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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/sdk/sdk_env_message.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/sdk/sdk_env_message.cpp')
-rw-r--r--mp/src/game/server/sdk/sdk_env_message.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/game/server/sdk/sdk_env_message.cpp b/mp/src/game/server/sdk/sdk_env_message.cpp
index c7116755..b6be3a33 100644
--- a/mp/src/game/server/sdk/sdk_env_message.cpp
+++ b/mp/src/game/server/sdk/sdk_env_message.cpp
@@ -1,46 +1,46 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Simple entity to transmit message to the client
-//
-//=============================================================================//
-
-#include "cbase.h"
-
-class CGameMessageEntity : public CLogicalEntity
-{
-public:
- DECLARE_CLASS( CGameMessageEntity, CLogicalEntity );
- DECLARE_DATADESC();
-
- CGameMessageEntity( void ) {};
-
- void InputDisplayMessage( inputdata_t &data );
-
- string_t m_strText;
-};
-
-LINK_ENTITY_TO_CLASS( logic_game_message, CGameMessageEntity );
-
-BEGIN_DATADESC( CGameMessageEntity )
-
- DEFINE_KEYFIELD( m_strText, FIELD_STRING, "text" ),
-
- DEFINE_INPUTFUNC( FIELD_VOID, "DisplayMessage", InputDisplayMessage ),
-
-END_DATADESC()
-
-void CGameMessageEntity::InputDisplayMessage( inputdata_t &data )
-{
- // Only send this message the local player
- CSingleUserRecipientFilter user( UTIL_PlayerByIndex(1) );
- user.MakeReliable();
-
- // Start the message block
- UserMessageBegin( user, "GameMessage" );
-
- // Send our text to the client
- WRITE_STRING( STRING( m_strText ) );
-
- // End the message block
- MessageEnd();
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Simple entity to transmit message to the client
+//
+//=============================================================================//
+
+#include "cbase.h"
+
+class CGameMessageEntity : public CLogicalEntity
+{
+public:
+ DECLARE_CLASS( CGameMessageEntity, CLogicalEntity );
+ DECLARE_DATADESC();
+
+ CGameMessageEntity( void ) {};
+
+ void InputDisplayMessage( inputdata_t &data );
+
+ string_t m_strText;
+};
+
+LINK_ENTITY_TO_CLASS( logic_game_message, CGameMessageEntity );
+
+BEGIN_DATADESC( CGameMessageEntity )
+
+ DEFINE_KEYFIELD( m_strText, FIELD_STRING, "text" ),
+
+ DEFINE_INPUTFUNC( FIELD_VOID, "DisplayMessage", InputDisplayMessage ),
+
+END_DATADESC()
+
+void CGameMessageEntity::InputDisplayMessage( inputdata_t &data )
+{
+ // Only send this message the local player
+ CSingleUserRecipientFilter user( UTIL_PlayerByIndex(1) );
+ user.MakeReliable();
+
+ // Start the message block
+ UserMessageBegin( user, "GameMessage" );
+
+ // Send our text to the client
+ WRITE_STRING( STRING( m_strText ) );
+
+ // End the message block
+ MessageEnd();
+}