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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/server/props.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz
source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/server/props.cpp')
-rw-r--r--mp/src/game/server/props.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/game/server/props.cpp b/mp/src/game/server/props.cpp
index 648191db..9ba6c11b 100644
--- a/mp/src/game/server/props.cpp
+++ b/mp/src/game/server/props.cpp
@@ -1811,6 +1811,8 @@ LINK_ENTITY_TO_CLASS( dynamic_prop, CDynamicProp );
LINK_ENTITY_TO_CLASS( prop_dynamic, CDynamicProp );
LINK_ENTITY_TO_CLASS( prop_dynamic_override, CDynamicProp );
+IMPLEMENT_AUTO_LIST( IPhysicsPropAutoList );
+
BEGIN_DATADESC( CDynamicProp )
// Fields