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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/scriptedtarget.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/scriptedtarget.cpp')
| -rw-r--r-- | mp/src/game/server/scriptedtarget.cpp | 724 |
1 files changed, 362 insertions, 362 deletions
diff --git a/mp/src/game/server/scriptedtarget.cpp b/mp/src/game/server/scriptedtarget.cpp index a3614001..b74217da 100644 --- a/mp/src/game/server/scriptedtarget.cpp +++ b/mp/src/game/server/scriptedtarget.cpp @@ -1,362 +1,362 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "ai_default.h"
-#include "scriptedtarget.h"
-#include "entitylist.h"
-#include "ndebugoverlay.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//=========================================================
-// Interactions
-//=========================================================
-int g_interactionScriptedTarget = 0;
-
-LINK_ENTITY_TO_CLASS( scripted_target, CScriptedTarget );
-
-BEGIN_DATADESC( CScriptedTarget )
-
- DEFINE_FIELD( m_vLastPosition, FIELD_POSITION_VECTOR ),
-
- DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
- DEFINE_KEYFIELD( m_iszEntity, FIELD_STRING, "m_iszEntity" ),
- DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ),
-
- DEFINE_KEYFIELD( m_nMoveSpeed, FIELD_INTEGER, "MoveSpeed" ),
- DEFINE_KEYFIELD( m_flPauseDuration, FIELD_FLOAT, "PauseDuration" ),
- DEFINE_FIELD( m_flPauseDoneTime, FIELD_TIME ),
- DEFINE_KEYFIELD( m_flEffectDuration, FIELD_FLOAT, "EffectDuration" ),
-
- // Function Pointers
- DEFINE_THINKFUNC( ScriptThink ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
-
- // Outputs
- DEFINE_OUTPUT(m_AtTarget, "AtTarget" ),
- DEFINE_OUTPUT(m_LeaveTarget, "LeaveTarget" ),
-
-END_DATADESC()
-
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-void CScriptedTarget::InputEnable( inputdata_t &inputdata )
-{
- TurnOn();
-}
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-void CScriptedTarget::InputDisable( inputdata_t &inputdata )
-{
- TurnOff();
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CScriptedTarget::TurnOn( void )
-{
- m_vLastPosition = GetAbsOrigin();
- SetThink( &CScriptedTarget::ScriptThink );
- m_iDisabled = false;
- SetNextThink( gpGlobals->curtime );
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-void CScriptedTarget::TurnOff( void )
-{
- SetThink( NULL );
- m_iDisabled = true;
-
- // If I have a target entity, free him
- if (GetTarget())
- {
- CAI_BaseNPC* pNPC = GetTarget()->MyNPCPointer();
- pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, NULL );
- }
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-void CScriptedTarget::Spawn( void )
-{
- if (g_interactionScriptedTarget == 0)
- {
- g_interactionScriptedTarget = CBaseCombatCharacter::GetInteractionID();
- }
-
- SetSolid( SOLID_NONE );
-
- m_vLastPosition = GetAbsOrigin();
-
- if (!m_iDisabled )
- {
- TurnOn();
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-CScriptedTarget* CScriptedTarget::NextScriptedTarget(void)
-{
- // ----------------------------------------------------------------------
- // If I just hit my target, set how long I'm supposed to pause here
- // ----------------------------------------------------------------------
- if (m_flPauseDoneTime == 0)
- {
- m_flPauseDoneTime = gpGlobals->curtime + m_flPauseDuration;
- m_AtTarget.FireOutput( GetTarget(), this );
- }
-
- // -------------------------------------------------------------
- // If I'm done pausing move on to next burn target
- // -------------------------------------------------------------
- if (gpGlobals->curtime >= m_flPauseDoneTime)
- {
- m_flPauseDoneTime = 0;
-
- // ----------------------------------------------------------
- // Fire output that current Scripted target has been reached
- // ----------------------------------------------------------
- m_LeaveTarget.FireOutput( GetTarget(), this );
-
- // ------------------------------------------------------------
- // Get next target.
- // ------------------------------------------------------------
- CScriptedTarget* pNextTarget = ((CScriptedTarget*)GetNextTarget());
-
- // --------------------------------------------
- // Fire output if last one has been reached
- // --------------------------------------------
- if (!pNextTarget)
- {
- TurnOff();
- SetTarget( NULL );
- }
- // ------------------------------------------------
- // Otherwise, turn myself off, the next target on
- // and pass on my target entity
- // ------------------------------------------------
- else
- {
- // ----------------------------------------------------
- // Make sure there is a LOS between these two targets
- // ----------------------------------------------------
- trace_t tr;
- UTIL_TraceLine(GetAbsOrigin(), pNextTarget->GetAbsOrigin(), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr);
- if (tr.fraction != 1.0)
- {
- Warning( "WARNING: Scripted Target from (%s) to (%s) is occluded!\n",GetDebugName(),pNextTarget->GetDebugName() );
- }
-
- pNextTarget->TurnOn();
- pNextTarget->SetTarget( GetTarget() );
-
- SetTarget( NULL );
- TurnOff();
- }
- // --------------------------------------------
- // Return new target
- // --------------------------------------------
- return pNextTarget;
- }
- // -------------------------------------------------------------
- // Otherwise keep the same scripted target until pause is done
- // -------------------------------------------------------------
- else
- {
- return this;
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-CBaseEntity* CScriptedTarget::FindEntity( void )
-{
- // ---------------------------------------------------
- // First try to find the entity by name
- // ---------------------------------------------------
- CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, m_iszEntity );
- if (pEntity && pEntity->GetFlags() & FL_NPC)
- {
- CAI_BaseNPC* pNPC = pEntity->MyNPCPointer();
- if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this ))
- {
- return pEntity;
- }
- }
-
- // ---------------------------------------------------
- // If that fails, assume we were given a classname
- // and find nearest entity in radius of that class
- // ---------------------------------------------------
- float flNearestDist = MAX_COORD_RANGE;
- CBaseEntity* pNearestEnt = NULL;
- CBaseEntity* pTestEnt = NULL;
-
- for ( CEntitySphereQuery sphere( GetAbsOrigin(), m_flRadius ); ( pTestEnt = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
- {
- if (pTestEnt->GetFlags() & FL_NPC)
- {
- if (FClassnameIs( pTestEnt, STRING(m_iszEntity)))
- {
- float flTestDist = (pTestEnt->GetAbsOrigin() - GetAbsOrigin()).Length();
- if (flTestDist < flNearestDist)
- {
- flNearestDist = flTestDist;
- pNearestEnt = pTestEnt;
- }
- }
- }
- }
-
- // UNDONE: If nearest fails, try next nearest
- if (pNearestEnt)
- {
- CAI_BaseNPC* pNPC = pNearestEnt->MyNPCPointer();
- if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this ))
- {
- return pNearestEnt;
- }
- }
-
- return NULL;
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-void CScriptedTarget::ScriptThink( void )
-{
- // --------------------------------------------
- // If I don't have target entity look for one
- // --------------------------------------------
- if (GetTarget() == NULL)
- {
- m_flPauseDoneTime = 0;
- SetTarget( FindEntity() );
- }
- SetNextThink( gpGlobals->curtime + 0.1f );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw any debug text overlays
-// Output : Current text offset from the top
-//-----------------------------------------------------------------------------
-int CScriptedTarget::DrawDebugTextOverlays(void)
-{
- // Skip AIClass debug overlays
- int text_offset = CBaseEntity::DrawDebugTextOverlays();
-
- if (m_debugOverlays & OVERLAY_TEXT_BIT)
- {
- // --------------
- // Print State
- // --------------
- char tempstr[512];
- if (m_iDisabled)
- {
- Q_strncpy(tempstr,"State: Off",sizeof(tempstr));
- }
- else
- {
- Q_strncpy(tempstr,"State: On",sizeof(tempstr));
- }
- EntityText(text_offset,tempstr,0);
- text_offset++;
-
- // -----------------
- // Print Next Entity
- // -----------------
- CBaseEntity *pTarget = GetNextTarget();
- if (pTarget)
- {
- Q_snprintf(tempstr,sizeof(tempstr),"Next: %s",pTarget->GetDebugName() );
- }
- else
- {
- Q_strncpy(tempstr,"Next: -NONE-",sizeof(tempstr));
- }
- EntityText(text_offset,tempstr,0);
- text_offset++;
-
- // --------------
- // Print Target
- // --------------
- if (GetTarget()!=NULL)
- {
- Q_snprintf(tempstr,sizeof(tempstr),"User: %s",GetTarget()->GetDebugName() );
- }
- else if (m_iDisabled)
- {
- Q_strncpy(tempstr,"User: -NONE-",sizeof(tempstr));
- }
- else
- {
- Q_strncpy(tempstr,"User: -LOOKING-",sizeof(tempstr));
- }
- EntityText(text_offset,tempstr,0);
- text_offset++;
- }
- return text_offset;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Override base class to add display of paths
-//-----------------------------------------------------------------------------
-void CScriptedTarget::DrawDebugGeometryOverlays(void)
-{
- // ----------------------------------------------
- // Draw line to next target is bbox is selected
- // ----------------------------------------------
- if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT))
- {
- if (m_iDisabled)
- {
- NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 200,100,100, 0 ,0);
- }
- else
- {
- NDebugOverlay::Cross3D(m_vLastPosition, Vector(-8,-8,-8),Vector(8,8,8),255,0,0,true,0.1);
- NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 255,0,0, 0 ,0);
- NDebugOverlay::Line(GetAbsOrigin(),m_vLastPosition,255,0,0,true,0.0);
- }
-
- CBaseEntity *pTarget = GetNextTarget();
- if (pTarget)
- {
- NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),200,100,100,true,0.0);
- }
- if (GetTarget() != NULL)
- {
- NDebugOverlay::Line(GetAbsOrigin(),GetTarget()->EyePosition(),0,255,0,true,0.0);
- }
-
- }
- CBaseEntity::DrawDebugGeometryOverlays();
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "ai_default.h" +#include "scriptedtarget.h" +#include "entitylist.h" +#include "ndebugoverlay.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//========================================================= +// Interactions +//========================================================= +int g_interactionScriptedTarget = 0; + +LINK_ENTITY_TO_CLASS( scripted_target, CScriptedTarget ); + +BEGIN_DATADESC( CScriptedTarget ) + + DEFINE_FIELD( m_vLastPosition, FIELD_POSITION_VECTOR ), + + DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ), + DEFINE_KEYFIELD( m_iszEntity, FIELD_STRING, "m_iszEntity" ), + DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ), + + DEFINE_KEYFIELD( m_nMoveSpeed, FIELD_INTEGER, "MoveSpeed" ), + DEFINE_KEYFIELD( m_flPauseDuration, FIELD_FLOAT, "PauseDuration" ), + DEFINE_FIELD( m_flPauseDoneTime, FIELD_TIME ), + DEFINE_KEYFIELD( m_flEffectDuration, FIELD_FLOAT, "EffectDuration" ), + + // Function Pointers + DEFINE_THINKFUNC( ScriptThink ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), + + // Outputs + DEFINE_OUTPUT(m_AtTarget, "AtTarget" ), + DEFINE_OUTPUT(m_LeaveTarget, "LeaveTarget" ), + +END_DATADESC() + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::InputEnable( inputdata_t &inputdata ) +{ + TurnOn(); +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::InputDisable( inputdata_t &inputdata ) +{ + TurnOff(); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CScriptedTarget::TurnOn( void ) +{ + m_vLastPosition = GetAbsOrigin(); + SetThink( &CScriptedTarget::ScriptThink ); + m_iDisabled = false; + SetNextThink( gpGlobals->curtime ); +} + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::TurnOff( void ) +{ + SetThink( NULL ); + m_iDisabled = true; + + // If I have a target entity, free him + if (GetTarget()) + { + CAI_BaseNPC* pNPC = GetTarget()->MyNPCPointer(); + pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, NULL ); + } +} + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::Spawn( void ) +{ + if (g_interactionScriptedTarget == 0) + { + g_interactionScriptedTarget = CBaseCombatCharacter::GetInteractionID(); + } + + SetSolid( SOLID_NONE ); + + m_vLastPosition = GetAbsOrigin(); + + if (!m_iDisabled ) + { + TurnOn(); + } +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +CScriptedTarget* CScriptedTarget::NextScriptedTarget(void) +{ + // ---------------------------------------------------------------------- + // If I just hit my target, set how long I'm supposed to pause here + // ---------------------------------------------------------------------- + if (m_flPauseDoneTime == 0) + { + m_flPauseDoneTime = gpGlobals->curtime + m_flPauseDuration; + m_AtTarget.FireOutput( GetTarget(), this ); + } + + // ------------------------------------------------------------- + // If I'm done pausing move on to next burn target + // ------------------------------------------------------------- + if (gpGlobals->curtime >= m_flPauseDoneTime) + { + m_flPauseDoneTime = 0; + + // ---------------------------------------------------------- + // Fire output that current Scripted target has been reached + // ---------------------------------------------------------- + m_LeaveTarget.FireOutput( GetTarget(), this ); + + // ------------------------------------------------------------ + // Get next target. + // ------------------------------------------------------------ + CScriptedTarget* pNextTarget = ((CScriptedTarget*)GetNextTarget()); + + // -------------------------------------------- + // Fire output if last one has been reached + // -------------------------------------------- + if (!pNextTarget) + { + TurnOff(); + SetTarget( NULL ); + } + // ------------------------------------------------ + // Otherwise, turn myself off, the next target on + // and pass on my target entity + // ------------------------------------------------ + else + { + // ---------------------------------------------------- + // Make sure there is a LOS between these two targets + // ---------------------------------------------------- + trace_t tr; + UTIL_TraceLine(GetAbsOrigin(), pNextTarget->GetAbsOrigin(), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr); + if (tr.fraction != 1.0) + { + Warning( "WARNING: Scripted Target from (%s) to (%s) is occluded!\n",GetDebugName(),pNextTarget->GetDebugName() ); + } + + pNextTarget->TurnOn(); + pNextTarget->SetTarget( GetTarget() ); + + SetTarget( NULL ); + TurnOff(); + } + // -------------------------------------------- + // Return new target + // -------------------------------------------- + return pNextTarget; + } + // ------------------------------------------------------------- + // Otherwise keep the same scripted target until pause is done + // ------------------------------------------------------------- + else + { + return this; + } +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +CBaseEntity* CScriptedTarget::FindEntity( void ) +{ + // --------------------------------------------------- + // First try to find the entity by name + // --------------------------------------------------- + CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, m_iszEntity ); + if (pEntity && pEntity->GetFlags() & FL_NPC) + { + CAI_BaseNPC* pNPC = pEntity->MyNPCPointer(); + if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this )) + { + return pEntity; + } + } + + // --------------------------------------------------- + // If that fails, assume we were given a classname + // and find nearest entity in radius of that class + // --------------------------------------------------- + float flNearestDist = MAX_COORD_RANGE; + CBaseEntity* pNearestEnt = NULL; + CBaseEntity* pTestEnt = NULL; + + for ( CEntitySphereQuery sphere( GetAbsOrigin(), m_flRadius ); ( pTestEnt = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() ) + { + if (pTestEnt->GetFlags() & FL_NPC) + { + if (FClassnameIs( pTestEnt, STRING(m_iszEntity))) + { + float flTestDist = (pTestEnt->GetAbsOrigin() - GetAbsOrigin()).Length(); + if (flTestDist < flNearestDist) + { + flNearestDist = flTestDist; + pNearestEnt = pTestEnt; + } + } + } + } + + // UNDONE: If nearest fails, try next nearest + if (pNearestEnt) + { + CAI_BaseNPC* pNPC = pNearestEnt->MyNPCPointer(); + if (pNPC->DispatchInteraction( g_interactionScriptedTarget, NULL, this )) + { + return pNearestEnt; + } + } + + return NULL; +} + + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CScriptedTarget::ScriptThink( void ) +{ + // -------------------------------------------- + // If I don't have target entity look for one + // -------------------------------------------- + if (GetTarget() == NULL) + { + m_flPauseDoneTime = 0; + SetTarget( FindEntity() ); + } + SetNextThink( gpGlobals->curtime + 0.1f ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Draw any debug text overlays +// Output : Current text offset from the top +//----------------------------------------------------------------------------- +int CScriptedTarget::DrawDebugTextOverlays(void) +{ + // Skip AIClass debug overlays + int text_offset = CBaseEntity::DrawDebugTextOverlays(); + + if (m_debugOverlays & OVERLAY_TEXT_BIT) + { + // -------------- + // Print State + // -------------- + char tempstr[512]; + if (m_iDisabled) + { + Q_strncpy(tempstr,"State: Off",sizeof(tempstr)); + } + else + { + Q_strncpy(tempstr,"State: On",sizeof(tempstr)); + } + EntityText(text_offset,tempstr,0); + text_offset++; + + // ----------------- + // Print Next Entity + // ----------------- + CBaseEntity *pTarget = GetNextTarget(); + if (pTarget) + { + Q_snprintf(tempstr,sizeof(tempstr),"Next: %s",pTarget->GetDebugName() ); + } + else + { + Q_strncpy(tempstr,"Next: -NONE-",sizeof(tempstr)); + } + EntityText(text_offset,tempstr,0); + text_offset++; + + // -------------- + // Print Target + // -------------- + if (GetTarget()!=NULL) + { + Q_snprintf(tempstr,sizeof(tempstr),"User: %s",GetTarget()->GetDebugName() ); + } + else if (m_iDisabled) + { + Q_strncpy(tempstr,"User: -NONE-",sizeof(tempstr)); + } + else + { + Q_strncpy(tempstr,"User: -LOOKING-",sizeof(tempstr)); + } + EntityText(text_offset,tempstr,0); + text_offset++; + } + return text_offset; +} + + +//----------------------------------------------------------------------------- +// Purpose: Override base class to add display of paths +//----------------------------------------------------------------------------- +void CScriptedTarget::DrawDebugGeometryOverlays(void) +{ + // ---------------------------------------------- + // Draw line to next target is bbox is selected + // ---------------------------------------------- + if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT)) + { + if (m_iDisabled) + { + NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 200,100,100, 0 ,0); + } + else + { + NDebugOverlay::Cross3D(m_vLastPosition, Vector(-8,-8,-8),Vector(8,8,8),255,0,0,true,0.1); + NDebugOverlay::Box(GetAbsOrigin(), Vector(-5,-5,-5), Vector(5,5,5), 255,0,0, 0 ,0); + NDebugOverlay::Line(GetAbsOrigin(),m_vLastPosition,255,0,0,true,0.0); + } + + CBaseEntity *pTarget = GetNextTarget(); + if (pTarget) + { + NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),200,100,100,true,0.0); + } + if (GetTarget() != NULL) + { + NDebugOverlay::Line(GetAbsOrigin(),GetTarget()->EyePosition(),0,255,0,true,0.0); + } + + } + CBaseEntity::DrawDebugGeometryOverlays(); +} + |