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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/sdk/sdk_logicalentity.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/sdk/sdk_logicalentity.cpp')
-rw-r--r--mp/src/game/server/sdk/sdk_logicalentity.cpp130
1 files changed, 65 insertions, 65 deletions
diff --git a/mp/src/game/server/sdk/sdk_logicalentity.cpp b/mp/src/game/server/sdk/sdk_logicalentity.cpp
index 5cdd4a6e..4f55393c 100644
--- a/mp/src/game/server/sdk/sdk_logicalentity.cpp
+++ b/mp/src/game/server/sdk/sdk_logicalentity.cpp
@@ -1,66 +1,66 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Simple logical entity that counts up to a threshold value, then
-// fires an output when reached.
-//
-//=============================================================================//
-
-#include "cbase.h"
-
-class CMyLogicalEntity : public CLogicalEntity
-{
-public:
- DECLARE_CLASS( CMyLogicalEntity , CLogicalEntity );
- DECLARE_DATADESC();
-
- // Constructor
- CMyLogicalEntity ( void ) : m_nCounter( 0 ) {}
-
- // Input function
- void InputTick( inputdata_t &inputData );
-
-private:
-
- int m_nThreshold; // Count at which to fire our output
- int m_nCounter; // Internal counter
-
- COutputEvent m_OnThreshold; // Output even when the counter reaches the threshold
-};
-
-LINK_ENTITY_TO_CLASS( my_logical_entity, CMyLogicalEntity );
-
-// Start of our data description for the class
-BEGIN_DATADESC( CMyLogicalEntity )
-
- // For save/load
- DEFINE_FIELD( m_nCounter, FIELD_INTEGER ),
-
- // Links our member variable to our keyvalue from Hammer
- DEFINE_KEYFIELD( m_nThreshold, FIELD_INTEGER, "threshold" ),
-
- // Links our input name from Hammer to our input member function
- DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ),
-
- // Links our output member to the output name used by Hammer
- DEFINE_OUTPUT( m_OnThreshold, "OnThreshold" ),
-
-END_DATADESC()
-
-//-----------------------------------------------------------------------------
-// Purpose: Handle a tick input from another entity
-//-----------------------------------------------------------------------------
-void CMyLogicalEntity ::InputTick( inputdata_t &inputData )
-{
- // Increment our counter
- m_nCounter++;
-
- // See if we've met or crossed our threshold value
- if ( m_nCounter >= m_nThreshold )
- {
- // Fire an output event
- m_OnThreshold.FireOutput( inputData.pActivator, this );
-
- // Reset our counter
- m_nCounter = 0;
- }
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Simple logical entity that counts up to a threshold value, then
+// fires an output when reached.
+//
+//=============================================================================//
+
+#include "cbase.h"
+
+class CMyLogicalEntity : public CLogicalEntity
+{
+public:
+ DECLARE_CLASS( CMyLogicalEntity , CLogicalEntity );
+ DECLARE_DATADESC();
+
+ // Constructor
+ CMyLogicalEntity ( void ) : m_nCounter( 0 ) {}
+
+ // Input function
+ void InputTick( inputdata_t &inputData );
+
+private:
+
+ int m_nThreshold; // Count at which to fire our output
+ int m_nCounter; // Internal counter
+
+ COutputEvent m_OnThreshold; // Output even when the counter reaches the threshold
+};
+
+LINK_ENTITY_TO_CLASS( my_logical_entity, CMyLogicalEntity );
+
+// Start of our data description for the class
+BEGIN_DATADESC( CMyLogicalEntity )
+
+ // For save/load
+ DEFINE_FIELD( m_nCounter, FIELD_INTEGER ),
+
+ // Links our member variable to our keyvalue from Hammer
+ DEFINE_KEYFIELD( m_nThreshold, FIELD_INTEGER, "threshold" ),
+
+ // Links our input name from Hammer to our input member function
+ DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ),
+
+ // Links our output member to the output name used by Hammer
+ DEFINE_OUTPUT( m_OnThreshold, "OnThreshold" ),
+
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle a tick input from another entity
+//-----------------------------------------------------------------------------
+void CMyLogicalEntity ::InputTick( inputdata_t &inputData )
+{
+ // Increment our counter
+ m_nCounter++;
+
+ // See if we've met or crossed our threshold value
+ if ( m_nCounter >= m_nThreshold )
+ {
+ // Fire an output event
+ m_OnThreshold.FireOutput( inputData.pActivator, this );
+
+ // Reset our counter
+ m_nCounter = 0;
+ }
} \ No newline at end of file