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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/sdk/sdk_logicalentity.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/mp/src/game/server/sdk/sdk_logicalentity.cpp b/mp/src/game/server/sdk/sdk_logicalentity.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Simple logical entity that counts up to a threshold value, then
+// fires an output when reached.
+//
+//=============================================================================//
+
+#include "cbase.h"
+
+class CMyLogicalEntity : public CLogicalEntity
+{
+public:
+ DECLARE_CLASS( CMyLogicalEntity , CLogicalEntity );
+ DECLARE_DATADESC();
+
+ // Constructor
+ CMyLogicalEntity ( void ) : m_nCounter( 0 ) {}
+
+ // Input function
+ void InputTick( inputdata_t &inputData );
+
+private:
+
+ int m_nThreshold; // Count at which to fire our output
+ int m_nCounter; // Internal counter
+
+ COutputEvent m_OnThreshold; // Output even when the counter reaches the threshold
+};
+
+LINK_ENTITY_TO_CLASS( my_logical_entity, CMyLogicalEntity );
+
+// Start of our data description for the class
+BEGIN_DATADESC( CMyLogicalEntity )
+
+ // For save/load
+ DEFINE_FIELD( m_nCounter, FIELD_INTEGER ),
+
+ // Links our member variable to our keyvalue from Hammer
+ DEFINE_KEYFIELD( m_nThreshold, FIELD_INTEGER, "threshold" ),
+
+ // Links our input name from Hammer to our input member function
+ DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ),
+
+ // Links our output member to the output name used by Hammer
+ DEFINE_OUTPUT( m_OnThreshold, "OnThreshold" ),
+
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle a tick input from another entity
+//-----------------------------------------------------------------------------
+void CMyLogicalEntity ::InputTick( inputdata_t &inputData )
+{
+ // Increment our counter
+ m_nCounter++;
+
+ // See if we've met or crossed our threshold value
+ if ( m_nCounter >= m_nThreshold )
+ {
+ // Fire an output event
+ m_OnThreshold.FireOutput( inputData.pActivator, this );
+
+ // Reset our counter
+ m_nCounter = 0;
+ }
+} \ No newline at end of file