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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/sdk/sdk_gameinterface.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/sdk/sdk_gameinterface.cpp')
-rw-r--r--mp/src/game/server/sdk/sdk_gameinterface.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/mp/src/game/server/sdk/sdk_gameinterface.cpp b/mp/src/game/server/sdk/sdk_gameinterface.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "gameinterface.h"
+#include "mapentities.h"
+
+
+// -------------------------------------------------------------------------------------------- //
+// Mod-specific CServerGameClients implementation.
+// -------------------------------------------------------------------------------------------- //
+
+void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
+{
+ minplayers = 2; // Force multiplayer.
+ maxplayers = MAX_PLAYERS;
+ defaultMaxPlayers = 32;
+}
+
+// -------------------------------------------------------------------------------------------- //
+// Mod-specific CServerGameDLL implementation.
+// -------------------------------------------------------------------------------------------- //
+
+void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
+{
+}