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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/sdk/sdk_env_message.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/sdk/sdk_env_message.cpp')
| -rw-r--r-- | mp/src/game/server/sdk/sdk_env_message.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/game/server/sdk/sdk_env_message.cpp b/mp/src/game/server/sdk/sdk_env_message.cpp index c7116755..b6be3a33 100644 --- a/mp/src/game/server/sdk/sdk_env_message.cpp +++ b/mp/src/game/server/sdk/sdk_env_message.cpp @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Simple entity to transmit message to the client
-//
-//=============================================================================//
-
-#include "cbase.h"
-
-class CGameMessageEntity : public CLogicalEntity
-{
-public:
- DECLARE_CLASS( CGameMessageEntity, CLogicalEntity );
- DECLARE_DATADESC();
-
- CGameMessageEntity( void ) {};
-
- void InputDisplayMessage( inputdata_t &data );
-
- string_t m_strText;
-};
-
-LINK_ENTITY_TO_CLASS( logic_game_message, CGameMessageEntity );
-
-BEGIN_DATADESC( CGameMessageEntity )
-
- DEFINE_KEYFIELD( m_strText, FIELD_STRING, "text" ),
-
- DEFINE_INPUTFUNC( FIELD_VOID, "DisplayMessage", InputDisplayMessage ),
-
-END_DATADESC()
-
-void CGameMessageEntity::InputDisplayMessage( inputdata_t &data )
-{
- // Only send this message the local player
- CSingleUserRecipientFilter user( UTIL_PlayerByIndex(1) );
- user.MakeReliable();
-
- // Start the message block
- UserMessageBegin( user, "GameMessage" );
-
- // Send our text to the client
- WRITE_STRING( STRING( m_strText ) );
-
- // End the message block
- MessageEnd();
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Simple entity to transmit message to the client +// +//=============================================================================// + +#include "cbase.h" + +class CGameMessageEntity : public CLogicalEntity +{ +public: + DECLARE_CLASS( CGameMessageEntity, CLogicalEntity ); + DECLARE_DATADESC(); + + CGameMessageEntity( void ) {}; + + void InputDisplayMessage( inputdata_t &data ); + + string_t m_strText; +}; + +LINK_ENTITY_TO_CLASS( logic_game_message, CGameMessageEntity ); + +BEGIN_DATADESC( CGameMessageEntity ) + + DEFINE_KEYFIELD( m_strText, FIELD_STRING, "text" ), + + DEFINE_INPUTFUNC( FIELD_VOID, "DisplayMessage", InputDisplayMessage ), + +END_DATADESC() + +void CGameMessageEntity::InputDisplayMessage( inputdata_t &data ) +{ + // Only send this message the local player + CSingleUserRecipientFilter user( UTIL_PlayerByIndex(1) ); + user.MakeReliable(); + + // Start the message block + UserMessageBegin( user, "GameMessage" ); + + // Send our text to the client + WRITE_STRING( STRING( m_strText ) ); + + // End the message block + MessageEnd(); +} |