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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/point_template.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/mp/src/game/server/point_template.h b/mp/src/game/server/point_template.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Point entity used to create templates out of other entities or groups of entities
+//
+//=============================================================================//
+
+#ifndef POINT_TEMPLATE_H
+#define POINT_TEMPLATE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#define MAX_NUM_TEMPLATES 16
+
+struct template_t
+{
+ int iTemplateIndex;
+ VMatrix matEntityToTemplate;
+
+ DECLARE_SIMPLE_DATADESC();
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CPointTemplate : public CLogicalEntity
+{
+ DECLARE_CLASS( CPointTemplate, CLogicalEntity );
+public:
+ DECLARE_DATADESC();
+
+ virtual void Spawn( void );
+ virtual void Precache();
+
+ // Template initialization
+ void StartBuildingTemplates( void );
+ void FinishBuildingTemplates( void );
+
+ // Template Entity accessors
+ int GetNumTemplateEntities( void );
+ CBaseEntity *GetTemplateEntity( int iTemplateNumber );
+ void AddTemplate( CBaseEntity *pEntity, const char *pszMapData, int nLen );
+ bool ShouldRemoveTemplateEntities( void );
+ bool AllowNameFixup();
+
+ // Templates accessors
+ int GetNumTemplates( void );
+ int GetTemplateIndexForTemplate( int iTemplate );
+
+ // Template instancing
+ bool CreateInstance( const Vector &vecOrigin, const QAngle &vecAngles, CUtlVector<CBaseEntity*> *pEntities );
+
+ // Inputs
+ void InputForceSpawn( inputdata_t &inputdata );
+
+ virtual void PerformPrecache();
+
+private:
+ string_t m_iszTemplateEntityNames[MAX_NUM_TEMPLATES];
+
+ // List of map entities this template targets. Built inside our Spawn().
+ // It's only valid between Spawn() & Activate(), because the map entity parsing
+ // code removes all the entities in it once it finishes turning them into templates.
+ CUtlVector< CBaseEntity * > m_hTemplateEntities;
+
+ // List of templates, generated from our template entities.
+ CUtlVector< template_t > m_hTemplates;
+
+ COutputEvent m_pOutputOnSpawned;
+};
+
+#endif // POINT_TEMPLATE_H