_goalentity.h"
+ $File "ai_hint.cpp"
+ $File "ai_hint.h"
+ $File "ai_hull.cpp"
+ $File "ai_hull.h"
+ $File "ai_initutils.cpp"
+ $File "ai_initutils.h"
+ $File "AI_Interest_Target.cpp"
+ $File "AI_Interest_Target.h"
+ $File "ai_link.cpp"
+ $File "ai_link.h"
+ $File "ai_localnavigator.cpp"
+ $File "ai_localnavigator.h"
+ $File "ai_looktarget.cpp"
+ $File "ai_looktarget.h"
+ $File "ai_memory.cpp"
+ $File "ai_memory.h"
+ $File "ai_motor.cpp"
+ $File "ai_motor.h"
+ $File "ai_moveprobe.cpp"
+ $File "ai_moveprobe.h"
+ $File "ai_moveshoot.cpp"
+ $File "ai_moveshoot.h"
+ $File "ai_movesolver.cpp"
+ $File "ai_movesolver.h"
+ $File "ai_movetypes.h"
+ $File "ai_namespaces.cpp"
+ $File "ai_namespaces.h"
+ $File "ai_navgoaltype.h"
+ $File "ai_navigator.cpp"
+ $File "ai_navigator.h"
+ $File "ai_navtype.h"
+ $File "ai_network.cpp"
+ $File "ai_network.h"
+ $File "ai_networkmanager.cpp"
+ $File "ai_networkmanager.h"
+ $File "ai_node.cpp"
+ $File "ai_node.h"
+ $File "ai_npcstate.h"
+ $File "ai_obstacle_type.h"
+ $File "ai_pathfinder.cpp"
+ $File "ai_pathfinder.h"
+ $File "ai_planesolver.cpp"
+ $File "ai_planesolver.h"
+ $File "ai_playerally.cpp"
+ $File "ai_playerally.h"
+ $File "AI_ResponseSystem.cpp"
+ $File "AI_ResponseSystem.h"
+ $File "ai_route.cpp"
+ $File "ai_route.h"
+ $File "ai_routedist.h"
+ $File "ai_saverestore.cpp"
+ $File "ai_saverestore.h"
+ $File "ai_schedule.cpp"
+ $File "ai_schedule.h"
+ $File "ai_scriptconditions.cpp"
+ $File "ai_scriptconditions.h"
+ $File "ai_senses.cpp"
+ $File "ai_senses.h"
+ $File "ai_sentence.cpp"
+ $File "ai_sentence.h"
+ $File "ai_speech.cpp"
+ $File "ai_speech.h"
+ $File "ai_speechfilter.cpp"
+ $File "ai_speechfilter.h"
+ $File "ai_squad.cpp"
+ $File "ai_squad.h"
+ $File "ai_squadslot.cpp"
+ $File "ai_squadslot.h"
+ $File "ai_tacticalservices.cpp"
+ $File "ai_tacticalservices.h"
+ $File "ai_task.cpp"
+ $File "ai_task.h"
+ $File "ai_trackpather.cpp"
+ $File "ai_trackpather.h"
+ $File "ai_utils.cpp"
+ $File "ai_utils.h"
+ $File "ai_waypoint.cpp"
+ $File "ai_waypoint.h"
+ $File "$SRCDIR\game\shared\ammodef.cpp"
+ $File "$SRCDIR\game\shared\animation.cpp"
+ $File "$SRCDIR\game\shared\animation.h"
+ $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
+ $File "base_transmit_proxy.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.h"
+ $File "baseanimating.cpp"
+ $File "baseanimating.h"
+ $File "BaseAnimatingOverlay.cpp"
+ $File "BaseAnimatingOverlay.h"
+ $File "basecombatcharacter.cpp"
+ $File "basecombatcharacter.h"
+ $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
+ $File "basecombatweapon.cpp"
+ $File "basecombatweapon.h"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.h"
+ $File "baseentity.cpp"
+ $File "baseentity.h"
+ $File "$SRCDIR\game\shared\baseentity_shared.cpp"
+ $File "$SRCDIR\game\shared\baseentity_shared.h"
+ $File "baseflex.cpp"
+ $File "baseflex.h"
+ $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
+ $File "$SRCDIR\game\shared\basegrenade_shared.h"
+ $File "basemultiplayerplayer.cpp"
+ $File "basemultiplayerplayer.h"
+ $File "$SRCDIR\game\shared\baseparticleentity.cpp"
+ $File "$SRCDIR\game\shared\baseparticleentity.h"
+ $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
+ $File "$SRCDIR\game\shared\baseplayer_shared.h"
+ $File "BasePropDoor.h"
+ $File "basetoggle.h"
+ $File "baseviewmodel.cpp"
+ $File "baseviewmodel.h"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
+ $File "$SRCDIR\game\shared\beam_shared.cpp"
+ $File "$SRCDIR\game\shared\beam_shared.h"
+ $File "bitstring.cpp"
+ $File "bitstring.h"
+ $File "bmodels.cpp"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "buttons.cpp"
+ $File "buttons.h"
+ $File "cbase.cpp"
+ $File "cbase.h"
+ $File "$SRCDIR\game\shared\choreoactor.h"
+ $File "$SRCDIR\game\shared\choreochannel.h"
+ $File "$SRCDIR\game\shared\choreoevent.h"
+ $File "$SRCDIR\game\shared\choreoscene.h"
+ $File "client.cpp"
+ $File "client.h"
+ $File "$SRCDIR\game\shared\collisionproperty.cpp"
+ $File "$SRCDIR\game\shared\collisionproperty.h"
+ $File "$SRCDIR\public\collisionutils.h"
+ $File "colorcorrection.cpp"
+ $File "colorcorrectionvolume.cpp"
+ $File "CommentarySystem.cpp"
+ $File "controlentities.cpp"
+ $File "cplane.cpp"
+ $File "CRagdollMagnet.cpp"
+ $File "CRagdollMagnet.h"
+ $File "damagemodifier.cpp"
+ $File "$SRCDIR\game\shared\death_pose.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.h"
+ $File "$SRCDIR\game\shared\decals.cpp"
+ $File "doors.cpp"
+ $File "doors.h"
+ $File "dynamiclight.cpp"
+ $File "$SRCDIR\public\edict.h"
+ $File "$SRCDIR\public\editor_sendcommand.h"
+ $File "$SRCDIR\game\shared\effect_color_tables.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
+ $File "effects.cpp"
+ $File "effects.h"
+ $File "EffectsServer.cpp"
+ $File "$SRCDIR\game\shared\ehandle.cpp"
+ $File "$SRCDIR\public\eiface.h"
+ $File "enginecallback.h"
+ $File "entityapi.h"
+ $File "entityblocker.cpp"
+ $File "entityblocker.h"
+ $File "EntityDissolve.cpp"
+ $File "EntityDissolve.h"
+ $File "EntityFlame.cpp"
+ $File "entityinput.h"
+ $File "entitylist.cpp"
+ $File "entitylist.h"
+ $File "$SRCDIR\game\shared\entitylist_base.cpp"
+ $File "entityoutput.h"
+ $File "EntityParticleTrail.cpp"
+ $File "EntityParticleTrail.h"
+ $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
+ $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
+ $File "env_debughistory.cpp"
+ $File "env_debughistory.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.cpp"
+ $File "env_effectsscript.cpp"
+ $File "env_entity_maker.cpp"
+ $File "env_particlescript.cpp"
+ $File "env_player_surface_trigger.cpp"
+ $File "env_player_surface_trigger.h"
+ $File "env_projectedtexture.cpp"
+ $File "env_screenoverlay.cpp"
+ $File "env_texturetoggle.cpp"
+ $File "env_tonemap_controller.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.h"
+ $File "env_zoom.cpp"
+ $File "env_zoom.h"
+ $File "EnvBeam.cpp"
+ $File "EnvFade.cpp"
+ $File "EnvHudHint.cpp"
+ $File "EnvLaser.cpp"
+ $File "EnvLaser.h"
+ $File "EnvMessage.cpp"
+ $File "EnvMessage.h"
+ $File "envmicrophone.cpp"
+ $File "envmicrophone.h"
+ $File "EnvShake.cpp"
+ $File "EnvSpark.cpp"
+ $File "envspark.h"
+ $File "$SRCDIR\public\event_flags.h"
+ $File "event_tempentity_tester.h"
+ $File "$SRCDIR\game\shared\eventlist.cpp"
+ $File "$SRCDIR\game\shared\eventlist.h"
+ $File "EventLog.cpp"
+ $File "eventqueue.h"
+ $File "explode.cpp"
+ $File "explode.h"
+ $File "filters.cpp"
+ $File "filters.h"
+ $File "fire.cpp"
+ $File "fire.h"
+ $File "fire_smoke.cpp"
+ $File "fire_smoke.h"
+ $File "fish.cpp"
+ $File "fish.h"
+ $File "fogcontroller.cpp"
+ $File "fourwheelvehiclephysics.cpp"
+ $File "fourwheelvehiclephysics.h"
+ $File "func_areaportal.cpp"
+ $File "func_areaportalbase.cpp"
+ $File "func_areaportalbase.h"
+ $File "func_areaportalwindow.cpp"
+ $File "func_areaportalwindow.h"
+ $File "func_break.cpp"
+ $File "func_break.h"
+ $File "func_breakablesurf.cpp"
+ $File "func_breakablesurf.h"
+ $File "func_dust.cpp"
+ $File "$SRCDIR\game\shared\func_dust_shared.h"
+ $File "$SRCDIR\game\shared\func_ladder.cpp"
+ $File "func_ladder_endpoint.cpp"
+ $File "func_lod.cpp"
+ $File "func_movelinear.cpp"
+ $File "func_movelinear.h"
+ $File "func_occluder.cpp"
+ $File "func_reflective_glass.cpp"
+ $File "func_smokevolume.cpp"
+ $File "game.cpp"
+ $File "game.h"
+ $File "game_ui.cpp"
+ $File "gameinterface.cpp"
+ $File "gameinterface.h"
+ $File "$SRCDIR\game\shared\gamemovement.cpp"
+ $File "$SRCDIR\game\shared\gamemovement.h"
+ $File "$SRCDIR\game\shared\gamerules.cpp"
+ $File "$SRCDIR\game\shared\gamerules.h"
+ $File "$SRCDIR\game\shared\gamerules_register.cpp"
+ $File "$SRCDIR\game\shared\GameStats.cpp"
+ $File "$SRCDIR\game\shared\gamestats.h"
+ $File "$SRCDIR\game\shared\gamestringpool.cpp"
+ $File "$SRCDIR\game\shared\gamestringpool.h"
+ $File "gametrace_dll.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.h"
+ $File "gameweaponmanager.cpp"
+ $File "gameweaponmanager.h"
+ $File "genericactor.cpp"
+ $File "genericmonster.cpp"
+ $File "gib.cpp"
+ $File "gib.h"
+ $File "globals.cpp"
+ $File "globalstate.cpp"
+ $File "globalstate.h"
+ $File "globalstate_private.h"
+ $File "guntarget.cpp"
+ $File "h_ai.cpp"
+ $File "hierarchy.cpp"
+ $File "hierarchy.h"
+ $file "$SRCDIR\common\hl2orange.spa.h"
+ $File "hltvdirector.cpp"
+ $File "hltvdirector.h"
+ $File "$SRCDIR\game\shared\hintmessage.cpp"
+ $File "$SRCDIR\game\shared\hintmessage.h"
+ $File "$SRCDIR\game\shared\hintsystem.cpp"
+ $File "$SRCDIR\game\shared\hintsystem.h"
+ $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
+ $File "$SRCDIR\game\shared\igamesystem.cpp"
+ $File "$SRCDIR\game\shared\igamesystem.h"
+ $File "info_camera_link.cpp"
+ $File "info_camera_link.h"
+ $File "info_overlay_accessor.cpp"
+ $File "init_factory.h"
+ $File "intermission.cpp"
+ $File "$SRCDIR\public\interpolatortypes.h"
+ $File "$SRCDIR\game\shared\interval.h"
+ $File "$SRCDIR\public\iregistry.h"
+ $File "$SRCDIR\game\shared\iscenetokenprocessor.h"
+ $File "iservervehicle.h"
+ $File "item_world.cpp"
+ $File "items.h"
+ $File "$SRCDIR\public\ivoiceserver.h"
+ $File "$SRCDIR\public\keyframe\keyframe.h"
+ $File "lightglow.cpp"
+ $File "lights.cpp"
+ $File "lights.h"
+ $File "locksounds.h"
+ $File "logic_measure_movement.cpp"
+ $File "logic_navigation.cpp"
+ $File "logicauto.cpp"
+ $File "logicentities.cpp"
+ $File "logicrelay.cpp"
+ $File "mapentities.cpp"
+ $File "$SRCDIR\game\shared\mapentities_shared.cpp"
+ $File "maprules.cpp"
+ $File "maprules.h"
+ $File "MaterialModifyControl.cpp"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "message_entity.cpp"
+ $File "$SRCDIR\public\model_types.h"
+ $File "modelentities.cpp"
+ $File "$SRCDIR\game\shared\ModelSoundsCache.cpp"
+ $File "movehelper_server.cpp"
+ $File "movehelper_server.h"
+ $File "movement.cpp"
+ $File "$SRCDIR\game\shared\movevars_shared.cpp"
+ $File "movie_explosion.h"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.h"
+ $File "ndebugoverlay.cpp"
+ $File "ndebugoverlay.h"
+ $File "networkstringtable_gamedll.h"
+ $File "$SRCDIR\public\networkstringtabledefs.h"
+ $File "npc_vehicledriver.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.h"
+ $File "particle_fire.h"
+ $File "particle_light.cpp"
+ $File "particle_light.h"
+ $File "$SRCDIR\game\shared\particle_parse.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.h"
+ $File "particle_smokegrenade.h"
+ $File "particle_system.cpp"
+ $File "$SRCDIR\game\shared\particlesystemquery.cpp"
+ $File "pathcorner.cpp"
+ $File "pathtrack.cpp"
+ $File "pathtrack.h"
+ $File "$SRCDIR\public\vphysics\performance.h"
+ $File "phys_controller.cpp"
+ $File "phys_controller.h"
+ $File "physconstraint.cpp"
+ $File "physconstraint.h"
+ $File "physics.cpp"
+ $File "physics.h"
+ $File "physics_bone_follower.cpp"
+ $File "physics_cannister.cpp"
+ $File "physics_collisionevent.h"
+ $File "physics_fx.cpp"
+ $File "physics_impact_damage.cpp"
+ $File "pushentity.h"
+ $File "physics_main.cpp"
+ $File "$SRCDIR\game\shared\physics_main_shared.cpp"
+ $File "physics_npc_solver.cpp"
+ $File "physics_npc_solver.h"
+ $File "physics_prop_ragdoll.cpp"
+ $File "physics_prop_ragdoll.h"
+ $File "$SRCDIR\game\shared\physics_saverestore.cpp"
+ $File "$SRCDIR\game\shared\physics_saverestore.h"
+ $File "$SRCDIR\game\shared\physics_shared.cpp"
+ $File "$SRCDIR\game\shared\physics_shared.h"
+ $File "physobj.cpp"
+ $File "physobj.h"
+ $File "player.cpp"
+ $File "player.h"
+ $File "player_command.cpp"
+ $File "player_command.h"
+ $File "player_lagcompensation.cpp"
+ $File "player_pickup.cpp"
+ $File "player_pickup.h"
+ $File "player_resource.cpp"
+ $File "player_resource.h"
+ $File "playerinfomanager.cpp"
+ $File "playerlocaldata.cpp"
+ $File "playerlocaldata.h"
+ $File "plugin_check.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
+ $File "point_camera.cpp"
+ $File "point_camera.h"
+ $File "point_devshot_camera.cpp"
+ $File "point_playermoveconstraint.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.h"
+ $File "point_spotlight.cpp"
+ $File "point_template.cpp"
+ $File "point_template.h"
+ $File "pointanglesensor.cpp"
+ $File "PointAngularVelocitySensor.cpp"
+ $File "pointhurt.cpp"
+ $File "pointteleport.cpp"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\game\shared\positionwatcher.h"
+ $File "$SRCDIR\game\shared\precache_register.cpp"
+ $File "$SRCDIR\game\shared\precache_register.h"
+ $File "$SRCDIR\game\shared\predictableid.cpp"
+ $File "$SRCDIR\game\shared\predictableid.h"
+ $File "props.cpp"
+ $File "props.h"
+ $File "$SRCDIR\game\shared\props_shared.cpp"
+ $File "$SRCDIR\game\shared\querycache.cpp"
+ $File "ragdoll_manager.cpp"
+ $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
+ $File "RagdollBoogie.cpp"
+ $File "RagdollBoogie.h"
+ $File "recipientfilter.cpp"
+ $File "recipientfilter.h"
+ $File "rope.cpp"
+ $File "rope.h"
+ $File "$SRCDIR\game\shared\rope_helpers.cpp"
+ $File "$SRCDIR\public\rope_physics.h"
+ $File "$SRCDIR\public\rope_shared.h"
+ $File "$SRCDIR\game\shared\saverestore.cpp"
+ $File "$SRCDIR\game\shared\saverestore.h"
+ $File "$SRCDIR\game\shared\saverestore_bitstring.h"
+ $File "saverestore_gamedll.cpp"
+ $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
+ $File "$SRCDIR\game\shared\saverestore_utlvector.h"
+ $File "$SRCDIR\game\shared\SceneCache.cpp"
+ $File "sceneentity.cpp"
+ $File "sceneentity.h"
+ $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
+ $File "scratchpad_gamedll_helpers.cpp"
+ $File "scripted.cpp"
+ $File "scripted.h"
+ $File "scriptedtarget.cpp"
+ $File "scriptedtarget.h"
+ $File "$SRCDIR\game\shared\scriptevent.h"
+ $File "sendproxy.cpp"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.h"
+ $File "$SRCDIR\public\server_class.h"
+ $File "ServerNetworkProperty.cpp"
+ $File "ServerNetworkProperty.h"
+ $File "shadowcontrol.cpp"
+ $File "$SRCDIR\public\shattersurfacetypes.h"
+ $File "$SRCDIR\game\shared\sheetsimulator.h"
+ $File "$SRCDIR\public\simple_physics.h"
+ $File "$SRCDIR\game\shared\simtimer.cpp"
+ $File "$SRCDIR\game\shared\simtimer.h"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.h"
+ $File "SkyCamera.cpp"
+ $File "slideshow_display.cpp"
+ $File "sound.cpp"
+ $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
+ $File "soundent.cpp"
+ $File "soundent.h"
+ $File "$SRCDIR\game\shared\soundenvelope.cpp"
+ $File "$SRCDIR\public\SoundParametersInternal.cpp"
+ $File "soundscape.cpp"
+ $File "soundscape.h"
+ $File "soundscape_system.cpp"
+ $File "spark.h"
+ $File "spotlightend.cpp"
+ $File "spotlightend.h"
+ $File "$SRCDIR\game\shared\Sprite.cpp"
+ $File "$SRCDIR\game\shared\Sprite.h"
+ $File "sprite_perfmonitor.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.h"
+ $File "$SRCDIR\public\vphysics\stats.h"
+ $File "$SRCDIR\public\steam\steam_api.h"
+ $File "$SRCDIR\public\stringregistry.h"
+ $File "$SRCDIR\game\shared\studio_shared.cpp"
+ $File "subs.cpp"
+ $File "sun.cpp"
+ $File "tactical_mission.cpp"
+ $File "tactical_mission.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.cpp"
+ $File "tanktrain.cpp"
+ $File "team.cpp"
+ $File "team.h"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.h"
+ $File "$SRCDIR\game\shared\tempentity.h"
+ $File "TemplateEntities.cpp"
+ $File "TemplateEntities.h"
+ $File "tempmonster.cpp"
+ $File "tesla.cpp"
+ $File "$SRCDIR\game\shared\test_ehandle.cpp"
+ $File "test_proxytoggle.cpp"
+ $File "test_stressentities.cpp"
+ $File "testfunctions.cpp"
+ $File "testtraceline.cpp"
+ $File "textstatsmgr.cpp"
+ $File "timedeventmgr.cpp"
+ $File "trains.cpp"
+ $File "trains.h"
+ $File "triggers.cpp"
+ $File "triggers.h"
+ $File "$SRCDIR\game\shared\usercmd.cpp"
+ $File "util.cpp"
+ $File "util.h"
+ $File "$SRCDIR\game\shared\util_shared.cpp"
+ $File "variant_t.cpp"
+ $File "vehicle_base.cpp"
+ $File "vehicle_baseserver.cpp"
+ $File "vehicle_sounds.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
+ $File "vguiscreen.cpp"
+ $File "vguiscreen.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\game\shared\voice_common.h"
+ $File "$SRCDIR\game\shared\voice_gamemgr.cpp"
+ $File "$SRCDIR\game\shared\voice_gamemgr.h"
+ $File "waterbullet.cpp"
+ $File "waterbullet.h"
+ $File "WaterLODControl.cpp"
+ $File "wcedit.cpp"
+ $File "wcedit.h"
+ $File "$SRCDIR\game\shared\weapon_parse.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse.h"
+ $File "$SRCDIR\game\shared\weapon_proficiency.cpp"
+ $File "$SRCDIR\game\shared\weapon_proficiency.h"
+ $File "weight_button.cpp"
+ $File "world.cpp"
+ $File "world.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
+ $File "$SRCDIR\game\shared\SharedFunctorUtils.h"
+ $File "$SRCDIR\game\server\vote_controller.h"
+ $File "$SRCDIR\game\server\vote_controller.cpp"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_msgs.cpp"
+ $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32]
+
+ // Not using precompiled header cbase.h
+
+ $File "$SRCDIR\public\bone_setup.cpp" \
+ "$SRCDIR\public\collisionutils.cpp" \
+ "$SRCDIR\public\dt_send.cpp" \
+ "$SRCDIR\public\dt_utlvector_common.cpp" \
+ "$SRCDIR\public\dt_utlvector_send.cpp" \
+ "$SRCDIR\public\editor_sendcommand.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp" \
+ "gamehandle.cpp" \
+ "h_export.cpp" \
+ "init_factory.cpp" \
+ "$SRCDIR\public\interpolatortypes.cpp" \
+ "$SRCDIR\game\shared\interval.cpp" \
+ "$SRCDIR\public\keyframe\keyframe.cpp" \
+ "$SRCDIR\common\language.cpp" \
+ "$SRCDIR\public\map_utils.cpp" \
+ "$SRCDIR\public\networkvar.cpp" \
+ "$SRCDIR\common\randoverride.cpp" \
+ "$SRCDIR\public\registry.cpp" \
+ "$SRCDIR\public\rope_physics.cpp" \
+ "$SRCDIR\public\scratchpad3d.cpp" \
+ "$SRCDIR\public\ScratchPadUtils.cpp" \
+ "$SRCDIR\public\server_class.cpp" \
+ "$SRCDIR\game\shared\sheetsimulator.cpp" \
+ "$SRCDIR\public\simple_physics.cpp" \
+ "$SRCDIR\public\stringregistry.cpp" \
+ "$SRCDIR\public\studio.cpp" \
+ "GameStats_BasicStatsFunctions.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "Precompiled Header"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "temporary entities"
+ {
+ $File "basetempentity.cpp"
+ $File "event_tempentity_tester.cpp"
+ $File "movie_explosion.cpp"
+ $File "particle_fire.cpp"
+ $File "particle_smokegrenade.cpp"
+ $File "plasma.cpp"
+ $File "plasma.h"
+ $File "smoke_trail.h"
+ $File "smokestack.cpp"
+ $File "smokestack.h"
+ $File "smoke_trail.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.cpp"
+ $File "steamjet.cpp"
+ $File "steamjet.h"
+ $File "te.cpp"
+ $File "te.h"
+ $File "te_armorricochet.cpp"
+ $File "te_basebeam.cpp"
+ $File "te_basebeam.h"
+ $File "te_beamentpoint.cpp"
+ $File "te_beaments.cpp"
+ $File "te_beamfollow.cpp"
+ $File "te_beamlaser.cpp"
+ $File "te_beampoints.cpp"
+ $File "te_beamring.cpp"
+ $File "te_beamringpoint.cpp"
+ $File "te_beamspline.cpp"
+ $File "te_bloodsprite.cpp"
+ $File "te_bloodstream.cpp"
+ $File "te_breakmodel.cpp"
+ $File "te_bspdecal.cpp"
+ $File "te_bubbles.cpp"
+ $File "te_bubbletrail.cpp"
+ $File "te_clientprojectile.cpp"
+ $File "te_decal.cpp"
+ $File "te_dynamiclight.cpp"
+ $File "te_effect_dispatch.cpp"
+ $File "te_energysplash.cpp"
+ $File "te_explosion.cpp"
+ $File "te_fizz.cpp"
+ $File "te_footprintdecal.cpp"
+ $File "hl2\te_gaussexplosion.cpp"
+ $File "te_glassshatter.cpp"
+ $File "te_glowsprite.cpp"
+ $File "te_impact.cpp"
+ $File "te_killplayerattachments.cpp"
+ $File "te_largefunnel.cpp"
+ $File "te_muzzleflash.cpp"
+ $File "te_particlesystem.cpp"
+ $File "te_particlesystem.h"
+ $File "te_physicsprop.cpp"
+ $File "te_playerdecal.cpp"
+ $File "te_projecteddecal.cpp"
+ $File "te_showline.cpp"
+ $File "te_smoke.cpp"
+ $File "te_sparks.cpp"
+ $File "te_sprite.cpp"
+ $File "te_spritespray.cpp"
+ $File "te_worlddecal.cpp"
+ $File "$SRCDIR\game\shared\usermessages.cpp"
+ }
+
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\game\shared\ammodef.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.h"
+ $File "base_transmit_proxy.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "basetempentity.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\game\shared\beam_flags.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bspfile.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\client_class.h"
+ $File "$SRCDIR\public\client_textmessage.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "cplane.h"
+ $File "damagemodifier.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\game\shared\death_pose.h"
+ $File "$SRCDIR\game\shared\decals.h"
+ $File "$SRCDIR\public\dlight.h"
+ $File "$SRCDIR\public\dt_common.h"
+ $File "$SRCDIR\public\dt_recv.h"
+ $File "$SRCDIR\public\dt_send.h"
+ $File "$SRCDIR\public\dt_utlvector_common.h"
+ $File "$SRCDIR\public\dt_utlvector_send.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.h"
+ $File "$SRCDIR\game\shared\ehandle.h"
+ $File "$SRCDIR\game\shared\entitydatainstantiator.h"
+ $File "$SRCDIR\game\shared\entitylist_base.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.h"
+ $File "EventLog.h"
+ $File "$SRCDIR\game\shared\expressionsample.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "fogcontroller.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\game\shared\func_ladder.h"
+ $File "$SRCDIR\game\shared\gameeventdefs.h"
+ $File "$SRCDIR\game\shared\GameEventListener.h"
+ $File "$SRCDIR\game\shared\gamerules_register.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "globals.h"
+ $File "$SRCDIR\public\globalvars_base.h"
+ $File "$SRCDIR\game\shared\groundlink.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h"
+ $File "$SRCDIR\public\iachievementmgr.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\icliententity.h"
+ $File "$SRCDIR\public\iclientnetworkable.h"
+ $File "$SRCDIR\public\iclientrenderable.h"
+ $File "$SRCDIR\public\iclientunknown.h"
+ $File "$SRCDIR\public\engine\ICollideable.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\game\shared\IEffects.h"
+ $File "$SRCDIR\public\engine\IEngineSound.h"
+ $File "$SRCDIR\public\engine\IEngineTrace.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\game\shared\igamemovement.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\ihltv.h"
+ $File "$SRCDIR\public\ihltvdirector.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "ilagcompensationmanager.h"
+ $File "$SRCDIR\public\vgui\ILocalize.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\game\shared\imovehelper.h"
+ $File "$SRCDIR\game\shared\in_buttons.h"
+ $File "$SRCDIR\public\inetchannelinfo.h"
+ $File "$SRCDIR\game\shared\iplayeranimstate.h"
+ $File "$SRCDIR\game\shared\ipredictionsystem.h"
+ $File "$SRCDIR\public\irecipientfilter.h"
+ $File "$SRCDIR\public\isaverestore.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\iserverentity.h"
+ $File "$SRCDIR\public\iservernetworkable.h"
+ $File "$SRCDIR\public\iserverunknown.h"
+ $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
+ $File "$SRCDIR\public\ispatialpartition.h"
+ $File "$SRCDIR\public\engine\IStaticPropMgr.h"
+ $File "$SRCDIR\game\shared\itempents.h"
+ $File "$SRCDIR\public\engine\ivdebugoverlay.h"
+ $File "$SRCDIR\game\shared\IVehicle.h"
+ $File "$SRCDIR\public\engine\ivmodelinfo.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\common\language.h"
+ $File "$SRCDIR\public\tier0\l2cache.h"
+ $File "logicrelay.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mapentities.h"
+ $File "$SRCDIR\game\shared\mapentities_shared.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "modelentities.h"
+ $File "$SRCDIR\game\shared\movevars_shared.h"
+ $File "$SRCDIR\public\networkvar.h"
+ $File "npc_vehicledriver.h"
+ $File "$SRCDIR\game\shared\npcevent.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "particle_system.h"
+ $File "physics_cannister.h"
+ $File "physics_fx.h"
+ $File "physics_impact_damage.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\vphysics\player_controller.h"
+ $File "playerinfomanager.h"
+ $File "$SRCDIR\game\shared\playernet_vars.h"
+ $File "$SRCDIR\public\PlayerState.h"
+ $File "$SRCDIR\game\shared\precipitation_shared.h"
+ $File "$SRCDIR\game\shared\predictable_entity.h"
+ $File "$SRCDIR\game\shared\predictioncopy.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\game\shared\querycache.h"
+ $File "$SRCDIR\game\shared\props_shared.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\game\shared\rope_helpers.h"
+ $File "$SRCDIR\game\shared\saverestore_stringtable.h"
+ $File "$SRCDIR\game\shared\saverestore_utlclass.h"
+ $File "$SRCDIR\game\shared\saverestore_utlmap.h"
+ $File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
+ $File "$SRCDIR\public\saverestoretypes.h"
+ $File "$SRCDIR\public\scratchpad3d.h"
+ $File "scratchpad_gamedll_helpers.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "sendproxy.h"
+ $File "$SRCDIR\public\shake.h"
+ $File "$SRCDIR\game\shared\shared_classnames.h"
+ $File "$SRCDIR\game\shared\shareddefs.h"
+ $File "$SRCDIR\game\shared\sharedInterface.h"
+ $File "$SRCDIR\game\shared\shot_manipulator.h"
+ $File "SkyCamera.h"
+ $File "$SRCDIR\public\soundchars.h"
+ $File "$SRCDIR\game\shared\soundenvelope.h"
+ $File "$SRCDIR\public\soundflags.h"
+ $File "soundscape_system.h"
+ $File "$SRCDIR\public\stdstring.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\game\shared\sun_shared.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.h"
+ $File "te_effect_dispatch.h"
+ $File "tesla.h"
+ $File "test_stressentities.h"
+ $File "textstatsmgr.h"
+ $File "$SRCDIR\public\texture_group_names.h"
+ $File "timedeventmgr.h"
+ $File "$SRCDIR\game\shared\usercmd.h"
+ $File "$SRCDIR\game\shared\usermessages.h"
+ $File "$SRCDIR\game\shared\util_shared.h"
+ $File "$SRCDIR\public\UtlCachedFileData.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\UtlSortVector.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vallocator.h"
+ $File "variant_t.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\tier0\vcr_shared.h"
+ $File "$SRCDIR\public\tier0\vcrmode.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "vehicle_base.h"
+ $File "vehicle_baseserver.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
+ $File "$SRCDIR\public\vphysics\vehicles.h"
+ $File "$SRCDIR\public\vgui\VGUI.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\game\shared\vphysics_sound.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\winlite.h"
+ $File "$SRCDIR\public\worldsize.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.h"
+ $File "$SRCDIR\game\shared\econ\ihasowner.h"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
+ }
+
+ $Folder "Tools Framework"
+ {
+ $File "entity_tools_server.cpp"
+ $File "toolframework_server.cpp"
+ $File "toolframework_server.h"
+ }
+
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ $DynamicFile "$SRCDIR\lib\public\steam_api.lib"
+ }
+
+ $Folder "Link Libraries" [$X360]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3_360.lib"
+ }
+
+ $Folder "Link Libraries" [$POSIX && !$LINUX]
+ {
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ }
+
+ $Folder "Link Libraries" [$LINUX]
+ {
+ $Lib choreoobjects
+ $Lib dmxloader
+ $Lib mathlib
+ $Lib particles
+ $Lib tier2
+ $Lib tier3
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_EXTERNAL_IMPLIB_EXT"
+ }
+}
|