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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/physics_main.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/physics_main.cpp')
-rw-r--r--mp/src/game/server/physics_main.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/mp/src/game/server/physics_main.cpp b/mp/src/game/server/physics_main.cpp
index b0b2d867..a27a669a 100644
--- a/mp/src/game/server/physics_main.cpp
+++ b/mp/src/game/server/physics_main.cpp
@@ -742,7 +742,9 @@ void CPhysicsPushedEntities::GenerateBlockingEntityListAddBox( const Vector &vec
}
}
-
+#ifdef TF_DLL
+#include "tf_logic_robot_destruction.h"
+#endif
//-----------------------------------------------------------------------------
// Purpose: Gets a list of all entities hierarchically attached to the root
//-----------------------------------------------------------------------------
@@ -1841,7 +1843,9 @@ void CBaseEntity::PhysicsStepRunTimestep( float timestep )
{
bool wasonground;
bool inwater;
+#if 0
bool hitsound = false;
+#endif
float speed, newspeed, control;
float friction;
@@ -1862,10 +1866,12 @@ void CBaseEntity::PhysicsStepRunTimestep( float timestep )
{
if ( !( ( GetFlags() & FL_SWIM ) && ( GetWaterLevel() > 0 ) ) )
{
+#if 0
if ( GetAbsVelocity()[2] < ( GetCurrentGravity() * -0.1 ) )
{
hitsound = true;
}
+#endif
if ( !inwater )
{