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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/physconstraint.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/physconstraint.h')
-rw-r--r--mp/src/game/server/physconstraint.h292
1 files changed, 146 insertions, 146 deletions
diff --git a/mp/src/game/server/physconstraint.h b/mp/src/game/server/physconstraint.h
index 4b7974b8..8031ec2b 100644
--- a/mp/src/game/server/physconstraint.h
+++ b/mp/src/game/server/physconstraint.h
@@ -1,146 +1,146 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Physics constraint entities
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef PHYSCONSTRAINT_H
-#define PHYSCONSTRAINT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "vphysics/constraints.h"
-
-struct hl_constraint_info_t
-{
- hl_constraint_info_t()
- {
- pObjects[0] = pObjects[1] = NULL;
- pGroup = NULL;
- anchorPosition[0].Init();
- anchorPosition[1].Init();
- swapped = false;
- massScale[0] = massScale[1] = 1.0f;
- }
- Vector anchorPosition[2];
- IPhysicsObject *pObjects[2];
- IPhysicsConstraintGroup *pGroup;
- float massScale[2];
- bool swapped;
-};
-
-abstract_class CPhysConstraint : public CLogicalEntity
-{
- DECLARE_CLASS( CPhysConstraint, CLogicalEntity );
-public:
-
- CPhysConstraint();
- ~CPhysConstraint();
-
- DECLARE_DATADESC();
-
- void Spawn( void );
- void Precache( void );
- void Activate( void );
-
- void ClearStaticFlag( IPhysicsObject *pObj );
-
- virtual void Deactivate();
-
- void OnBreak( void );
-
- void InputBreak( inputdata_t &inputdata );
-
- void InputOnBreak( inputdata_t &inputdata );
-
- void InputTurnOn( inputdata_t &inputdata );
-
- void InputTurnOff( inputdata_t &inputdata );
-
- int DrawDebugTextOverlays();
-
- void DrawDebugGeometryOverlays();
-
- void GetBreakParams( constraint_breakableparams_t &params, const hl_constraint_info_t &info );
-
- // the notify system calls this on the constrained entities - used to detect & follow teleports
- void NotifySystemEvent( CBaseEntity *pNotify, notify_system_event_t eventType, const notify_system_event_params_t &params );
-
- // gets called at setup time on first init and restore
- virtual void OnConstraintSetup( hl_constraint_info_t &info );
-
- // return the internal constraint object (used by sound gadgets)
- inline IPhysicsConstraint *GetPhysConstraint() { return m_pConstraint; }
-
- string_t GetNameAttach1( void ){ return m_nameAttach1; }
- string_t GetNameAttach2( void ){ return m_nameAttach2; }
-
-protected:
- void GetConstraintObjects( hl_constraint_info_t &info );
- void SetupTeleportationHandling( hl_constraint_info_t &info );
- bool ActivateConstraint( void );
- virtual IPhysicsConstraint *CreateConstraint( IPhysicsConstraintGroup *pGroup, const hl_constraint_info_t &info ) = 0;
-
- IPhysicsConstraint *m_pConstraint;
-
- // These are "template" values used to construct the hinge
- string_t m_nameAttach1;
- string_t m_nameAttach2;
- string_t m_breakSound;
- string_t m_nameSystem;
- float m_forceLimit;
- float m_torqueLimit;
- unsigned int m_teleportTick;
- float m_minTeleportDistance;
-
- COutputEvent m_OnBreak;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Fixed breakable constraint
-//-----------------------------------------------------------------------------
-class CPhysFixed : public CPhysConstraint
-{
- DECLARE_CLASS( CPhysFixed, CPhysConstraint );
-public:
- IPhysicsConstraint *CreateConstraint( IPhysicsConstraintGroup *pGroup, const hl_constraint_info_t &info );
-
- // just for debugging - move to the position of the reference entity
- void MoveToRefPosition()
- {
- if ( m_pConstraint )
- {
- matrix3x4_t xformRef;
- m_pConstraint->GetConstraintTransform( &xformRef, NULL );
- IPhysicsObject *pObj = m_pConstraint->GetReferenceObject();
- if ( pObj && pObj->IsMoveable() )
- {
- Vector pos, posWorld;
- MatrixPosition( xformRef, pos );
- pObj->LocalToWorld(&posWorld, pos);
- SetAbsOrigin(posWorld);
- }
- }
- }
- int DrawDebugTextOverlays()
- {
- if ( m_debugOverlays & OVERLAY_TEXT_BIT )
- {
- MoveToRefPosition();
- }
- return BaseClass::DrawDebugTextOverlays();
- }
- void DrawDebugGeometryOverlays()
- {
- if ( m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_PIVOT_BIT|OVERLAY_ABSBOX_BIT) )
- {
- MoveToRefPosition();
- }
- BaseClass::DrawDebugGeometryOverlays();
- }
-};
-
-#endif // PHYSCONSTRAINT_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Physics constraint entities
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef PHYSCONSTRAINT_H
+#define PHYSCONSTRAINT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vphysics/constraints.h"
+
+struct hl_constraint_info_t
+{
+ hl_constraint_info_t()
+ {
+ pObjects[0] = pObjects[1] = NULL;
+ pGroup = NULL;
+ anchorPosition[0].Init();
+ anchorPosition[1].Init();
+ swapped = false;
+ massScale[0] = massScale[1] = 1.0f;
+ }
+ Vector anchorPosition[2];
+ IPhysicsObject *pObjects[2];
+ IPhysicsConstraintGroup *pGroup;
+ float massScale[2];
+ bool swapped;
+};
+
+abstract_class CPhysConstraint : public CLogicalEntity
+{
+ DECLARE_CLASS( CPhysConstraint, CLogicalEntity );
+public:
+
+ CPhysConstraint();
+ ~CPhysConstraint();
+
+ DECLARE_DATADESC();
+
+ void Spawn( void );
+ void Precache( void );
+ void Activate( void );
+
+ void ClearStaticFlag( IPhysicsObject *pObj );
+
+ virtual void Deactivate();
+
+ void OnBreak( void );
+
+ void InputBreak( inputdata_t &inputdata );
+
+ void InputOnBreak( inputdata_t &inputdata );
+
+ void InputTurnOn( inputdata_t &inputdata );
+
+ void InputTurnOff( inputdata_t &inputdata );
+
+ int DrawDebugTextOverlays();
+
+ void DrawDebugGeometryOverlays();
+
+ void GetBreakParams( constraint_breakableparams_t &params, const hl_constraint_info_t &info );
+
+ // the notify system calls this on the constrained entities - used to detect & follow teleports
+ void NotifySystemEvent( CBaseEntity *pNotify, notify_system_event_t eventType, const notify_system_event_params_t &params );
+
+ // gets called at setup time on first init and restore
+ virtual void OnConstraintSetup( hl_constraint_info_t &info );
+
+ // return the internal constraint object (used by sound gadgets)
+ inline IPhysicsConstraint *GetPhysConstraint() { return m_pConstraint; }
+
+ string_t GetNameAttach1( void ){ return m_nameAttach1; }
+ string_t GetNameAttach2( void ){ return m_nameAttach2; }
+
+protected:
+ void GetConstraintObjects( hl_constraint_info_t &info );
+ void SetupTeleportationHandling( hl_constraint_info_t &info );
+ bool ActivateConstraint( void );
+ virtual IPhysicsConstraint *CreateConstraint( IPhysicsConstraintGroup *pGroup, const hl_constraint_info_t &info ) = 0;
+
+ IPhysicsConstraint *m_pConstraint;
+
+ // These are "template" values used to construct the hinge
+ string_t m_nameAttach1;
+ string_t m_nameAttach2;
+ string_t m_breakSound;
+ string_t m_nameSystem;
+ float m_forceLimit;
+ float m_torqueLimit;
+ unsigned int m_teleportTick;
+ float m_minTeleportDistance;
+
+ COutputEvent m_OnBreak;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Fixed breakable constraint
+//-----------------------------------------------------------------------------
+class CPhysFixed : public CPhysConstraint
+{
+ DECLARE_CLASS( CPhysFixed, CPhysConstraint );
+public:
+ IPhysicsConstraint *CreateConstraint( IPhysicsConstraintGroup *pGroup, const hl_constraint_info_t &info );
+
+ // just for debugging - move to the position of the reference entity
+ void MoveToRefPosition()
+ {
+ if ( m_pConstraint )
+ {
+ matrix3x4_t xformRef;
+ m_pConstraint->GetConstraintTransform( &xformRef, NULL );
+ IPhysicsObject *pObj = m_pConstraint->GetReferenceObject();
+ if ( pObj && pObj->IsMoveable() )
+ {
+ Vector pos, posWorld;
+ MatrixPosition( xformRef, pos );
+ pObj->LocalToWorld(&posWorld, pos);
+ SetAbsOrigin(posWorld);
+ }
+ }
+ }
+ int DrawDebugTextOverlays()
+ {
+ if ( m_debugOverlays & OVERLAY_TEXT_BIT )
+ {
+ MoveToRefPosition();
+ }
+ return BaseClass::DrawDebugTextOverlays();
+ }
+ void DrawDebugGeometryOverlays()
+ {
+ if ( m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_PIVOT_BIT|OVERLAY_ABSBOX_BIT) )
+ {
+ MoveToRefPosition();
+ }
+ BaseClass::DrawDebugGeometryOverlays();
+ }
+};
+
+#endif // PHYSCONSTRAINT_H
+