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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/phys_controller.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/phys_controller.h')
-rw-r--r--mp/src/game/server/phys_controller.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/mp/src/game/server/phys_controller.h b/mp/src/game/server/phys_controller.h
index 62c5de25..1492a501 100644
--- a/mp/src/game/server/phys_controller.h
+++ b/mp/src/game/server/phys_controller.h
@@ -1,19 +1,19 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef PHYS_CONTROLLER_H
-#define PHYS_CONTROLLER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
-
-AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
- float damping, float scale, float maxSpeed );
-
-#endif // PHYS_CONTROLLER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PHYS_CONTROLLER_H
+#define PHYS_CONTROLLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
+
+AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
+ float damping, float scale, float maxSpeed );
+
+#endif // PHYS_CONTROLLER_H