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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/point_camera.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/point_camera.cpp')
| -rw-r--r-- | mp/src/game/server/point_camera.cpp | 506 |
1 files changed, 253 insertions, 253 deletions
diff --git a/mp/src/game/server/point_camera.cpp b/mp/src/game/server/point_camera.cpp index bd517196..df4338b5 100644 --- a/mp/src/game/server/point_camera.cpp +++ b/mp/src/game/server/point_camera.cpp @@ -1,253 +1,253 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "igamesystem.h"
-#include "point_camera.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define CAM_THINK_INTERVAL 0.05
-
-// Spawnflags
-#define SF_CAMERA_START_OFF 0x01
-
-// UNDONE: Share properly with the client code!!!
-#define POINT_CAMERA_MSG_SETACTIVE 1
-
-CEntityClassList<CPointCamera> g_PointCameraList;
-template <> CPointCamera *CEntityClassList<CPointCamera>::m_pClassList = NULL;
-
-CPointCamera* GetPointCameraList()
-{
- return g_PointCameraList.m_pClassList;
-}
-
-// These are already built into CBaseEntity
-// DEFINE_KEYFIELD( m_iName, FIELD_STRING, "targetname" ),
-// DEFINE_KEYFIELD( m_iParent, FIELD_STRING, "parentname" ),
-// DEFINE_KEYFIELD( m_target, FIELD_STRING, "target" ),
-
-LINK_ENTITY_TO_CLASS( point_camera, CPointCamera );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CPointCamera::~CPointCamera()
-{
- g_PointCameraList.Remove( this );
-}
-
-CPointCamera::CPointCamera()
-{
- // Set these to opposites so that it'll be sent the first time around.
- m_bActive = false;
- m_bIsOn = false;
-
- m_bFogEnable = false;
-
- g_PointCameraList.Insert( this );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CPointCamera::Spawn( void )
-{
- BaseClass::Spawn();
-
- if ( m_spawnflags & SF_CAMERA_START_OFF )
- {
- m_bIsOn = false;
- }
- else
- {
- m_bIsOn = true;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Override ShouldTransmit since we want to be sent even though we don't have a model, etc.
-// All that matters is if we are in the pvs.
-//-----------------------------------------------------------------------------
-int CPointCamera::UpdateTransmitState()
-{
- if ( m_bActive )
- {
- return SetTransmitState( FL_EDICT_ALWAYS );
- }
- else
- {
- return SetTransmitState( FL_EDICT_DONTSEND );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CPointCamera::SetActive( bool bActive )
-{
- // If the mapmaker's told the camera it's off, it enforces inactive state
- if ( !m_bIsOn )
- {
- bActive = false;
- }
-
- if ( m_bActive != bActive )
- {
- m_bActive = bActive;
- DispatchUpdateTransmitState();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CPointCamera::InputChangeFOV( inputdata_t &inputdata )
-{
- // Parse the keyvalue data
- char parseString[255];
-
- Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
-
- // Get FOV
- char *pszParam = strtok(parseString," ");
- if(pszParam)
- {
- m_TargetFOV = atof( pszParam );
- }
- else
- {
- // Assume no change
- m_TargetFOV = m_FOV;
- }
-
- // Get Time
- float flChangeTime;
- pszParam = strtok(NULL," ");
- if(pszParam)
- {
- flChangeTime = atof( pszParam );
- }
- else
- {
- // Assume 1 second.
- flChangeTime = 1.0;
- }
-
- m_DegreesPerSecond = ( m_TargetFOV - m_FOV ) / flChangeTime;
-
- SetThink( &CPointCamera::ChangeFOVThink );
- SetNextThink( gpGlobals->curtime );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CPointCamera::ChangeFOVThink( void )
-{
- SetNextThink( gpGlobals->curtime + CAM_THINK_INTERVAL );
-
- float newFOV = m_FOV;
-
- newFOV += m_DegreesPerSecond * CAM_THINK_INTERVAL;
-
- if( m_DegreesPerSecond < 0 )
- {
- if( newFOV <= m_TargetFOV )
- {
- newFOV = m_TargetFOV;
- SetThink( NULL );
- }
- }
- else
- {
- if( newFOV >= m_TargetFOV )
- {
- newFOV = m_TargetFOV;
- SetThink( NULL );
- }
- }
-
- m_FOV = newFOV;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Turn this camera on, and turn all other cameras off
-//-----------------------------------------------------------------------------
-void CPointCamera::InputSetOnAndTurnOthersOff( inputdata_t &inputdata )
-{
- CBaseEntity *pEntity = NULL;
- while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL)
- {
- CPointCamera *pCamera = (CPointCamera*)pEntity;
- pCamera->InputSetOff( inputdata );
- }
-
- // Now turn myself on
- InputSetOn( inputdata );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CPointCamera::InputSetOn( inputdata_t &inputdata )
-{
- m_bIsOn = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CPointCamera::InputSetOff( inputdata_t &inputdata )
-{
- m_bIsOn = false;
- SetActive( false );
-}
-
-BEGIN_DATADESC( CPointCamera )
-
- // Save/restore Keyvalue fields
- DEFINE_KEYFIELD( m_FOV, FIELD_FLOAT, "FOV" ),
- DEFINE_KEYFIELD( m_Resolution, FIELD_FLOAT, "resolution" ),
- DEFINE_KEYFIELD( m_bFogEnable, FIELD_BOOLEAN, "fogEnable" ),
- DEFINE_KEYFIELD( m_FogColor, FIELD_COLOR32, "fogColor" ),
- DEFINE_KEYFIELD( m_flFogStart, FIELD_FLOAT, "fogStart" ),
- DEFINE_KEYFIELD( m_flFogEnd, FIELD_FLOAT, "fogEnd" ),
- DEFINE_KEYFIELD( m_flFogMaxDensity, FIELD_FLOAT, "fogMaxDensity" ),
- DEFINE_KEYFIELD( m_bUseScreenAspectRatio, FIELD_BOOLEAN, "UseScreenAspectRatio" ),
- DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
- DEFINE_FIELD( m_bIsOn, FIELD_BOOLEAN ),
-
- DEFINE_FIELD( m_TargetFOV, FIELD_FLOAT ),
- DEFINE_FIELD( m_DegreesPerSecond, FIELD_FLOAT ),
- // This is re-set up in the constructor
- //DEFINE_FIELD( m_pNext, FIELD_CLASSPTR ),
-
- DEFINE_FUNCTION( ChangeFOVThink ),
-
- // Input
- DEFINE_INPUTFUNC( FIELD_STRING, "ChangeFOV", InputChangeFOV ),
- DEFINE_INPUTFUNC( FIELD_VOID, "SetOnAndTurnOthersOff", InputSetOnAndTurnOthersOff ),
- DEFINE_INPUTFUNC( FIELD_VOID, "SetOn", InputSetOn ),
- DEFINE_INPUTFUNC( FIELD_VOID, "SetOff", InputSetOff ),
-
-END_DATADESC()
-
-IMPLEMENT_SERVERCLASS_ST( CPointCamera, DT_PointCamera )
- SendPropFloat( SENDINFO( m_FOV ), 0, SPROP_NOSCALE ),
- SendPropFloat( SENDINFO( m_Resolution ), 0, SPROP_NOSCALE ),
- SendPropInt( SENDINFO( m_bFogEnable ), 1, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO_STRUCTELEM( m_FogColor ), 32, SPROP_UNSIGNED ),
- SendPropFloat( SENDINFO( m_flFogStart ), 0, SPROP_NOSCALE ),
- SendPropFloat( SENDINFO( m_flFogEnd ), 0, SPROP_NOSCALE ),
- SendPropFloat( SENDINFO( m_flFogMaxDensity ), 0, SPROP_NOSCALE ),
- SendPropInt( SENDINFO( m_bActive ), 1, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO( m_bUseScreenAspectRatio ), 1, SPROP_UNSIGNED ),
-END_SEND_TABLE()
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "igamesystem.h" +#include "point_camera.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define CAM_THINK_INTERVAL 0.05 + +// Spawnflags +#define SF_CAMERA_START_OFF 0x01 + +// UNDONE: Share properly with the client code!!! +#define POINT_CAMERA_MSG_SETACTIVE 1 + +CEntityClassList<CPointCamera> g_PointCameraList; +template <> CPointCamera *CEntityClassList<CPointCamera>::m_pClassList = NULL; + +CPointCamera* GetPointCameraList() +{ + return g_PointCameraList.m_pClassList; +} + +// These are already built into CBaseEntity +// DEFINE_KEYFIELD( m_iName, FIELD_STRING, "targetname" ), +// DEFINE_KEYFIELD( m_iParent, FIELD_STRING, "parentname" ), +// DEFINE_KEYFIELD( m_target, FIELD_STRING, "target" ), + +LINK_ENTITY_TO_CLASS( point_camera, CPointCamera ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CPointCamera::~CPointCamera() +{ + g_PointCameraList.Remove( this ); +} + +CPointCamera::CPointCamera() +{ + // Set these to opposites so that it'll be sent the first time around. + m_bActive = false; + m_bIsOn = false; + + m_bFogEnable = false; + + g_PointCameraList.Insert( this ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPointCamera::Spawn( void ) +{ + BaseClass::Spawn(); + + if ( m_spawnflags & SF_CAMERA_START_OFF ) + { + m_bIsOn = false; + } + else + { + m_bIsOn = true; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Override ShouldTransmit since we want to be sent even though we don't have a model, etc. +// All that matters is if we are in the pvs. +//----------------------------------------------------------------------------- +int CPointCamera::UpdateTransmitState() +{ + if ( m_bActive ) + { + return SetTransmitState( FL_EDICT_ALWAYS ); + } + else + { + return SetTransmitState( FL_EDICT_DONTSEND ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPointCamera::SetActive( bool bActive ) +{ + // If the mapmaker's told the camera it's off, it enforces inactive state + if ( !m_bIsOn ) + { + bActive = false; + } + + if ( m_bActive != bActive ) + { + m_bActive = bActive; + DispatchUpdateTransmitState(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPointCamera::InputChangeFOV( inputdata_t &inputdata ) +{ + // Parse the keyvalue data + char parseString[255]; + + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + + // Get FOV + char *pszParam = strtok(parseString," "); + if(pszParam) + { + m_TargetFOV = atof( pszParam ); + } + else + { + // Assume no change + m_TargetFOV = m_FOV; + } + + // Get Time + float flChangeTime; + pszParam = strtok(NULL," "); + if(pszParam) + { + flChangeTime = atof( pszParam ); + } + else + { + // Assume 1 second. + flChangeTime = 1.0; + } + + m_DegreesPerSecond = ( m_TargetFOV - m_FOV ) / flChangeTime; + + SetThink( &CPointCamera::ChangeFOVThink ); + SetNextThink( gpGlobals->curtime ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPointCamera::ChangeFOVThink( void ) +{ + SetNextThink( gpGlobals->curtime + CAM_THINK_INTERVAL ); + + float newFOV = m_FOV; + + newFOV += m_DegreesPerSecond * CAM_THINK_INTERVAL; + + if( m_DegreesPerSecond < 0 ) + { + if( newFOV <= m_TargetFOV ) + { + newFOV = m_TargetFOV; + SetThink( NULL ); + } + } + else + { + if( newFOV >= m_TargetFOV ) + { + newFOV = m_TargetFOV; + SetThink( NULL ); + } + } + + m_FOV = newFOV; +} + +//----------------------------------------------------------------------------- +// Purpose: Turn this camera on, and turn all other cameras off +//----------------------------------------------------------------------------- +void CPointCamera::InputSetOnAndTurnOthersOff( inputdata_t &inputdata ) +{ + CBaseEntity *pEntity = NULL; + while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL) + { + CPointCamera *pCamera = (CPointCamera*)pEntity; + pCamera->InputSetOff( inputdata ); + } + + // Now turn myself on + InputSetOn( inputdata ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPointCamera::InputSetOn( inputdata_t &inputdata ) +{ + m_bIsOn = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPointCamera::InputSetOff( inputdata_t &inputdata ) +{ + m_bIsOn = false; + SetActive( false ); +} + +BEGIN_DATADESC( CPointCamera ) + + // Save/restore Keyvalue fields + DEFINE_KEYFIELD( m_FOV, FIELD_FLOAT, "FOV" ), + DEFINE_KEYFIELD( m_Resolution, FIELD_FLOAT, "resolution" ), + DEFINE_KEYFIELD( m_bFogEnable, FIELD_BOOLEAN, "fogEnable" ), + DEFINE_KEYFIELD( m_FogColor, FIELD_COLOR32, "fogColor" ), + DEFINE_KEYFIELD( m_flFogStart, FIELD_FLOAT, "fogStart" ), + DEFINE_KEYFIELD( m_flFogEnd, FIELD_FLOAT, "fogEnd" ), + DEFINE_KEYFIELD( m_flFogMaxDensity, FIELD_FLOAT, "fogMaxDensity" ), + DEFINE_KEYFIELD( m_bUseScreenAspectRatio, FIELD_BOOLEAN, "UseScreenAspectRatio" ), + DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bIsOn, FIELD_BOOLEAN ), + + DEFINE_FIELD( m_TargetFOV, FIELD_FLOAT ), + DEFINE_FIELD( m_DegreesPerSecond, FIELD_FLOAT ), + // This is re-set up in the constructor + //DEFINE_FIELD( m_pNext, FIELD_CLASSPTR ), + + DEFINE_FUNCTION( ChangeFOVThink ), + + // Input + DEFINE_INPUTFUNC( FIELD_STRING, "ChangeFOV", InputChangeFOV ), + DEFINE_INPUTFUNC( FIELD_VOID, "SetOnAndTurnOthersOff", InputSetOnAndTurnOthersOff ), + DEFINE_INPUTFUNC( FIELD_VOID, "SetOn", InputSetOn ), + DEFINE_INPUTFUNC( FIELD_VOID, "SetOff", InputSetOff ), + +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST( CPointCamera, DT_PointCamera ) + SendPropFloat( SENDINFO( m_FOV ), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO( m_Resolution ), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO( m_bFogEnable ), 1, SPROP_UNSIGNED ), + SendPropInt( SENDINFO_STRUCTELEM( m_FogColor ), 32, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO( m_flFogStart ), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO( m_flFogEnd ), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO( m_flFogMaxDensity ), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO( m_bActive ), 1, SPROP_UNSIGNED ), + SendPropInt( SENDINFO( m_bUseScreenAspectRatio ), 1, SPROP_UNSIGNED ), +END_SEND_TABLE() |